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Messages - Koden

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1756
Miscellaneous / Re: new forum for the french community, and other
« on: Friday, February 03, 2012, 13:19:24 PM »
I like the overall look, nice choice of tones and layout. Side font (AA community) is a bit standardish for military but it still suits. Nice job :)

1757
Bug Reports / Re: timeout waiting for verification response from selected game server
« on: Thursday, February 02, 2012, 14:31:11 PM »
Looks more like a connection problem, he says he keeps getting logged off.

go to start -> run -> type cmd.exe -> once your black prompt window has opened, type:

ping 64.126.161.69:1716 and press enter (if you're from America)

ping 89.202.196.120:1716 and press enter (if you're from Europe or nearby countries)

Post here the results, or take a screenshot and upload it.

1758
mAAp Project / Re: Terminal Conflict - Modify or Remove?
« on: Thursday, February 02, 2012, 14:20:58 PM »
remove it, its shit.

? Explain. Every opinion matters (when it's a deep explained and it makes sense). A little respect wouldn't hurt anyway ;)

1759
mAAp Project / Re: Bloom
« on: Thursday, February 02, 2012, 14:14:46 PM »
On my screen all of the images looks nice except for Urban Assault where the sky is kinda blinding me...but the fault is part due to my RF511 laptop screen which is unbalanced for brightness against contrast (poor manifacturer practice by Samsung).

lol, i think Killa just asked a legitimate question, visuals are made of a share of personal taste, so e.g. probably my finer more subtle details settings might not everyone else's ones.

1760
Honor Claims / Re: Honor Claim
« on: Wednesday, February 01, 2012, 13:54:13 PM »
Bt account registered in July 2008...you started playing in 2007? Anyway thats not many points over 3 years and a half, even tho it makes for more than 20.

http://history.anticheatinc.com/aa2/accounthistory.php?guid=CF9D1F81B453B5C7F864322D4BB5FC7A

1761
mAAp Project / Re: Map Removal - Sniper Canyon, Terminal Conflict and Urban Defense
« on: Wednesday, February 01, 2012, 01:25:26 AM »
Voted yes even tho i think TC is an interesting map, a pretty huge one but still interesting. I think i've almost never seen Sniper Canyon being played and anyway i don't really like the idea of camping on 2 different sides for ages.

1762
News / Re: Next version, Important info.
« on: Tuesday, January 31, 2012, 13:52:39 PM »
Imho, it would be better to have the community vote for the top 10 maps and just have that. That way we could avoid players dispersing, have a lower file size and still have new maps to play.

Certain maps, like GlassKillHouse and Ice are being developed further, so i would say that i agree in a general way but you might want to see newer version of such maps when they're will be updated in mAAp 7.

1763
General Chat / Re: develop radar
« on: Tuesday, January 31, 2012, 11:07:15 AM »
Each of us have his own view of the game that might not match with other's one...just saying for the sake of not having a debate on "radar is good" or "radar is bad" but hopefully something more that leaves space to a deeper discussing...

So far i understood that those who don't like the SAI radar explains that with no need for a visual "aid" for better detecting friendlies, and obviously because its a fast way to report and have a visual report of enemy position. In a real war scenario you would ideally report enemies by voice using your equipment, which is slower but would still work ingame even tho you actually have to do by typing.

Of course having a microphone headset and a Teamspeak server to use is the next step ^^


1764
General Chat / Re: denvelop radar
« on: Sunday, January 29, 2012, 11:30:53 AM »
anybody who asks for a radar obviously got into AA after it got turned into a 'game'
with short reloads, flash nerf etc etc.
you dont need a radar, just redo mout until ur capable of not shooting ur teammates in the spine.

Totally agree, i used to get shot even on 2.8.5 with massive reporting. Many just keep shooting at everything that moves.

1765
mAAp Project / Re: Interdiction converting
« on: Sunday, January 29, 2012, 04:25:12 AM »
You can put stuff in the mAAp files. It just gets tricky because you have to load the whole package (3 pieces of paper) and then save it (which often makes the editor crash) and then copy it to Dropbox and tell us to update it.

I think you can kind of understand why we haven't made the editor public yet :) More headaches than what it's worth just so noobs can put a yeti inside a box and call it a fun map.

Yep i thought about it cause i see you updated some packages quite often during the last days and i'm worried about writing over new copies. Anyway i have to do a lot of practice over the editor before safely importing staticmeshes or textures into the maap packages.

1766
mAAp Project / Re: Bloom
« on: Saturday, January 28, 2012, 19:13:29 PM »
Never played Oblivion, but games like Crysis 2 have huge problems with it. Like Blue stated, it's mostly lazy devs trying to cover up shoddy texture and lighting work by over blooming the game. It's used a lot in console games due to the console's limited capabilities.

Ah yep Crysis 2. Yeah, they make textures for both pc and consoles, no wonder they have to blur the view to cover the mess, lol. I remember, back then fog was also used to visually put a limit over the area that had to be rendered. By today they just let you set the degree of visual distance that you want - or can - render.

Things like bloom though are artistic mostly. A game like Oblivion can use it because it more fantasy than real. Having bloom then is valid because it gives a dreamy look.

yeah, i used to disable bloom and run the shaders. It was a bit too dreamy for me.

1767
mAAp Project / Re: Bloom
« on: Saturday, January 28, 2012, 19:07:15 PM »
I don't really like it. I'm not a big fan of using bloom effects in general. Most games with them I turn them off. It makes everything seems too bright and unrealistic sometimes.

Oblivion? That game featured an heavy use of bloom. Nowadays bloom is an old tecnique i guess.

1768
mAAp Project / Re: Bloom
« on: Saturday, January 28, 2012, 19:01:38 PM »
I like it. Even if it's not an accurate lighting, it makes things appear less "flat" . Everything seems to be enlightened in a more soft/progressive way.

1769
mAAp Project / Re: First Karma (Physics) Map
« on: Saturday, January 28, 2012, 18:53:26 PM »
To be perfectly honest, a lot of maaps don't fit AA. Aimfun, aimbush, pball, glass kill house yeti's lair, shipment, and basically all the maap maps that ever get played. The more AA like maps (Pipeline, Terminal Conflict, Square, Urban SE, Breakout etc.) I don't see being played as much. I think people like the less AAish maps because they're a break from the usual AA. I'd love for more people to play the more AA like maaps because some of them are just plain awesome.

As for the topic, Aztec and Ice would be cool.

I think there's a fair share of both being played (Yeti's Lair, PBall, sometimes Shipment) and another share being played much less often (Aimfun, Glass Kill House, UT04). Given that things changes over the years, i agree as i still see so many people playing on very classic maps and not on Breakout or the newer Pipeline, or Square.

1770
mAAp Project / Re: First Karma (Physics) Map
« on: Saturday, January 28, 2012, 18:37:58 PM »
Maybe Aztec, Shipment is kinda small and every shot spoils your position.

Ice would be perfect for a Barrel Racing challenge :) plenty of space for rolling.

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