Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dialects

Pages: 1 ... 11 12 [13] 14 15 ... 53
181
General Chat / Re: develop radar
« on: Wednesday, February 08, 2012, 07:49:40 AM »
The most relevant question here is not whether radars are used in RL or not --At least not until AA proves 90% accurate with their fight simulations and consequential environmental progression through which the necessary and most befitting tactics are applied.

Instead, our focus should lie in understanding exactly how it is that radars are being used in-game and how effective they prove in live action. Prior releases to 2.3 (if my memory serves!) had no radar. Due to this, gamestyle was rougher and brighter. Players would not risk foul plays on a dubious report by a fellow team-mate; the dubious comes in effect against experienced players, against people that know their ABCs outright, with no need for second guesses (i.e:. Never fire two consequential bursts from the same one place, never reload a gun until you are 100% sure you're well covered and free-of-risk, do not wait around the corner, know how to trick your enemy into thinking he's got a sure-shot, and so on). Given these simple notions I've outlined it is, infact, very fair to conclude that radar helps new players killing equally-new opponents. However, when en-consideration for the most experienced players, the radar and whatever purpose it had is rendered useless.

After 2.7, with the appearance of the further-detailed radars, one could easily take notice of the sudden gamestyle evolution; to one a lot slower, sneakier and to a certain extent, heavily pre-cautious. Albeit my personal preference in gamestyle and GUI aesthetics, there is one thing I believe we all agree in --That what comes before the whole argument between "OH, but the radar is GODLY!" or the "Fuck the radar. That's liek, for puzzi3s!!" is the pursuit for the understanding and comprehension of the worthy exploits and tactical-aid the radar could provide in a game such as AA2.5 

182
Media & Art / Re: energy ball? (idk)
« on: Wednesday, June 08, 2011, 14:53:58 PM »
I'm stuck with 2.5 -

Get on!

183
Media & Art / Re: energy ball? (idk)
« on: Tuesday, June 07, 2011, 21:36:58 PM »
I AM FUCKING AWESOME!

I haven't got you on MSN or anything.

I want to play AA with ya!

184
Media & Art / Re: energy ball? (idk)
« on: Tuesday, June 07, 2011, 18:35:15 PM »
It's Dann here! I'm playing AA right fucking now!

185
Media & Art / Re: energy ball? (idk)
« on: Tuesday, June 07, 2011, 16:05:26 PM »
Is this the Jason I think it is?

(J. Madden Team, America's Army...?)

186
Media & Art / Re: MSPED
« on: Tuesday, June 07, 2011, 05:46:54 AM »
5th day.

Title: WAR-RANTED STUPID



187
Media & Art / Re: MSPED
« on: Tuesday, June 07, 2011, 03:30:06 AM »
I'm Portuguese, you nitwit.

188
Media & Art / Re: MSPED
« on: Tuesday, June 07, 2011, 02:56:07 AM »
Skrewy, fuck off.

Nate, this last piece is almost exclusively understood only Portuguese people suffering from its Government.

Laws broke:
- Used photographs from national newspapers. (One law, counted as two given I took them from different sources.)
- Misconceived a personal view on José Socrates and Passos Coelho (the two politicians; counting as two takes on the law.)
- Purposely attacked the far right wing party (PS) by attributing a meaning to PS that is highly derogatory within the piece's context.

Broke the first two points twice, so counts as 4 (in number).

189
Media & Art / Re: MSPED
« on: Monday, June 06, 2011, 22:38:27 PM »
New piece; on the fragile subject of Politics.

I have violated five national laws in order to create this piece: Might be a goodbye!



190
Media & Art / Re: MSPED
« on: Sunday, June 05, 2011, 17:59:00 PM »
New piece for MSPED. Title: "Easy, Just Buy Me"


191
Media & Art / Re: MSPED
« on: Sunday, June 05, 2011, 11:49:56 AM »
There's a total of three skulls in this piece:

1- The one printed on the money
2- The one circled.
3- The one in the man's face.

192
Media & Art / Re: MSPED
« on: Saturday, June 04, 2011, 20:08:36 PM »
The first piece of MSPED had a lot of work done to its background, which was 100% made from scratch.

The second piece has had a considerable work on the background, too --But has had an even greater work put into very small details (i.e:. Skull on the $1 notes being one of them.)

Glad you like it. New work coming tomorrow!

193
Media & Art / Re: MSPED
« on: Saturday, June 04, 2011, 19:33:00 PM »
Today's Piece:


194
Media & Art / MSPED
« on: Friday, June 03, 2011, 16:56:29 PM »

195
The Lounge / Re: Post Times
« on: Wednesday, May 25, 2011, 17:50:06 PM »
This page loaded in 0.028074 seconds

Pages: 1 ... 11 12 [13] 14 15 ... 53

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager