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1666
Honor Claims / Re: Honor reclaim!
« on: Friday, January 04, 2013, 22:11:07 PM »
Total Score: 1,478,944 - Total ROE: 168,623 = 1,310,321 / 93 of Honor
so I'm going to give you 93 of honor, hope I did it right lol.

1667
Server Support / Re: Pimping up server
« on: Friday, January 04, 2013, 22:03:11 PM »
changing netspeed on the fly only "works" if you edit the "MaxClientRate" line in your ArmyOps.ini that's what I meant.
eg MaxClientRate=30000 so you can set your netspeed to max of 30000, then it faces the server limits but client side netspeed will be "unlocked"(you will be able to set it up to the number on maxclientrate but will be stuck at the one server-sided).

1668
Server Support / Re: Pimping up server
« on: Friday, January 04, 2013, 16:11:47 PM »
ofc the "hit detection" is improved with "high" rate/netspeed;I know theres a way to calculate both values, was just testing it with CS:GO rates, obvious different engine and must not have the same effect;

edit,
you have to change "MaxClientRate" client side too or your netspeed willbe stuck at 10000 even if the server allow you to have a higher value.

1669
Server Support / Re: Pimping up server
« on: Friday, January 04, 2013, 14:26:00 PM »
I guess Assist servers are started as LAN servers to avoid they calling old auth, thats why Assist uses the query mod.
I tried high tickrate(128 on both client/server and netspeed 80000 in both too) before and I did not noticed AR shooting faster;

1670
Server Support / Re: What flavour of the Assist Server Software are you using
« on: Friday, January 04, 2013, 13:39:18 PM »
since the last update players can change their own netspeed up to 80000( if the server allow ofc), serve side netspeed is "MaxClientRate" field; also they can change their own net tickrate up to 128, I'm not sure if client side tickrate make any effects;
about CacheSize, ppl say that its not good to set it above 128 or 256 dunno, 128 should be more than enough for servers IMO, HUD settings you can change with F12(I may be wrong) but all those settings can be edited through the "server.ini" :)

well, you can post some server tweaks tutorial, should help to improve general gameplay if server owners start to use them.

1671
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 13:19:24 PM »
sry for double post.
I tried Steamroller and I got more than 30 fps(lowest fps, had 60 in other places - vsync on), I have a crappy pc and had wmp running, wmp sux cpu and slowdown my fps :P, but if you manage to improve fps there ok!
Spanky you should improve fps on Extraction too.
Played the fixed Urban Assault and now is alot easy to pass over the chairs and crates there, chairs were fixed in Vantage points too ^^, rly thx.
It does run MW3 and ClearSky fine :D
Code: [Select]
Processor: AMD Sempron(tm) Processor 2600+, MMX, 3DNow, ~2.0GHz
Memory: 1280 RAM
Hard Drive: 80 GB Total
Video Card: XFX - ATI Radeon HD 4350
Monitor: Samsung SyncMaster 633nw 15.6"
Sound Card: SoundMAX Digital Audio
Speakers/Headphones: Common Headset
Keyboard: Teclado padrão com 101/102 teclas ou Microsoft Natural PS/2 Keyboard
Mouse: Microsoft PS/2 Mouse
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.111025-1629)
Motherboard: PC Chips A31G v1.1

1672
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 12:59:24 PM »
On the bug reports thread you posted a picture of the problem with spawns. As much as I remember, most of the regular spots had an m4 with aimpoint (red dot) and the squad and fireteam leaders had an m4 with an ACOQ sight. Don't remember about the smokes and/or frags.
those are new spawn classes in 2.8.5

Code: [Select]
ClassRiflemanM4A1AutoAcog4x.uc
ClassRiflemanM4A1AutoAcog4xBipod.uc
ClassRiflemanM4A1AutoAcog4xS.uc
ClassRiflemanM4A1AutoIron.uc
ClassRiflemanM4A1AutoM203Iron.uc
ClassRiflemanM4A1AutoM68Bipod.uc
ClassRiflemanM4A1AutoM68Suppressed.uc
ClassRiflemanM4A1Mod.uc
should be easy to make a playerspawn like those classes :)

1673
Server Support / Re: Couple of server questions
« on: Wednesday, January 02, 2013, 17:52:55 PM »
Dedicated server will only force the values you write in AA25.ini(like server name etc) into aa25srv.ini(the one that is generated at System folder, generate from the settings you have in aa25.ini and in the default aa25srv.ini at server folder), other things can only be changed in aa25srv.ini(you have to edit the one in "server" folder or you will lose ur changes at every server start).

1674
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Wednesday, January 02, 2013, 17:48:01 PM »
slowdown the smoke on Square and in Petrol, black smoke rotates too much. smoke from the cars/"tanks"
hope u guys get it :)

1675
Server Support / Re: Couple of server questions
« on: Wednesday, January 02, 2013, 13:24:00 PM »
go to "server" folder, inside Systen folder, edit aa25srv.ini, change the CacheSize there.

1676
Ban Appeals / Re: Ban for ServerMOD using?
« on: Tuesday, January 01, 2013, 00:30:13 AM »
I don't think anyone ever will remove tracking. There's been plenty of talk about it and several opportunities to change it but it's not been done.
and I think that getting modded servers untracked it's not worth the effort :)

1677
Ban Appeals / Re: Ban for ServerMOD using?
« on: Tuesday, January 01, 2013, 00:23:09 AM »
Christ, no one will remove mods or tracking from modded servers. not yet,

1678
mAAp Project / Re: Suggestion about maps
« on: Monday, December 31, 2012, 19:39:09 PM »
Breakout is real popular, it's a quick CQB map, it should stay IMO. Ice is pretty cool, especially the fixed up version pending in the update. Monkey Island can go, it's kinda useless for AA. SF Refinery is an official map, I like it (since I converted it) but it doesn't get played. I think it should stay since it's official but if people want it gone, I'd agree. Yeti is a horrible AA map but it's popular and utterly silly. It's also one of the first custom maps ever made for AA and I think it should be left in as an homage. We could limit player slots on it though.
or you can just fine tune yet :)

1679
Server Support / Re: Sniper Server
« on: Monday, December 31, 2012, 18:08:38 PM »
yea i have a couple hot headed admins ill let them know is just easier for us to kick first and ask later when cheats are enabled it wont happen again i assure you that. and i have also creaded a duplicate folder and add the patch you had linked and i cant get the server to start with it. Anyway have a happy new year im off to Drink Heavily.. the patch will be another day..
Have a nice End of year and a good new year lol :)

1680
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 17:47:26 PM »
his point is that with non regular guns, (eg rockets and 203's) you have more change to get kills, then points etc etc.

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