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General Chat / Re: AA icon
« on: Wednesday, June 06, 2012, 21:32:44 PM »
I already sent him a PM about it.
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The rooms are massive, the map is massive. Things i have noticed about maps that get played are that they are compact, have options in terms of where to go, but those options are all relevant in the grand scheme of the map and objectives. Basically every piece of a map has certain relevance to an objective. Hospital, IC, Weapons Cache are good examples of maps that have relevance in open spaces and are popular maps because of it.To be honest this map was just started as more of a joke and I had too much free time and went too far with it. I never really intended for it to be a real map. I agree, there is way too much open space. There is a lot wrong with the layout,. It's simply too big with not enough stuff. It's more of a novelty map than anything. I appreciate your feedback and it's a good observation, people don't like big maps. I would have scaled it down, but due to Pokemon's nonsensical scaling the inside of buildings are big while the outside is small and vice versa. I didn't realize how big of a problem that would be until I started. I ended up with huge buildings. Bigger than I originally wanted.
Im not trying to bash your creation. I think its a clever idea. BUT your asking for alot out of the gate. A map of this size and openness demands ALOT of players. People may simply lose interest before a server gets big enough to play.
This one is the most recent word of his mouth i was able to find around.
http://battletracker.com/forum/america-s-army-2-x-forums/america-s-army-discussions/202958-i-miss-aao/
is that the batmobile on breakout?Maybe. They were calling us campers when we weren't camping, so we decided to actually camp.
ahhh okNo need for apologies. It's not really clear what the icons are for in-game.
I apologize for my ignorance
Try an export and import?It won't even let me convert it, regardless of the package. Too many things at once I'm assuming.
If I were you, I would close the doors (unless it's key to gameplay?) and convert the whole thing to a mesh in the mAAp mesh package. Meshes render faster and better.Na, it would be better if they were closed. That sounds like a good idea.

Hey killa I might make some railing meshes because I've run into that problem too.That would be awesome.
ur spiral staircase is tight, but theres no railing haha.I would love to have a railing for it, I just haven't figured out how to do it yet.