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Messages - Possessed

Pages: 1 ... 109 110 [111] 112 113 ... 170
1651
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 23:53:58 PM »
What's the point though? What does it do? Is it a certain weapon configuration having an aimpoint with a bipod that doesn't exist in 2.5?
Yea lol;

1652
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 23:45:58 PM »
ELiZ, you seem to know what that mod that Possessed made does... could you explain it to me?
while converting the map he changed
Code: [Select]
SpawnClass'AGP_Characters.ClassRiflemanM4A1AutoM68Bipod';
to
SpawnClass'AA25Characters.ClassRiflemanM4A1AutoM68Bipod';
The package I made contains the missing classes, so they will be loaded from my file.
As I told ya before you can use that file in the editor too, it has placeable spawn classes(ClassPS),
just drop the file at System and edit armyops.ini under editor packages.
New classes should appear in the AGP_Playerstart>SpawnClass dropdown menu.

1653
General Chat / Re: Cvar Engine.Pawn AmbientSoundScaling User.ini
« on: Saturday, January 05, 2013, 23:34:40 PM »
backup Your User.ini then delete the original, game will generate a new one but you will have to configure your keys/binds again.

or try to edit the file again, run the text editor/assist as Admin

1654
General Chat / Re: md5 tool
« on: Saturday, January 05, 2013, 22:27:19 PM »
for ppl getting kicked for this, totally disable Microsoft Security Essentials and see what happens

1655
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 14:59:05 PM »
It's a shame we just can't get rid of tracking and use a local database that we can manage and maintain.
we can get bt database or even aaotracker.com back(as he was planning to do) if Homey come back anyday;
It's ClassRiflemanM4A1AutoPS and it exists in 2.5, that's Rummage that I converted.
isn't the same thing at all, 2.8 classes force other weapon mods to M4, if you read their name you will noticed this;
Code: [Select]
    WM_Override(0)="AGP_Inventory.WeaponMod_Acog4x"
    WM_Override(1)="AGP_Inventory.WeaponMod_Heatshield"
    WM_Override(2)="none"          M4 with Acog4x + Bipod mods ONLY;
    WM_Override(3)="none"
    WM_Override(4)="AGP_Inventory.WeaponMod_Harris_Bipod"
    WM_Override(5)="AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor"
so you have to edit the spawns with 2.5 class and add the mods to the inventory or make it read the classes from another file or even insert the classes code inside the map;

1656
Bug Reports / Re: port binding
« on: Saturday, January 05, 2013, 14:56:44 PM »
what you mean??
Assist servers start as LAN servers cuz in GLOBAL mode it starts to call the old Auth and give erros in the server console, to make LAN servers visible over the net Assist uses a Query mod, wich generates a query.txt at System and that the query mod Program reads and then bind the 1717 1718 ports (or any other combination based on server port) to make the server visible online.

1657
Server Support / Re: Couple of server questions
« on: Saturday, January 05, 2013, 14:50:58 PM »
I don't remember ini's in Config folder, Assist changed nothing, just uses a custom ini based in server.ini but without a few un needed lines to run a server; aa25.ini its just a way to configure your server as dedicated server program haven't a GUI as Assist client has.
settings in AA25.ini will be written to generated aa25srv.ini at System folder, aa25srv.ini at Server folder is just a template like Default.ini is to ArmyOps.ini etc etc.

1658
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 14:43:42 PM »
oh great, do so!
and we have all [mAAp] tracked, right?
I meant that we should name it as it is, without maap tags so the map will be full tracked(all stats) on BT.
ofc you can make assist display maap tag while they do not exist :)

1659
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 04:49:27 AM »
well I meant a new file with the classes only, just change it before converting as u have did before but AA25Characters instead of AGP_Characters, I can test if you compile a version with this string or with original string(can be hex edited).

are we going to name converted maps as mAAp's, cuz they can get full tracked instead of maap maps;

1660
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 04:25:44 AM »
Any idea what class that is on 2.5.0?
is it present?
theres none in 2.5, or you re make the spawn with custom inventory or try:
I compiled a file with those classes, AA25Characters.u,
u just have to change AGP_Charaters for AA25Characters and then place teh file in System, not sure if it helps;

1661
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 04:20:36 AM »
exactly and with Bipod, and some have Acog4x with Bipod :)
I compiled a file with those classes, AA25Characters.u,
u just have to change AGP_Charaters for AA25Characters and then place teh file in System, not sure if it helps;

1662
Honor Claims / Re: honor claim
« on: Saturday, January 05, 2013, 04:07:24 AM »
updated, 83.

1663
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Saturday, January 05, 2013, 01:04:42 AM »
The difference from the 7.14 file is

One has arch2_buildings_mud_brick_broken_f3
One has arch2_misc_desertstone10 the other has this one arch2_misc_desertstone9


But was you both are saying is that the dropbox version is ok to be destributed with 7.20?
Just checking.
must be safe;

1664
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Saturday, January 05, 2013, 00:39:44 AM »
Do you mean the one that comes with AA 2.5? The one on Dropbox is the one from AA 2.6. It has the missing Dusk meshes. I just looked at the 7.1 release I have and there isn't a M2-Architectural.usx.
I uploaded files from 2.5 to 2.6 patch(AAO26PatchLinux.7z)
besides border and dusk files, theres are new versions of some maps and an Animation.
edit: + new texture, staticmeshe files too.

1665
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 22:15:52 PM »
I've adjusted the terrain so it fits where it's supposed to be.
And as you might have seen, I've fixed the playerstarts
so now some are M4's with M68 aimpoint with Bipod / Acog4x with Bipod only?

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