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mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Friday, February 17, 2012, 18:36:50 PM »Yeah, the lower floors hardly get any use. People don't know they're there. Like the bathroom for instanceI like that breached doors idea. You can also do unlockable doors with objectives (you can remove the objective information so it functions as a door that you unlock if you know what I mean).
Also I have another thing floating in my mind about le map. 99% of this map is grey. This includes textures and static meshes. I see that the stand out color in this map is yellow (and sometimes green). I think if would be cool if you incorporate some more yellow (or green) in certain areas to really make the map pop. Think of the old game castlevania for the NES. The game made use of 2 colors to really make the game pop, blue and orange. If you remember Castlevania 2 for NES, it game had very bland graphics because it didn't have a color scheme throughout the game. I hope you understand what I'm getting at here
This is a very excellent buddy system map though. I had lots of fun going around in pairs eliminating the opfor.
Unlockable doors, i like that idea more than breacheable doors because breachers explodes and that is a dangerous thing in the hand of inexperienced players.
I got what you mean about the colour scheme, yellow and green were probably made to stand out because the original 2.8.5 version of Interdiction featured an outside area that was made quite like a "forest" with some fog. I can plan on making some use of em, although i shouldn't use a lot of new textures (unless i'm using ones already available from mAAp pack or original 2.5 ones).
I'm really glad you had fun, the map is a great design as it is realistic with a grain of salt for tactical gameplay. It might just need to get a couple of things fixed to improve PvP gameplay.
Btw, tonight we reached a peak of 150 players and during the weekend i expect to see about 160/170 players.
I watched a Castlevania video, the music is great.
p.s. thanks for your comment on BT

p.s.2 ah btw, now that i recall, Interdiction already has a partial color scheme for areas, basically if you look at the walls, they have a stripe of a different colour for different zones. That's a bland idea for a realistic approach of using colours to define areas rather than a true colour scheme, but still, i don't remember a similar approach on any other map.
I like that breached doors idea. You can also do unlockable doors with objectives (you can remove the objective information so it functions as a door that you unlock if you know what I mean).