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Feedback & Suggestions / Re: [POLL] AA3 Ranch - Select Mission Type
« on: Monday, November 04, 2013, 19:05:27 PM »
Spread out for sure. That way you can choose where you want to spawn in a way, makes it more like modern FPS games.
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I bid respect to the SASF members in the way they handled this.
And wish strength and joy to this family.
I'm not that great with words so I'll leave it at that.
/Dan
Sure, less triangles, but that because there is less balls in view
I'm rather sure
DropBox: AntiPortal-Test2-DontWork.aao
Proves that placing it inside the BSP will not work.
Not quite right... Make Antiportal outside of geometry, zoom out in 2D viewport and move map around - you can then noted disappearing parts of the map. Antiportal should be inside of geometry - completely invisible from outside.Right, do you do want it inside geometry so the player doesn't notice the engine occluding objects. I just was saying that it doesn't matter as far as the engine is concerned, as long as the AntiPortal is inside ANY subtraction, it will work.