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Messages - BlueBlaster

Pages: 1 ... 10 11 [12] 13 14 ... 150
166
The Lounge / Re: The US is shit.
« on: Monday, June 04, 2012, 01:22:06 AM »
You guys need to watch more movies. No one caught that Airplane reference.

167
The Lounge / Re: The US is shit.
« on: Monday, June 04, 2012, 01:10:32 AM »
Just coming in to say we're all counting on you.

168
The Lounge / Re: The US is shit.
« on: Monday, June 04, 2012, 00:53:16 AM »
us is shit cos u cant go drinky poos till ur 21

AJ will reject that statement.

169
Bug Reports / Re: Antipoke?
« on: Sunday, June 03, 2012, 20:15:23 PM »
In the SETTINGS tab try the button RESET + REPAIR AA

170
mAAp Project / Re: Server launching for devs
« on: Sunday, June 03, 2012, 20:14:06 PM »
Slick work sir.

171
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 20:12:36 PM »
3D sights for all weapons was supposed to happen earlier but the Devs had to follow someone else's time schedule. Anyway, first thing is I have to finish the digital camo.

I feel like 3D sights is such a minuscule change that it would not be noticed by everyone at first. If anything, the dramatic lighting option is more minuscule and can be done without asking users. 3D sights can be polled.

172
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 03:24:54 AM »
The knife is an addition because it's external. This is stuff that already is part of the game.

173
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 03:00:11 AM »
I think we're allowed to give the game some polish.

174
mAAp Project / Re: Latest Project
« on: Sunday, June 03, 2012, 02:59:08 AM »
In addition to the grid, your BSP needs to be in powers of 2. Unless I know the exact dimensions I want, I usually build objects from the standard 256x256x256 cube with the vertex editor. I make sure snapping is on and I set the grid to 4 and start vertex editing. I use 4 because when I make doorways, size 4 is the only size you can use to align doorways properly. I havent taken a look at the map either, just because I don't want to install dropbox on my laptop and I'm too lazy to download it from the web interface.

175
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Sunday, June 03, 2012, 02:51:10 AM »
Looks great. For the 3D sights, I think we should us IsZoom to set weaponbob to 0. Then when not zoomed, weaponbob can be set back to normal. Weaponbob uses small values like 0.04 and it is in User.ini.


176
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, June 03, 2012, 02:43:54 AM »
That bug on Square is my favorite. I did it everytime I had the chance to be up there.

177
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Saturday, June 02, 2012, 19:24:55 PM »
We can get all of this working properly and stick it in the game for good.

178
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Saturday, June 02, 2012, 19:08:25 PM »
You have to accept the invite.

179
General Chat / Re: AA - M16, AR & AK 3D Sights
« on: Saturday, June 02, 2012, 19:07:56 PM »
Everything works normally, except the gun moves too much to aim properly. I used to increase weaponbob because it looked good when walking. But it was terrible to zoom with the M4.

180
Honor Claims / Re: Honor Claim
« on: Saturday, June 02, 2012, 19:00:40 PM »
Your account history shows 100 honor. Next time you should have search it here: http://history.anticheatinc.com/aa2/index.php

Pages: 1 ... 10 11 [12] 13 14 ... 150

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