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General Chat / Re: SAI Mod
« on: Saturday, August 10, 2013, 00:10:48 AM »question, does SAI show up only when the server has it enable?
Yes
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question, does SAI show up only when the server has it enable?
Then, the need of an updated Assist Client is required.
Assist client on my "server" which is just a desktop computer at my home.
If you guys want, I can start a test server for online gameplay. Would I need a new Assist binary for the server?
by the look of the code, can be done.
Added SAi information for
None
Using a custom HudColor is now also used for the Custom ObjectiveList and Location Text.
Fixed the Yellow/Green/red/Cyan Objective Color
The ini used by the Server must contain these wors:
ServerActors=SAI.logoloader
ServerActors=SAI.Replicator
ServerPackages=SAI
On the Client, these must be in User.ini
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
F4=ToggleSAISize
F5=EnemySpotted
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
2 issues are present that prevents the SAI from being used on a standard Client
1) At the moment SAI is detected as an unknown Interaction and will trigger a detection
2) The 25Assist Client(v7.36 and below) will delete the SAI.u file
Well i mean, you can't see the tunnel on ut04 SAI. So i am wondering what happens when you are tunnel and you report an enemy there. The red dot will appear at the spot above it?
Basically reporting enemy tunnel (on ut04), won't show up on the radar?
Is there another way to do that? Those images are pretty small, especially when zooming in.512x512 is the default for 2.8.5 SAI Images, only SnakePlain had 1024x1024 due to it's size.
SAI_MapName=MP_UT04
SAI_MapOffset=(X=291.292603,Y=186.048950,Z=0.000000)
SAI_MapSize=1641.891113
;RadarZoomLevels=(X=60,Y=30,Z=15)
Border
Bridge
Bridge_SE
Dusk
FLS
HQ_Raid
Insurgent_Camp
JRTC_Farm
Mountain_Ambush
Mountain_Pass
Mountain_Pass_SE
MOUT_McKenna
MP_Canyon
MP_District
MP_Interdiction
MP_Pool_Day
MP_RiverVillage
MP_SF_Floodgate
MP_SF_OldTown
MP_Steamroller
Pipeline
Pipeline_SF
SFHospital
SFPCR
SFrecon
SFSandstorm
SFtaiga
SFWaterTreatment
SFvillage
Swamp_Raid
Tunnel
Urban_Assault
Weapons_Cache
Weapons_Cache_SE
Woodland_Outpost
MP_Aztec
MP_Berg
MP_Breakout
MP_Bridge_Construction
MP_Bunker_Crisis
MP_City_Block
MP_ESLDusk
MP_Glass_Kill_House
MP_Ice
MP_Monkey_Island
MP_PBall
MP_Petrol
MP_Pipeline
MP_Residence
MP_Rooftop
MP_Rummage
MP_SF_Contingency
MP_SF_Office_Assault
MP_SF_Refinery
MP_Shipment
MP_Spankyville
MP_Square
MP_TehYetisLair
MP_Urban_Assault_SE
MP_UT04
Radio_Tower
River_Basin
SFarctic
SFblizzard
SFCourtyard
SFcsar
SFDockside
SFextraction
SFoasis