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Messages - [SWISS]Merlin

Pages: 1 ... 109 110 [111] 112 113 ... 185
1651
News / Re: Version 8.0.5 has been released
« on: Monday, January 27, 2014, 18:23:12 PM »
great. thank you!
am I right, if I would delete the aa25.ini then it also would work - with the aa25srv.ini in the \server location?
the prog is asking about the aa25.ini - if not there you will read the aa25srv.ini ?

1652
News / Re: Version 8.0.5 has been released
« on: Monday, January 27, 2014, 16:07:02 PM »
I did think that this could be the problem, really :)

1653
News / Re: Version 8.0.5 has been released
« on: Monday, January 27, 2014, 13:44:45 PM »
ELiZ
the deathmessage is set to true, but inside game - as admin - you see no selection there (blank). manually set to on is ok.
but you have to do it manualy atm.
also for autobalance - same error. should be fixed asap.
thanks

1654
General Chat / Re: Random Game Freeze
« on: Monday, January 27, 2014, 10:32:47 AM »
:) mybe doing this will help you out a bit of the misery for a short while

1655
Miscellaneous / Re: WOW
« on: Monday, January 27, 2014, 10:09:56 AM »
are you really asking this W!ck!d ?
it is the sound, the movement ot the soldier, the medic, the speed at all, realistic at all (to bad) the..the...the....lol

1656
Miscellaneous / Re: WOW
« on: Monday, January 27, 2014, 07:50:05 AM »
come on eva, there is one worster, right?
aa3

1657
News / Re: Version 8.0.5 has been released
« on: Monday, January 27, 2014, 03:09:54 AM »
this i guess has not changed, it's only a value (default like it was) that can be changed by admins over SM.

1658
News / Re: Version 8.0.5 has been released
« on: Monday, January 27, 2014, 03:02:17 AM »
thanks a lot !

1659
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 17:53:24 PM »
yes, but no one is thinking about the settings all together. only one by one, yes.
but try to run them all at once. completely different results.

1660
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 17:14:45 PM »
thanks possessed, I did read them.
so for me, and this is practice - not high talking - I will change all server to the value like server III it has.
all good there, no lag or freeze, all happy with that.
maybe I will come back to say --- wasn't that good at all - but I just do it for real, not for paperwork :)

1661
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 16:22:18 PM »
I say yes, because you can - as local admin - select what you want. why was it by dev's to have it?
so let have it back. if it will be taken for some strange reasons, we can switch it off again, right?
yes.

1662
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 09:25:50 AM »
yes, this might be true.
I will so some checks today with that values. you can have a look if you like how it does impact.

[SWISS]ClanServer I:
CacheSizeMegs=256
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=10000
KeepAliveTime=0.4
NetServerMaxTickRate=35
LanServerMaxTickRate=35

Server II:
CacheSizeMegs=512
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=10000
KeepAliveTime=0.4
NetServerMaxTickRate=35
LanServerMaxTickRate=35

Server III:
CacheSizeMegs=512
ConfiguredInternetSpeed=15000
ConfiguredLanSpeed=15000
KeepAliveTime=0.8
NetServerMaxTickRate=45
LanServerMaxTickRate=45

Server IIII:
CacheSizeMegs=512
ConfiguredInternetSpeed=15000
ConfiguredLanSpeed=15000
KeepAliveTime=1.0
NetServerMaxTickRate=50
LanServerMaxTickRate=50

1663
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 09:13:39 AM »
and it is the NetServerMaxTickRate that counts, the LAN one counts only for LAN partys I guess.

1664
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 09:01:30 AM »
NetServerMaxTickRate
LANServerMaxTickRate

on my server I-IIII I am testing atm those settings.

I have set them to 50 - to see how the impact is. with that value you have a real smooth running system and it looks like you can open doors better, also from a bit farer away. but maybe 50 is to high, guess 40-45 would be the best value, but for sure, not for every server!! so default should be around 35 but with the possibility to change that in a easy way. if you go to high, it starts with lags and freezes.

1665
mAAp Project / Re: Mapvote MOD, new version
« on: Sunday, January 26, 2014, 07:36:22 AM »
but be sure that it is really possible to turn the message of - I don't like that much spam while playing. you can put that really on an external side to watch the maps to vote. I guess my servers are the only ones atm witch has mapvote. and this is really good used and the players know where to look at for mapnames now.

L:\aa250logs\Server04.log:01/24/14 15:13:19 Log: Server switch level: SFDockside
L:\aa250logs\Server04.log:01/24/14 18:27:34 Log: Server switch level: river_basin
L:\aa250logs\Server04.log:01/25/14 18:32:26 Log: Server switch level: SFsandstorm
L:\aa250logs\Server04.log:01/25/14 19:58:55 Log: Server switch level: SFpcr
L:\aa250logs\Server04.log:01/25/14 21:23:30 Log: Server switch level: MP_SF_Floodgate

BUT MORE IMPORTATAT TO ME:
one player can vote multiple votes - so one player can decide to change the map witch is not good at all.
also you always have to leave the server immed after vote is accepted because the change will freeze your aa2!
would also be nice to have that fixed soon (if possible).

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