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mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, February 26, 2012, 20:59:09 PM »Le sigh Koden, le sigh. Usability comes first.
-.- ok ok, ill switch those collisions off.
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Le sigh Koden, le sigh. Usability comes first.
Edited the list.
For the bumpers, you fall in-between them but the space between them and the truck trailer isn't enough to walk through so you have to go prone and crawl all the way out which makes it difficult. You're pretty much screwed then if an enemy comes by.
Updated the main list of stuff.
As for movers Koden, to change any position of the movement, you go into the properties and set KeyNum to 1. You'll notice the mesh has now moved to it's resting position. You can rotate/move it to stop where you want. Once done, set KeyNum to 0 and that's that. Basically, movers have keys and the game will play those keys (only counting up to NumKeys) and tween the movement between those keys with MoveTime. Hopefully this makes sense
*EDIT*
Oh, and the server log was 22.2MB
Interdiction - Rods missing in all of the pipes hangs (2 rods for each element)
Interdiction - Pipes and pipes 90° degrees corner missing in the south exit area
Interdiction - Elevator cables missing in the elevator room
Interdiction - Remove collision on loading bumpers so players don't get stuck so easily
ROFL
hopefully that didnt count as a bug
I'm just 1 of 4 guys. BlueBlaster, Koden and Skrewy have all done map work for v7 (not counting all the vintage v2.6 mappers like iZi [breakout, yeti's lair], Endboss [berg, original ice, urban defense] and others I'm probably forgetting).
I will admit (and so will Blue) that I've done most of the work for v7 but that's just because I don't have a job and don't go to school and my computer business is slow right now so I have a lot of free time.
that's great, wonderful job EliZ!
I noticed the outside stuff was removed from interdiction, was there a reason, like reduce lag or filesize or something?
no health but may 1 clip of ammo?
I never once said the way it is is hard or inconvenient to type quit and pick another sever. I also never said it was a big deal or that it the way it is isnt 'americas army enough for me'. Do you have nothing better to say (or DO for that matter), so you put words in my mouth? You clearly are the one that trolls these forums without anything sensible or intelligent to say.
it was just a suggestion, for something later down the line, never once said, 'this needs to be done or im out, cuz its not aao enough' your making a mountain out of an ant hill. never even said i want to see in the next update, or the next 10..... Really, I just thought it would be more convenient for people, not a necessity, but especially convenient for new players.
and sorry, i usually dont like to flame or bash, but in your case, i just gotta ask, are your parents cousins or something skrewup?

You may also need to check if coop maps points are being added also.
http://aao25.com/honor-claims/honor-claim-%29/
I make my own post for Interdiction:- uniforms;- frag grenade in the equipment (to be reduced to 2 from 4)sorted out- spawn points too close- some static meshes like light fixtures in the upper main room missing from the map (not from the packages), and in a corridor at the 1st floor (better place one at the upper floor and the other one at the lower floor, in the hospital area - might be taking out a door used by Assault rushers);- security mirror texture not behaving correctly in both security area (one at the south exit, the other one at the West exit;- missing PlayerBlock area to avoid players falling down at the outer end of the West exit;- elevator cables missing in the elevator room;- rods missing in all of the pipes hangs (2 rods for each element).
- pipes and pipes 90° degrees corner missing in the south exit area. will come after some other things- a door opening upwards in the cafe area;
- briefings not getting loaded; sorting out
grate movers to be added added but they rotate too much ending up into the wall.
-last but not least, objectives.
Sounds relinked to the 2.5 packages
Select the PlayerStarts and use the settings in AGP_Playerstart, something like RemoveInventory and AddInventory. Gotta do each clip and nade by hand, it's tedious.