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Messages - NoBigDeal

Pages: 1 ... 10 11 [12] 13 14 ... 19
166
Games & Programming / Re: Umake error
« on: Friday, November 07, 2014, 20:42:17 PM »
... remove space between 'AGP_Pawn' and '(Other)'

167
News / Re: Shoutbox Usage & Moderation.
« on: Friday, November 07, 2014, 20:34:44 PM »
Perfect solution: SHUT DOWN SHOUTBOX >= EVERYBODY HAPPY

@AAC: If you can't 'digest' more intelligent expressions ... :
... then close your eyes and keep scrolling down. You are not forced to look at ...

168
Drama & Spam / Re: RE: SB Drama
« on: Wednesday, November 05, 2014, 12:13:45 PM »
So, why you are here - with this specific black humor ..? Are you a clown or something?

169
General Chat / Re: Mrs.Judge left the game
« on: Wednesday, November 05, 2014, 12:06:36 PM »
... but one day in you life you need stop play and organize your life, and now its the day for me =( ...
Now, you are playing for fun, but after because of your job / family or other problems (life is full of those ...) you will start playing to release the stress - that I can guarantee you.

So see you next time ...

170
Drama & Spam / Re: Voted NO for Scotland's Independence Referendum :)
« on: Tuesday, November 04, 2014, 11:22:37 AM »
What a shame ... they do not seized the opportunity ...
... History likes to repeat itself ...

171
Drama & Spam / Re: SB Drama
« on: Tuesday, November 04, 2014, 07:39:33 AM »
...
Nobody should stand above anyone, it doesn't make you special human being, your not bigger, don't be like a rich business man, don't be one of those in high chair, why threaten? why add rules to prevent us from having fun, hard work at work, spill it here on someone, next day he will apologize, its internet, we dont even know each other...
Yeap, we do not know each other, but this does not give us the right to disrespect others.
As for 'be equal': in reality, in a democratic system no one is equal - that's why it is different from the socialism. Everywhere you go, always is someone above you or below, but it depends on you where in the social hierarchy you will be.

...
The game has no permission for you to change the game state at all after the devs left this game. They made free for all with no point or tracking system. They have not given the source code because simply they don't trust you and of course you have no permission to change things.
...

... and what? Legal / illegal who cares ... In case you didn't noticed, no one gives a shit about it. So, what you gonna do - because all this 'blabla' about illegality has nothing to do with Shoutbox, its moderation or even this forum.

Let me give you an example when devs are caring about their stuff:
On a certain forum (where starting from a simple crap from the 80s to a newer version ALL IS ILLEGAL ...) I told people about my plans relative to a certain leaked game and guess what ..? They found me, gave me a warning (under the threat of court process) and forced the admins to ban me from the forum.

Over all conclusion: Take some distance and get over it ...

172
Drama & Spam / Re: SB Drama
« on: Monday, November 03, 2014, 18:41:55 PM »
In some aspects I would agree with AAC and TheJohnny, but in this case these aspects has nothing to do with the topic. Here, definitely Spanky is right and - IMO - Shoutbox Usage & Moderation is really the right solution on those who have a tendency to cross the 'thin red line', which is the freedom of speech.
... and it should be applied to the forum as well.

You know this reminds me of some person who got banned in the past for buying a cheat, and then went way into lawyer stuff because of the anticheat system.

His name was something like =IGC=Wolf.

Luckily, that person changed, and he became a nice person who would never want to do that stuff anymore.


In other words, stop annoying us with your personality problem, you give a lot of criticism, but as soon as someone mentions who you are, you go into defense mode and nobody is allowed to mention that.
Stop being 2-faced is my biggest advice for you, it will help you in the future.
Attacking someone, when you has nothing more to say - lack of arguments - is even worse ...

173
Games & Programming / Re: UScript Compiling Problom
« on: Sunday, November 02, 2014, 07:57:39 AM »
Quote
Parsing Object
Can't find 'intUObjectexecPrivateSet' in 'Core.dll'
... that's why I told you to not compile the native classes. Core is a native package, so compiler will try to bind every single native stuff (classes, functions, enums etc.) to corresponding .dll package.

Your only option is to remove every single 'native' word from each script in this package, but in the end what you are trying to do is really useless. I could explain to you why, but not knowing UnrealScript OOP, you would not understand what I'm talking about.

BTW: UTPT is not fully supporting AA2.5, so most of the code will be stripped / missing / wrong.

174
Games & Programming / Re: HelloWorld Uscript problom
« on: Friday, October 31, 2014, 19:06:33 PM »
You can't compile native classes - this will break engine integrity (even if you succeed).

175
Games & Programming / Re: HelloWorld Uscript problom
« on: Friday, October 31, 2014, 16:59:57 PM »
First of all: UT2004 scripts will not compile in UE2 Runtime environment - engine version mismatch.
Second: all files from ut2004scripts3369.zip should be extracted to your base game directory.
Third: Use dedicated IDE (WotGreal, nFringe etc.) for editing and compilling your project.

176
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Thursday, October 23, 2014, 16:29:38 PM »
Of course the engine is limited! Why else would they move on to a newer one with newer versions of AA?
:) ... because it's easier/cheaper to buy a new engine with bunch of new features, than implement these features in the old one - you missing a point ...
... even AA4 doesn't look better than SC:Blacklist.

Optimsation is just that, optimisation. You can improve preformance, but you can't remove the need for the processor and/or GPU to calculate stuff and with this engine, it's probably impossible to fully optimise features which this engine wasn't built for (i.e maps from AA3).
It's funny you mention CPU/GPU calculation, because the map optimisation is all about ... e.g.
1 test: Make a simple test map, put 10k dynamic lights, run the game and check rendering time (or FPS if you whish).
2 test: Replace all dynamic lights with static, run the game and check rendering time.
3. Now tell me conclusion ... and why ...

And you need to understand that adding anything to the game is much harder than it should simply because we don't have the source for the game.
Well (:)), believe or not but I have 'some' experiences with game development - especially Unreal Engine based games and how hard (or not ...) it is. That said, you don't need the game source to be able modify game behaviour, extend its functionality or implement new features (I'm not talking about native stuff like rendering etc.). All you need is complete Unreal Script source code, good UDE and compiler.

With that said, I don't think that adding a smarter AI than that which the official devs did would be a bad thing, I just think it's more trouble than it's worth.
Hmm ... With good AI you can have a lot of fun ...
e.g.
Put AI on the empty slots on the server and replace it with the new incoming player ...
... or implement new game mode 'Offline practice', so people can play with AI and gain experience.

177
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Wednesday, October 22, 2014, 17:20:07 PM »
You can't deny that the engine is old. It's limited. Adding AI code puts extra stress on an engine that's already stressed.
True, is old ... but 'limited'..? It depends on what you want to achieve - e.g. each Splinter Cell including the last Blacklist was build on the same engine and look, how different it is. Don't know how much you guys know about the map optimisation, but there is many ways to do it right - sometimes you have to sacrifice something in order to get better performance.
As for AI: AA developers approached this problem in a very different way than Epic, so most of native calls / functionality are disabled or non-existent. Most important, there is no CoverSystem implemented (didn't check the objective support) ... I mean, AA AI is in very basic stage of development - probably (scripted ...) is just for the E3 shows.
Basically, this AI is useless in the gameplay.

178
Media & Art / Re: One Music A Day!
« on: Tuesday, October 14, 2014, 20:05:23 PM »

... but I prefer Benny Benassi version ...

179
Games & Programming / Re: C64 Games i loved when i was 12 ;)
« on: Sunday, October 12, 2014, 20:00:32 PM »
I see, that you guys like (very) old stuff ... If you know what is PC Engine (Turbo Grafx 16),  then I can give you over 400 ROMs with old games for Magic Engine v1.1.3.7.

180
Drama & Spam / Re: Americans and their guns ...
« on: Saturday, October 11, 2014, 21:24:40 PM »

@Spanky: 'mostly' ..? I see only one guy who was causing the problems, but whatever ...

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