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Messages - Alex

Pages: 1 ... 113 114 [115] 116 117 ... 217
1711
General Chat / Re: AA icon
« on: Wednesday, June 06, 2012, 21:32:44 PM »
I already sent him a PM about it.

1712
mAAp Project / Re: Goldenrod City
« on: Wednesday, June 06, 2012, 21:28:13 PM »
The rooms are massive, the map is massive. Things i have noticed about maps that get played are that they are compact, have options in terms of where to go, but those options are all relevant in the grand scheme of the map and objectives. Basically every piece of a map has certain relevance to an objective. Hospital, IC, Weapons Cache are good examples of maps that have relevance in open spaces and are popular maps because of it.

Im not trying to bash your creation. I think its a clever idea. BUT your asking for alot out of the gate. A map of this size and openness demands ALOT of players. People may simply lose interest before a server gets big enough to play.
To be honest this map was just started as more of a joke and I had too much free time and went too far with it. I never really intended for it to be a real map. I agree, there is way too much open space. There is a lot wrong with the layout,. It's simply too big with not enough stuff. It's more of a novelty map than anything. I appreciate your feedback and it's a good observation, people don't like big maps. I would have scaled it down, but due to Pokemon's nonsensical scaling the inside of buildings are big while the outside is small and vice versa. I didn't realize how big of a problem that would be until I started. I ended up with huge buildings. Bigger than I originally wanted.

1713
General Chat / Re: What happened to Johhny?
« on: Wednesday, June 06, 2012, 21:24:54 PM »
This one is the most recent word of his mouth i was able to find around.

http://battletracker.com/forum/america-s-army-2-x-forums/america-s-army-discussions/202958-i-miss-aao/

The thing is that AAO25 is nowhere near Draat. If Jonny thinks so, he obviously didn't go to Draat often. I was one of the biggest posters on Draat (Shamefully) and I, as well as all the other admins, will never let AAO25 get to the point Draat was at.

I honestly think Jonny expected too much out of the project.

1714
General Chat / Re: Fun in the Bedroom ;)
« on: Wednesday, June 06, 2012, 12:59:07 PM »
is that the batmobile on breakout?
Maybe. They were calling us campers when we weren't camping, so we decided to actually camp. :P

1715
Honor Claims / Re: icons
« on: Wednesday, June 06, 2012, 00:26:51 AM »
ahhh ok
I apologize for my ignorance
No need for apologies. It's not really clear what the icons are for in-game. :P

1716
Honor Claims / Re: icons
« on: Wednesday, June 06, 2012, 00:19:02 AM »
The AA veteran icon is for those players who are over 100 honor. Although there is talk about removing it.

1717
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 20:08:06 PM »
I've got it down to 30 things at once and still crashing. Anything lower than that it will be like 50 static meshes, and that's not really worth it.

1718
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 19:58:54 PM »
Try an export and import?
It won't even let me convert it, regardless of the package. Too many things at once I'm assuming.

1719
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 19:46:18 PM »
Tried to save it to the mAAp package and got a nice editor crash. How am I supposed to do this?

1720
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 19:28:44 PM »
If I were you, I would close the doors (unless it's key to gameplay?) and convert the whole thing to a mesh in the mAAp mesh package. Meshes render faster and better.
Na, it would be better if they were closed. That sounds like a good idea.

1721
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 19:22:33 PM »
Anyone headed to Saffron City? :P



Just so there is no confusion, the train does not move and will not take you to Saffron City.

1722
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 17:58:17 PM »
Well they have railings for level ground, but there is no way to use them for stair without it looking crappy.

1723
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 17:29:10 PM »
Hey killa I might make some railing meshes because I've run into that problem too.
That would be awesome.

1724
Honor Claims / Re: Hello
« on: Tuesday, June 05, 2012, 17:07:28 PM »
Way to follow the sticky. :P

Battletracker link?

EDIT: nevermind, I found it. Draat shows 88 honor so honor has been updated to 88. It should update the next time you log into Assist.

1725
mAAp Project / Re: Goldenrod City
« on: Tuesday, June 05, 2012, 16:59:23 PM »
ur spiral staircase is tight, but theres no railing haha.
I would love to have a railing for it, I just haven't figured out how to do it yet. :P

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