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Messages - Koden

Pages: 1 ... 114 115 [116] 117 118 ... 131
1726
Media & Art / Re: One Music A Day!
« on: Friday, February 10, 2012, 14:28:53 PM »
Bump attempt #2


Bassnectar - Teleport Massive



Roger that -

Did you knew they made a game called "KISS: Psycho Circus - The Nightmare Child" with Kiss soundtrack?




1727
Honor Claims / Re: Honor claim
« on: Friday, February 10, 2012, 14:20:43 PM »
O.o you're very kind but i don't think any part of your hard drive is needed. Rather a visual proof as described in the pinned note (screenshot and similar).

Btw, was this account yours? There's a match with your current game name (and it dates back from 2007).

http://history.anticheatinc.com/aa2/accounthistory.php?guid=2F9DFBAF1C0675E1DCAEF3B4BCDDDDEF

1728
Introductions / Re: kind of shy, but hello
« on: Friday, February 10, 2012, 14:17:43 PM »
Hello, we don't bite (yet). Welcome aboard.

1729
General Chat / Re: PowerPC
« on: Friday, February 10, 2012, 14:15:40 PM »
Totally different cpu architecture. An IBM processor as far as i know. However if it was to run it wouldn't run great imho (i think the last G5's where about as fast as Pentium 4's).

1730
General Chat / Re: Randomly game freeze
« on: Thursday, February 09, 2012, 17:39:48 PM »
hello , i have done the things you said i just crashed again but i did play for a longer periode of time! and i can't alt tab out of the game! also with this crash i noticed that my sound was gone instantly , coudln't alt tab or anything

I play windowed to avoid alt-tabbing, lots of games don't behave properly that way, instead if you play AA windowed it just gets and releases application focus (of course attention at round start).

1731
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Thursday, February 09, 2012, 15:09:00 PM »
found something on Hospital i can't post about, sending a pm to spankys


1732
The Lounge / Re: Post A Picture Of You!!
« on: Thursday, February 09, 2012, 14:25:29 PM »
Well, in case you wanted to know how i look here we are...those are about 2009, i don't think i have improved since then so get those, lol :)






1733
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 17:35:49 PM »
ini tweaks

Those for the most. Loads of people using a lame binding for crouching-laying fast.

1734
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 17:08:35 PM »
I think It's has to be in English, as you do coding on AA you need English language I ques

Probably 99% of the programming languages have an English derived syntax, the syntax anyway its often made of basic terms, the hardest part is understanding how the language works in all of its parts and producing something that works (e.g. c++  -> http://it.wikipedia.org/wiki/C%2B%2B )

lets keep in topic btw

1735
General Chat / Re: 2.5 graphics
« on: Wednesday, February 08, 2012, 14:06:18 PM »
Aside of textures replacing i can't imagine much else, bloom is in development by Spanky i believe. Anyway AA 2.5 and 2.8.5 make use of only 1 processor core, so there's plenty of potential wasted because AA isn't going to be multithreaded. Otherwise one among the cool things to implement would be having more dynamic lights (but they're expensive in terms of rendering load).

1736
General Chat / Re: develop radar
« on: Wednesday, February 08, 2012, 13:58:18 PM »
The most relevant question here is not whether radars are used in RL or not --At least not until AA proves 90% accurate with their fight simulations and consequential environmental progression through which the necessary and most befitting tactics are applied.

Instead, our focus should lie in understanding exactly how it is that radars are being used in-game and how effective they prove in live action. Prior releases to 2.3 (if my memory serves!) had no radar. Due to this, gamestyle was rougher and brighter. Players would not risk foul plays on a dubious report by a fellow team-mate; the dubious comes in effect against experienced players, against people that know their ABCs outright, with no need for second guesses (i.e:. Never fire two consequential bursts from the same one place, never reload a gun until you are 100% sure you're well covered and free-of-risk, do not wait around the corner, know how to trick your enemy into thinking he's got a sure-shot, and so on). Given these simple notions I've outlined it is, infact, very fair to conclude that radar helps new players killing equally-new opponents. However, when en-consideration for the most experienced players, the radar and whatever purpose it had is rendered useless.

After 2.7, with the appearance of the further-detailed radars, one could easily take notice of the sudden gamestyle evolution; to one a lot slower, sneakier and to a certain extent, heavily pre-cautious. Albeit my personal preference in gamestyle and GUI aesthetics, there is one thing I believe we all agree in --That what comes before the whole argument between "OH, but the radar is GODLY!" or the "Fuck the radar. That's liek, for puzzi3s!!" is the pursuit for the understanding and comprehension of the worthy exploits and tactical-aid the radar could provide in a game such as AA2.5

Very very nice, deep and well explained opinion :) especially in the last part.

1737
News / Re: Assist 2.395 Beta released
« on: Tuesday, February 07, 2012, 13:49:26 PM »
Tag protection is nothing much but pride (and the part of feeling part of a team which is true for a little amount of people out there). Sadly pride doesn't serves useful to pay bills :)

1738
General Chat / Re: Map request.
« on: Tuesday, February 07, 2012, 13:40:54 PM »
We would like to have The Cage converted too  8)

There already is GlassHouse, pretty identical gameplay and very similar layout.

1739
General Chat / Re: Assist server on windows7
« on: Monday, February 06, 2012, 16:16:43 PM »
they may offer you 20mbit or whatever but you share a 100mb pipe with about a million other people with traffic managment, (maybe exagerated)

Uhuh. I get it. Downsizing resources for maximising their profits letting people think believe that they can maintain such foolish promises.

1740
General Chat / Re: Assist server on windows7
« on: Monday, February 06, 2012, 16:14:11 PM »
I would not bother mate, talk talk use some mean traffic shaping that means point to point UDP traffic that AA uses will be slowed down or stopped completely, If you did get it working it would lag like crap in the evenings.

I took a look at TalkTalk corporate website, seems like they offer services at suspicious prices...do they trade off quality for money?

6? Italy only has 4 truly national ones i think (Vodafone, Telecom, Wind, Fastweb).

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