Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spanky

Pages: 1 ... 117 118 [119] 120 121 ... 564
1771
mAAp Project / Re: AntiPortals
« on: Saturday, November 02, 2013, 20:20:41 PM »
Ah, I must not have saved it with the AntiPortal. Still though, it's right where the builder brush is, inbetween the outside of the addition and the inside of the subtraction. It's inside the wall of the subtraction, it shouldn't be an issue. The AntiPortal should work anywhere, it's just up to the map editor to place it where it won't cause visual artifacts to the user.

1772
mAAp Project / Re: AntiPortals
« on: Saturday, November 02, 2013, 20:02:39 PM »
Does the AntiPortal work for you in Alley? There's only 1 there (I think) and you should be able to find it with the red brush.

1773
mAAp Project / Re: AntiPortals
« on: Saturday, November 02, 2013, 19:50:47 PM »
Here's a screenshot of what's going on:


The red builder brush was just used to create an AntiPortal brush via the button in the editor. I then rebuilt. You're seeing a live view of RMODE 1 and yet you can still see the meshes and even the terrain polys on the other side of the AntiPortal brush.

Now, I can go set a BSP surface as an AntiPortal and it works just fine (press Q to hide BSP, see meshes pop in and out) but the actual AntiPortal brushes aren't doing jack shit. I know I'm not a noob and it's not an editor problem, my other AntiPortals work;

View from behind a building with an AntiPortal brush inside:

View from just above previous building:

1774
News / Re: HT - FLC Cup Season 1 Winners
« on: Saturday, November 02, 2013, 19:33:30 PM »
Hooah and congrats to the winners! Thanks for participating guys.

1775
mAAp Project / Re: AntiPortals
« on: Saturday, November 02, 2013, 19:29:00 PM »
On what hardware do you work ..?  :D
AMD 1090T at 3.5GHz and a 9500GT GPU. But, I still had FPS issues under some scenarios with a GTX 275. Although now, I just opened the map and there's no FPS issues in RMODE 1. I get less FPS in normal mode. Weird.

The gaps in the brushes can cause some problems (you can check this in Zone/Portal mode..), but first reset everything on Red Builder brush before do anything - if not, because of pivot offset, brush collision can be in quite a different place. Don't forget to rebuild...
I wouldn't have thought the pivot would bother the collision at all but on the brush I'm using, I made it from the builder and it's all default. One of the problems is AA3 Alley takes so damn long to build -_-

1776
mAAp Project / Re: AntiPortals
« on: Saturday, November 02, 2013, 18:40:25 PM »
I test it out in the editor by doing "stat render" in the console and looking at the mesh poly count before & after. If it's BSP with AntiPortal surface flag, you can also hide BSP in the editor and see the AntiPortal effect on meshes behind the surface. I guess you could also do RMODE 1 which is wireframe if I remember correctly but that can sometimes bog down your FPS to the point where it's impossible to do anything.

I'm having mixed results on both brushes. I've never had this issue before. I'm wondering if it's something with the AA3 map conversion because there was also that issue with the main subtraction.

1777
mAAp Project / Re: AntiPortals
« on: Saturday, November 02, 2013, 17:27:13 PM »
But do they work?

*EDIT*
I made one AntiPortal successfully with the Add Special button but now I can't seem to make a second one that actually works.

1778
mAAp Project / AntiPortals
« on: Saturday, November 02, 2013, 16:44:48 PM »
Just a heads up to you guys (mostly to those of us working on AA3 maps) that are editing. Working on AA3 Alley, I added an AntiPortal via the editors button and it did absolutely nothing. It didn't occlude objects, even from inside of it. Playing around some more, I found that using the Add Special button and creating an AntiPortal that way DID work as it should. The only change here is that the brush is now dark green rather than the familiar orange. I don't know if this is just a problem on Alley or if it's an AA3 map problem or if it's a global issue.

1779
Feedback & Suggestions / Re: [POLL] AA3 Ranch - Select Mission Type
« on: Saturday, November 02, 2013, 14:48:48 PM »
Demolition makes the most sense and would be really easy to do in the editor. The others are more complicated and don't really suit the map.

1780
Games & Programming / Re: opengl problem
« on: Saturday, November 02, 2013, 14:05:32 PM »

1781
Hardware/Software / Re: Post Your Hardware!
« on: Thursday, October 31, 2013, 19:01:37 PM »
Hmmm. Did you get a regular terminal block or one that is meant for 3-pin fans?

1782
General Chat / Re: 1 computer and 2 users
« on: Thursday, October 31, 2013, 17:04:06 PM »
The problem is that if multiple accounts are allowed on the same computer, everybody that wants a new account will just say "but my dad wants to play".

1783
Hardware/Software / Re: Post Your Hardware!
« on: Thursday, October 31, 2013, 15:18:03 PM »
Got a link to one of those? I've always thought of making one and running my own wires at whatever length I need.

1784
Ban Appeals / Re: AutoHotKey Banned Account
« on: Thursday, October 31, 2013, 14:55:08 PM »
Injected lua script...

We can guess that but we want to know what's inside it :)

1785
Ban Appeals / Re: Banned Account
« on: Thursday, October 31, 2013, 14:54:31 PM »
"I was cheating and didn't know I could be banned for it."

Best excuse ever. Try that on the police next time they pull you over for speeding.

Pages: 1 ... 117 118 [119] 120 121 ... 564

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager