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Messages - ELiZ

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1756
mAAp Project / Re: Getting my hands on Mission Editor
« on: Sunday, April 14, 2013, 14:27:25 PM »
Think there is only the full version, no standalone 2.8.5 editor.

http://abr-clan.com/modules.php?name=Downloads&op=getit&lid=569


The issue you were having download could be the size(2.5) GB, use a download accellerator or a webbrowser that can handle large files like that, I know that IE has a history of messing up large files.

1757
Ban Appeals / Re: Band Appeal
« on: Sunday, April 14, 2013, 03:51:20 AM »
Ban IP and Forum IP matches.

Have fun.


1758
mAAp Project / Re: America's Army Resource Extractor v3.1(Updated)
« on: Friday, April 12, 2013, 02:29:34 AM »
For the new version I've added support for SpriteEmitters and Trimming the terrain.
I'm also working on extracting the MeshAnimations. I've been able to collect all the data needed and are just looking for the correct output fileformat. At this moment it looks like it will be *.bvh(Character Studio Morion Capture files).
I've added Extracting AGP_Viewports as Cameras.
AARE will now run out of the box without the need of a workaround in WINE.

Any more suggestion on what more to include?

This is the interface of the current build's(v3.3) I'm working with.

1759
General Chat / Re: AA4 gameplay footage
« on: Sunday, April 07, 2013, 16:05:51 PM »


That would have been a reason to avoid releasing it, especially because they claim to be releasing a version for closed betatesting quite soon (and i would expect some of the betatesters to leak footage and/or screens :P ). I don't really care a lot about the next-gen level of effects but i rather care about the quality of level design (the latest map released for AA3, Airfield, was just boring and awful to look at).

Never played any on the AA3 maps online, but just because you said that about Airfield, I'll convert all the AA3 Maps to 2.5...





oops.. a few days late on the april 1:st


:)

1760
Ban Appeals / Re: Ban appeal: .T[.Tr!pleXxX.]X.
« on: Sunday, April 07, 2013, 11:11:53 AM »
Who is [GA]No3?

1761
Ban Appeals / Re: BANNED
« on: Friday, April 05, 2013, 15:54:09 PM »
they don't need link of my profile because i'm not banned, i'm clear as a glass of water and I can play on my PC normally but when I try to play on this it doesn't allow me because its saying: BANNED! You have been banned, You can't play this game anymore Reason: VIOLATION(MULTIHACK) #70705

I see that there's no effort of admins and how can be some interest of old players for this "new" game then? -.-''

Stop giving me the runaround, and provide the battletracker.com id of your account, otherwise I'll concider this matter closed and you can go ahead and pay for a new HD.

1762
Ban Appeals / Re: BANNED
« on: Friday, April 05, 2013, 01:33:48 AM »
How to provide the battletracker id if I didn't know whats the ID of the banned guy? I still play on my PC normally, but on this "new" one I can't because when I installed the game its says BANNED and can't join. :S

How?

Just link to your profile on battletracker...
As an example, here is mine:

http://battletracker.com/playerstats/aao/2802/

My id is 2802

1763
Ban Appeals / Re: BANNED
« on: Thursday, April 04, 2013, 14:51:50 PM »
I dunno whats the problem because I didn't appeal for spamming. I just need to know if admin will unban that PC or I would buy a new HDD and get through that simply.

Best regards,
Jasmin91

Why not just provide the Battletracker id?

1764
Ban Appeals / Re: BANNED
« on: Thursday, April 04, 2013, 09:50:46 AM »
On the odd chance that you have a case, what is your battletracker id?

1765
Server Support / Re: how to disable some maps on server?
« on: Thursday, April 04, 2013, 09:01:57 AM »
i did try this, but after starting assist, the check recognized that the map is missing and it stated to download again.
but thanks anyway for the answer about.

This is the way it works.

1766
mAAp Project / Re: America's Army Resource Extractor v3.1(Updated)
« on: Saturday, March 23, 2013, 22:34:03 PM »
This is what you have to do if you want to run AARE in Wine(Linux)
Run the Setup version of AARE so that you install the Runtime DLL's that are needed

https://dl.dropbox.com/u/62876385/ReleasedPrograms/AARE3.1.Setup.ZIP

Manually create the ini file and the 5 folders that AARE normally create at first startup in the same folder as the exe file.



Edit the ini file and type in your path to the AA folder:
Here is mine:
Code: [Select]
D:\AA\America's Army 2.5.0
yours will be different

1767
mAAp Project / Re: America's Army Resource Extractor v3.1(Updated)
« on: Saturday, March 23, 2013, 22:30:39 PM »
Updated to version 3.1


News.

Added support for 2 more pixelformats
RAW 16-bit grey scale pictures(heightmaps) are saved as .Raw files
256 color palette pictures


1768
Server Support / Re: Ongoing port test error
« on: Thursday, March 21, 2013, 14:05:45 PM »
If i open only the ports dedicated server AAO25 (info from aa25.ini), the server will not start.
Despite the opening of ports, the port scanner show me "port closed".
I asked the datacenter administrator, do not block anything.

All ports except TCP 20,21,22,25,53,80,110,143,443,993,995,3306,8080,8081,10000, and UDP 53.3306  are closed.

The problem is always present. So either unix aao server version is imperfect, or I was out of luck and have to reinstall the operating system.

Not a single AA port in that list

http://aao25.com/general-server-discussions/running-an-assist-server-ports-ip's/

1769
General Chat / Re: Make the game available again?
« on: Thursday, March 14, 2013, 18:57:23 PM »
Anyone else using the same version that made it to work?
if you have trouble to start AA, then look in your armyops.log(perhaps post it here)

1770
General Chat / Re: Make the game available again?
« on: Thursday, March 14, 2013, 18:35:13 PM »
ELIZ are you fixing this?

If the issue is that AA don't work with later version as JonnyM suggest then...
No

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