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Messages - Rob_LD

Pages: 1 ... 10 11 [12] 13 14 ... 18
166
Server Support / Re: MOUSE MACROS LEGAL????
« on: Saturday, May 11, 2013, 07:47:50 AM »
I thought mousewheel (roll) bindings including "FIRE" are covered by CVAR.
At least in 2012 they were.

Have you removed those CVAR's?


[EDIT]
Just checked, it's bracketed....
...unfortunately.

Code: [Select]
;pb_sv_cvar "Engine.Input MouseWheelDown *" EXCLUDE "FIRE"
;pb_sv_cvar "Engine.Input MouseWheelUp *" EXCLUDE "FIRE"
;pb_sv_cvar "Engine.Input MouseWheelDown User.ini" EXCLUDE "FIRE"
;pb_sv_cvar "Engine.Input MouseWheelUp User.ini" EXCLUDE "FIRE"

167
Server Support / Re: POLL, Server Mods
« on: Saturday, May 11, 2013, 03:54:44 AM »
Eventually the AAO25 project was founded to keep a great tactical game alive.
If we wanted to play a fun-shooter we just as well could have moved to one of the hundreds out there.


As it is now, this game is a shadow of his former self....

168
Ban Appeals / Re: .Np][Morph!ne
« on: Saturday, May 11, 2013, 03:40:51 AM »
Quote
lol u must not be playn alot, cause alot of kiddie noobs r out there
We are talking about different things.
You stated that there are people playing with accounts which already got banned by Assist.

I dont't think that this is possible.
If I am wrong show me an example for proof.

169
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 14:14:45 PM »
Hmmm, my Assist already was restarted.


Here is an excerpt of the log:
Code: [Select]
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:0290) Accessed None 'myPawn'
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn'
05/10/13 19:34:08 ScriptLog: Attempting to close a non-existing menu page
05/10/13 19:34:08 ScriptLog: Attempting to close a non-existing menu page
05/10/13 19:34:27 ScriptLog: Console Message: Unrecognized command
05/10/13 19:34:32 ScriptLog: Console Message: Unrecognized command
05/10/13 19:35:55 Log: Enter SetRes: 1280x1024 Fullscreen 1
05/10/13 19:35:55 Log: Using back-buffer format 22(32-bit)
05/10/13 19:35:55 Log: Using depth-buffer format 75(32-bit)
05/10/13 19:35:55 Log: xD3DHelper::Init (QuadEmulation)
05/10/13 19:35:55 Log: Allocating 16384 byte dynamic index buffer.
05/10/13 19:35:55 Log: Allocating 47472 byte dynamic index buffer.
05/10/13 19:35:56 Log: Precaching: Border.LevelInfo0
05/10/13 19:35:56 Log: Allocating 190992 byte dynamic index buffer.
05/10/13 19:35:57 Log: Allocating 278664 byte dynamic index buffer.
05/10/13 19:35:57 Log: Finished precaching geometry in 0.647 seconds
05/10/13 19:35:57 Log: Finished precaching textures in 0.555 seconds
05/10/13 19:35:58 Warning: Failed to load 'Material T-Maps.Overhead.Border': Failed to find object 'Material T-Maps.Overhead.Border'
05/10/13 19:35:59 Log: appRequestExit(0)
05/10/13 19:35:59 Localization: No localization: ArmyOps.General.Exit (int)
05/10/13 19:35:59 Exit: Preparing to exit.
05/10/13 19:35:59 Log: Purging garbage
05/10/13 19:35:59 Log: Unbound to Window.dll
05/10/13 19:35:59 Log: Unbound to Core.dll
05/10/13 19:35:59 Log: Unbound to Engine.dll
05/10/13 19:35:59 Exit: Game engine shut down
05/10/13 19:35:59 Log: Unbound to WinDrv.dll
05/10/13 19:36:00 Log: UViewport::Destroy() - About to destroy Console
05/10/13 19:36:00 Log: UViewport::Destroy() - About to destroy Canvas
05/10/13 19:36:00 Log: UCanvas::Destroy entered
05/10/13 19:36:00 Exit: Windows client shut down
05/10/13 19:36:00 Log: Unbound to D3DDrv.dll
05/10/13 19:36:00 Log: Unbound to AGP.dll
05/10/13 19:36:00 Log: Unbound to IpDrv.dll
05/10/13 19:36:00 Log: Unbound to Andromeda.dll
05/10/13 19:36:00 Log: Unbound to XInterface.dll
05/10/13 19:36:00 Log: Unbound to Fire.dll
05/10/13 19:36:00 Log: Unbound to Editor.dll
05/10/13 19:36:00 Log: (Karma): Level Karma Terminated.
05/10/13 19:36:00 NetComeGo: Close TcpipConnection 85.214.120.170:1736 05/10/13 19:36:00
05/10/13 19:36:00 Exit: Socket shut down
05/10/13 19:36:00 Log: Unbound to AGP_Interface.dll
05/10/13 19:36:00 Log: Unbound to ALAudio.dll
05/10/13 19:36:00 Log: Waiting for file streaming thread to finish...
05/10/13 19:36:00 Exit: OpenAL Audio subsystem shut down.
05/10/13 19:36:00 Log: (Karma): Level Karma Terminated.
05/10/13 19:36:00 Log: Garbage: objects: 60555->0; refs: 821046
05/10/13 19:36:00 Exit: Object subsystem successfully closed.
05/10/13 19:36:00 Exit: Exiting.
05/10/13 19:36:00 Log: FileManager: Reading 0 GByte 302 MByte 94 KByte 477 Bytes from HD took 14.593166 seconds (14.500166 reading, 0.093000 seeking).
05/10/13 19:36:00 Log: FileManager: 0.102000 seconds spent with misc. duties
05/10/13 19:36:00 Uninitialized: Name subsystem shut down
05/10/13 19:36:00 Uninitialized: Memory Allocation Status
05/10/13 19:36:00 Uninitialized: Curr Memory  13.353M /  18.465M
05/10/13 19:36:00 Uninitialized: Peak Memory  255.589M /  258.367M
05/10/13 19:36:00 Uninitialized: Allocs       71446 Current /  13108832 Total
05/10/13 19:36:00 Uninitialized: Log file closed, 05/10/13 19:36:00



I cut off of hundred of lines like this:
05/10/13 19:34:03 Warning: SplashInteraction Package.SplashInteraction (Function antipoke.SplashInteraction.PostRender:02B2) Accessed None 'myPawn



The server log just says:
"Connection lost"

170
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 13:50:17 PM »
It was an error message which appeared inside the game.
The ingame menu showed up and a popup window said something about antipoke error.

Several buttons for choice:
"Server browser" "quit" and further

171
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 13:39:21 PM »
This is what the gun looks outside:




This is what it looks like if you step inside a building:



If this is volitional... strange!


BTW:
I just got kicked back to desktop for an Antipoke error..
Too much trouble for futzing...

172
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 13:16:01 PM »
Quote
that's what it does, "brighter" when you pass a light Source.
Well, that's what it is supposed to.

But why does the gun looks like it is in the shadows outdoors (where the sun shines on it) and shines bright in a dark room?

PS:
I'm going to make a screenshot to make clear what I mean

173
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 08:42:52 AM »
Take a deep breath...

Do we have to think about calling 911, attempt of suicide?
 :P

174
Ban Appeals / Re: .Np][Morph!ne
« on: Friday, May 10, 2013, 05:10:58 AM »
I don't see where someone is playing with a banned account.
Do you?


175
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 04:45:21 AM »
"DramaticLight" seems to be bugged.
At least on border the gun appears dark outside and gets lightened if you enter a house.


176
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 04:18:04 AM »
As far as I concerned, this "fashion stuff" may disturb those new players who don't know how to deactivate it as well.
Disabled by default would be a good choice.


Howsoever, no bugs seen yet.


177
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 03:28:24 AM »
I appreciate your work, but it doesn't make a lot of sense to me.


ShowVersion:
Why do we need the Assist-version displayed in game?
It is displayed at startup and as far as I believe won't change during an active session.


ShowVersion:
F11 and "stat net" are doing a great job, don't they?


ShowBleed:
Well, that is a feature a "Tactical shooter" really needs.
May we have a count down displayed if you pull the frag's pin as well?
 :shock:




178
Server Support / Re: Merlim help me please.
« on: Monday, May 06, 2013, 09:20:10 AM »
Don't you care about getting Spam?
If you make you address public this way you gonna be sure to get a lot.

Better style:
ruglesmarcelo [at] yahoo [dot] com [dot] br

179
General Chat / Re: Won't let me login in AA2
« on: Sunday, May 05, 2013, 05:45:31 AM »
You are.
Open the console and enter:
open <mapname>


List of training maps:
http://manual.americasarmy.com/index.php/All_Console_Commands_and_Keybinds#Training_Maps

180
Hardware/Software / Re: Screen missing blue color
« on: Saturday, May 04, 2013, 08:16:20 AM »
If you do any changes to your running system whose aftermath you can't estimate the first step ever should be a complete backup.


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