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Messages - ELiZ

Pages: 1 ... 110 111 [112] 113 114 ... 140
1666
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 18:49:50 PM »
On the question on Position and Scale.

I think the current location is the most logical.
Higher up and it will cover part of the console.

1667
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 18:47:19 PM »
lol, I just implemented the 2.8.5 option of having the SAI transparent


1668
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 18:07:59 PM »
Seems the bool variable bDisabled is what I was looking for.

I've verified and fixed.

1669
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 17:49:06 PM »
Seems the bool variable bDisabled is what I was looking for.


1670
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 17:36:50 PM »
When I did the video pn MP_Steamroller, I noticed that ALL objectives show up, it's a map with "random" spawns for the objectives, so all "versions" of all objectives shows up.

1671
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 17:34:49 PM »
When a player is flashed the code must be decreasing or fading the screen brightness somewhere, if you could read that brightness variable somewhere?

I don't think the solved it by adjusting brightness, problem is that the do it in native code, So I don't have access to the code. No variable that I have access in u-script holds the value for the visual, however I can use the variables:

Code: [Select]
Humancontroller(myController)._FlashSoundTime
Humancontroller(myController)._FlashSoundIntensity

Visual effect is about 50% of the Audio Efffect, so I can use these to approximate the visual blackout.

1672
General Chat / Re: I'm Out of here
« on: Thursday, August 01, 2013, 16:56:10 PM »
Take care Mikael thank you for the time and knowledge all these years :)

Wish you lots of success and luck in the near future!

It turned out I could not stay away.
At the moment I'm back in a limited capacity, with my main focus on my business.
I'm in the process on trying to bring the 2.8.5 SAI to AA2.5 in free time

1673
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 14:57:01 PM »
I thought a video would show off the current level of "readiness"

Here is some Video of Alpha0.2

[youtube]N98Yr9Oa0lo[/youtube]

Sorry for the Crappy recording, I used dumpframes and it didn't fully work, but it will suffice to show off the SAI

1674
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 13:06:59 PM »
I've found a small issue.

Consider this:
When the player is flashed, the screen goes black.
Problem is that since the SAI in painted ontop of the screen with an interaction, the SAI is still showing:


anyone know of a way to (in Unrealscript) detect if a player is flashed?

1675
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 13:03:06 PM »
Will there be an option to disable that damn thing and get the compass back? ;-)


Good question, I'm just coding the bloddy thing.
I think the best model would be to let Server Admins decide on what of the 2 should be used(SAI/Classical Compass).
Then it's up to the user to show the one the Admin choose.

An example.

On MY server I decide that the SAI are to be used.
You as a Client can choose to see the SAI or not, but you cant choose to see the compass.

1676
General Chat / Re: IMPROVE YOUr AAO SKILLS BY 300%
« on: Thursday, August 01, 2013, 03:20:38 AM »
In my opinion, any Modification/Edit/Tuning done outside of ingame settings should be considered unfair.

1677
News / Re: Training is back
« on: Thursday, August 01, 2013, 03:17:57 AM »
Who want to preorder my 'training hack' or only 10$?

Who are you trying to entertain with your antics?

1678
News / Re: Training is back
« on: Thursday, August 01, 2013, 03:10:43 AM »
I enjoyed the training more than I thought.

gj

1679
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 02:28:03 AM »
It only showed to the FT leader and Squad leader as far as I remember.


Can you describe what you mean, did FTL and SQL have move visuals?

1680
General Chat / Re: SAI Mod
« on: Wednesday, July 31, 2013, 22:27:53 PM »
I'll keep the first version as close to 2.8.5 as possible.
Perhaps after it's released we can see what needs changing.


so this hasnt been implemented into the game yet?

No, it's in production.
It is no where close to be in game at it's current State, I've just been coding it for a week.
Another Question:

in 2.8.5 there is something called LinkedToFTLeader and LinkedToSquadLeader. Anyone know what that could be?

Does the original SAI show the entire team or was it just the FT? It was so long, I cant remember.

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