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Messages - BlueBlaster

Pages: 1 ... 11 12 [13] 14 15 ... 150
181
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Saturday, June 02, 2012, 18:55:58 PM »
Cool

Fun fact: weaponbob affects the "bounce" of 3d sights as well.

182
General Chat / Re: Video about AA developers
« on: Saturday, June 02, 2012, 15:52:12 PM »
Hmm, I think an important thing to remember about AA is that a great majority of the game is for training soldiers and that there is a lot of material not utilized in the public version until much much later.

183
Honor Claims / Re: Honor Reset
« on: Saturday, June 02, 2012, 15:40:56 PM »
I found it and did it earlier.

184
Media & Art / Re: Game of Thrones
« on: Saturday, June 02, 2012, 15:29:58 PM »
I don't have much interest in TV these days. But everyone around here watches it.

185
General Chat / Re: start the server directly into tournament
« on: Saturday, June 02, 2012, 15:26:33 PM »
I'm still not sure. I know vanilla AA could start a tournament server from the start because there was a servertournament.ini file. It might be worth it to compare the Assist server file with the servertournament.ini and add in anything related to tournaments. Isn't there an option in Assist to start the server in tournament mode? I don't particularly use the server tab at all.

186
mAAp Project / Re: Simple Questions in the Editor
« on: Friday, June 01, 2012, 23:04:12 PM »
CTRL + W

But I still like making them by hand. Don't know why.

187
General Chat / Re: Server Question
« on: Friday, June 01, 2012, 21:50:05 PM »
Everyone needs the map.

188
Bug Reports / Re: Nigh Vision Bug
« on: Friday, June 01, 2012, 21:15:04 PM »
Never heard of that before. Has to be the graphics card/driver.

189
mAAp Project / Re: Simple Questions in the Editor
« on: Friday, June 01, 2012, 21:10:40 PM »
Just add the playerstarts yourself, and add a lot even if it seems unnecessary. It's better to have more people running around than people spectating and complaining about not spawning.

190
Honor Claims / Re: Honor Claim.
« on: Thursday, May 31, 2012, 16:58:58 PM »
Good maturity.

191
mAAp Project / Re: Latest Project
« on: Thursday, May 31, 2012, 14:07:20 PM »
unless u tell the editor to load this class from agp_gameplay, u will need to make a complete package.

You can load the class from another package and it should still work. It just needs to be a placeholder in the editor, it doesn't need any code.

192
mAAp Project / Re: Latest Project
« on: Thursday, May 31, 2012, 00:45:04 AM »
Why not dump the CarryObjective script. Keep only the variable names and function names. Then compile it the usual way. It should load in the editor if you put the EditPackages line for armyops.ini

193
General Chat / Re: i suck! how does one play better?
« on: Wednesday, May 30, 2012, 16:54:40 PM »
There is Square :)

194
mAAp Project / Re: Latest Project
« on: Wednesday, May 30, 2012, 16:52:31 PM »
Cool. Have you thought of a place to have the box storage area lead to? It seems like a lonely room.

195
mAAp Project / Re: Simple Questions in the Editor
« on: Wednesday, May 30, 2012, 01:24:55 AM »
LMFAO




I think something in the map is not happy when the grenade touches it.

Pages: 1 ... 11 12 [13] 14 15 ... 150

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