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mAAp Project / Re: Interdiction converting
« on: Saturday, January 28, 2012, 18:29:24 PM »Well, you can't do anything about the missing assets in 2.5 (aside from converting them to brushes, copying then pasting into 2.5 then converting back to meshes but you'll have to steal the textures too). I was more talking about all the missing light fixtures and several bare rooms and the missing rocks above the main room, doorframes, window frames, etc.
I'm just concerned that when you're "done", you will have tons of misaligned meshes and off-looking textures. Again, I'm not trying to be hard on you. This is why I said, it took me a week of everyday work to convert my first map and that was all before it looked "ok" in the 2.5 editor.
There are some assets from 2.8 that would really be useful to have because i don't even a replacement for them from both 2.5 or mAAp packages. I understand what you mean by misaligned meshes, i'm new to the UnrealEditor and i find some things not as straightforward as i thought.
Now, i'm more concerned about what to do if i were to use 2.8 textures and staticmeshes, if i am allowed to fit them into the mAAp packages.
i've used only 2.5 textures to replace those 2.8.5 missing, so i've tried to tie together the fitting ones available on 2.5. Missing textures are almost completely replaced, except for the elevator doors and some other things i probably forgot (i hope not tho). Next step will be finding the meshes needed to replace some pretty important elements (stairs, catwalks, rails, fermentors, etc).