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Messages - ELiZ

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1651
General Chat / Re: SAI Mod
« on: Saturday, August 03, 2013, 23:50:08 PM »
I'm trying to implement what I can see as the last part - ESSObjectiveReport

I never played a real round with ESS, can someone explain..
I had the notion that the objectives you could carry was ESS, but reading though the code, I'm not so sure.

Seems to be Objective that after you report them(ESSObjectiveReport), and wait a few seconds, then it turns into an objective

Is ESS even in AA2.5?


1652
General Chat / Re: SAI Mod
« on: Saturday, August 03, 2013, 23:29:12 PM »
ELiZ, I was asking if that feature was ever in AA before. I think I've only played a half-dozen or so rounds on 2.8.x so I didn't know.
ah..
Yes it was..


1653
General Chat / Re: SAI Mod
« on: Saturday, August 03, 2013, 22:17:18 PM »
it was in 2.8

2.5.0

Video was recorded at 1280*800, So I cropped it instead of scaling it, so the 80 top pixels don't show, but here is the video Scaled to 1280*720 instead, you can clearly see that it's 2.5.0
[youtube]DEFBJwNnk3k[/youtube]

The rest of the HUD also clearly indicate that it's 2.5.0

1654
General Chat / Re: SAI Mod
« on: Saturday, August 03, 2013, 21:29:26 PM »
I've updated to Alpha 0.4

Here is a video showing of the new full size SAI

[youtube]3Fgpnbo8W74[/youtube]

Here is the readme.txt for this release
Code: [Select]
Added SAi information for
SAI_MapName=Border
SAI_MapName=Dusk
SAI_MapName=JRTC_Farm
SAI_MapName=Mountain_Ambush
SAI_MapName=Mountain_Pass
SAI_MapName=Mountain_Pass_SE
SAI_MapName=MP_Canyon
SAI_MapName=MP_District
SAI_MapName=MP_Interdiction
SAI_MapName=MP_RiverVillage
SAI_MapName=MP_Pool_Day
SAI_MapName=MP_SF_OldTown
SAI_MapName=MP_SF_Floodgate
SAI_MapName=Pipeline

It is now possible to activate full screen radar
In User.ini add this bind
F4=ToggleSAISize

Fixed bug that cased the map to be zoomed wrong.


Other binds related to the SAI

F5=EnemySpotted
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn


To Active SAI on a server dd these to the ini file for the server

ServerActors=SAI.logoloader
ServerActors=SAI.Replicator
ServerPackages=SAI

1655
General Chat / Re: SAI Mod
« on: Friday, August 02, 2013, 22:14:12 PM »
Here is the current version(Alpha0.3)

[youtube]T7RKZQ7cwSI[/youtube]



1656
General Chat / Re: SAI Mod
« on: Friday, August 02, 2013, 15:04:06 PM »
Seems the bool variable bDisabled is what I was looking for.

I found out that in some cases(Objectives are also used for detecting Civilian Damage)

However, I could use this function to detect if it should be on the radar:
AGP_Objective.IsOnCompass()

So all is good

1657
General Chat / Re: SAI Mod
« on: Friday, August 02, 2013, 03:18:29 AM »
The positions on the sai will need to be based on percentage of screen resolution because I often switch between full screen and window mode which are different resolutions.


Positions on type 1-4 is anchored at the Circles in earlier picture, so changing resolution will not cause any problems.
For instance, my favorite location(2) is coded like this:

Code: [Select]
//2, Bottom,Left
SAIoffset.X=0+20;
SAIoffset.Y=Canvas.SizeY-((540*SAIScale)/2)-80;


1658
News / Re: Training is back
« on: Thursday, August 01, 2013, 23:38:07 PM »
Why exactly do I have to waste my time to do this training? I have played on this same account since the game came out 10 years ago. I have never cheated, played on every single anticheat this game has ever implemented, won 3 different lan tourneys, and have never been suspended or banned for any glitch or exploit.  Is there no way I can bypass this? This clearly is not meant for me.

So redoing the training is beneath you?

Give it a try, you might enjoy it.

1659
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 21:33:43 PM »
For those that has Access to the Assist Devfolder, I added version Alpha0.3

Some of thing fixed/added:

Code: [Select]
Alpha Version 0.3 OF 2.5 SAI

Bleeding icon now shows properly
Added SAI Information for
SAI_MapName=EandE
SAI_MapName=HQ_Raid
SAI_MapName=MP_Canyon
SAI_MapName=MP_Steamroller
SAI_MapName=MOUT_McKenna
SAI_MapName=Woodland_Outpost
Shut the SAI when flashed
Added a option in SAI.ini for Transparency
Removed the option to show the Classic Compass when SAI is active
The position och size of SAI is now fullt configurable
Resolution also is not a problem anymore.
Temporary added openslots Code, so That I test all positions
/ELiZ
/2013-08-02

1660
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 21:13:29 PM »
One function of the real 2.8.5 SAI is that it indicated in what direction(North, West, South or West) you were hurt from.
Since this information is not available for me in 2.5, this function will not be included.

1661
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 20:57:35 PM »
SAIStyle=1
SAIScale=0.5


SAIStyle=2
SAIScale=0.5


SAIStyle=3
SAIScale=0.5


SAIStyle=4
SAIScale=0.5


SAIStyle=5
SAIScale=0.5
SAIoffset=(X=0,Y=0,Z=0)

1662
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 19:54:03 PM »
Perhaps there can be fixed positions, but also one free, that takes the position freely

1=Top, Middle
2=Bottom, Left
3=Mid, Left
4=Mid, Righ5
5=Free

The Circles will be the anchor points.





1663
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 19:42:58 PM »
It is a good spot but some people play on horribly small resolutions so scaling/moving would be good. Also as you said, right now it's coded to be in one spot. Maybe you could pull the current resolution and make the location -400 of what the height is and +300 for the width? I just think more flexibility is better with different resolutions and whatnot. Maybe people only want to see the top half of the SAI so they put it halfway below the bottom of the screen?
You mean something like this?


1664
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 19:21:37 PM »
I've added the possibility to decide the Size of the SAI yourself.
For instance

SAIScale=0.5

1665
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 19:20:10 PM »
I just have to say, great job!! I only got one question, when you report enemie, can you do it without any "delay"? I'm just asking because the probability of some idiot spend the whole round reporting is very high...

There is flood protection built into the SAI.
You can only report 2 enemies in 8 seconds.

if player tries to report more, a message shows in his console, "Please wait a few seconds"

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