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Messages - ELiZ

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1636
General Chat / Re: SAI Mod
« on: Wednesday, August 07, 2013, 02:37:28 AM »
theres a way to make textures blink, see the Bleeding icon above the CE meter, early I put the same texure in a weapon and the weapon was blinking lol, I will find how

You misunderstood, I have no problem blinking the Icon.
Problem is that when TeamMember1 sets target, it will start blinking on all teammembers, then after 10 seconds, it stops. But the variable that hold this information(Blinkstarttime) don't exists on 2.5

So at this time I prefer to change the color instead, I think it looks better

1637
General Chat / Re: SAI Mod
« on: Wednesday, August 07, 2013, 02:19:12 AM »
is everything working fine ELiZ? replication working?
what happens when you load a map that haven't a SAI image? does it show a GRID image like in 2.8.5?

Yes, replication works fine.

1638
General Chat / Re: SAI Mod
« on: Wednesday, August 07, 2013, 02:15:58 AM »
Next issue.


When a Squad leader set a objective as a Squad Target

With Classic Compass it underlined the Objective Letter so that the squad could see what objective to take
With 2.8.5 the Objective in question blinked in yellow for 10 seconds, then stopped blinking, from what I can see nothing after the 10 seconds gave any hint what obj was set as target.

With the SAI, I cant do what the Classic(Underline) did
With the SAI, I cant do what 2.8.5 does(Blinking)

At normal gameplay, the Objectives are drawn in Yellow, What I suggest is that I paint the Objective set as Squad Target in another color, in this video I choose a Cyan color.

[youtube]SGYtdWGnXDU[/youtube]

After an Objective is taken by Your team, it turns Green
After an Objective is taken by Other team, it turns Red


Alphav0.5 is now uploaded:

the ReadMe:
Code: [Select]
Added SAi information for
SAI_MapName=SFPCR
SAI_MapName=SFrecon
SAI_MapName=SFtaiga
SAI_MapName=SFWaterTreatment
SAI_MapName=Swamp_Raid
SAI_MapName=Tunnel
SAI_MapName=Weapons_Cache
SAI_MapName=Weapons_Cache_SE
SAI_MapName=Urban_Assault

EnemySpotted Reports are now replicated to all teamMembers
Added location and objective information, this infomation is now set by the SAI.
Objective Selected to be Squad target, now shows as Cyan
After an Objective is taken by Your team, it turns Green
After an Objective is taken by Other team, it turns Red

1639
General Chat / Re: SAI Mod
« on: Wednesday, August 07, 2013, 00:10:40 AM »
is everything working fine ELiZ? replication working?
what happens when you load a map that haven't a SAI image? does it show a GRID image like in 2.8.5?

Yes, I used the same green grid

1640
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 23:28:20 PM »
This is the current version



It uses the already bool value MyController.bHUDHideObjectives to decide if it should show information or not.

1641
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 22:14:48 PM »
I've noticed an issue:
When I turn off the Classic Compass, the Location, and Text listing the Objectives also dissapears

Classic+SAI


SAI



I see 3 options

1) Screw it, Location and Objectivelist is not important
2) Let the old compass stay, so that both are showing
3) Have the SAI add the same information on it's own

I'm investigating option 3.

1642
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 05:21:02 AM »
Here is a Test with the Emitters Activated.

[youtube]T9Fqiq1b488[/youtube]

As mentioned, not for the initial release, but I made this video so that we would have all the cards on the table when discussing it for future releases

Emitter is visible for team mates only.

1643
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 04:58:15 AM »
Spawning it was rather simple:


Quote
local fx_exp_smallfire mySmoke;
mySmoke=myLevel.Spawn(class'fx_exp_smallfire',,,HitLocation);
mySmoke.LifeSpan=8.0;

1644
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 01:13:38 AM »
How does the enemy spotted work? Does it find a collision and plot the coordinates? Would it be possible to spawn an emitter at that location? Perhaps a little smoke or flare or something in the 3d space?

Yeah, it's using Trace.

So, I get the
HitLocation.X
HitLocation.Y
HitLocation.Z

As a result.

So what you are proposing would be possible, and at first when I was thinking on what it would mean, was that it would be cool.
However, if you could report enemies, causing a smoke to appear, it could be used to smoke on a distance, and that would be just ridiculous.

1645
General Chat / Re: SAI Mod
« on: Monday, August 05, 2013, 22:40:43 PM »
Good news everyone..

EnemySpotted are now replicated. So the last part is implemented.
Still a lot of bugs that will need to be fixed before doing the Beta.

1646
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 16:09:03 PM »
Problem with 2.8.5 was that even when I got it working, it was a dead end. Don't get me wrong, I got to the point where all current functionally of 25Assist was working in 2.8.5(Assist Client/Server, Auth and Antipoke).


1647
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 05:16:13 AM »
You will probably face DLL links.


That is a possibility.
Looking through AGP_AI, the only native calls I can find are those related to AGP_AI_PBVerification, and those I wont be using anyway. But I'll look into it later on.

1648
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 01:46:02 AM »
I see a fair deal of 2.8.5 Uscript that handles AI.

Perhaps, after I finish the SAI, I can look into bringing CoOp to Assist?
No Promises.

1649
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 01:16:33 AM »
In a way, that is some great news.
That means that all the components needed are now in place, and I can start working on optimizing the code.
Only thing that is not "functioning" right now is the replication of EnemySpotted to all team members.

So I think it will only be a day or two before I can test it with some clients with a special version of the 25Assist Client.

1650
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 01:07:53 AM »
Carrying objectives are simply called CarryableObjective if I remember right. I have no idea what ESS is, I've never seen it in mapping for 2.5. Must be a 2.8 feature only.

Same goes for the other name ES2 as well?

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