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Messages - ELiZ

Pages: 1 ... 106 107 [108] 109 110 ... 140
1606
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 11:06:11 AM »
Bug Report to Self:

When a player joins, and joins a team, he will appear on his teammates SAI, with the Icon of a dead teammate
Here is a chart of the SAI Icons in 2.8.x, I've tried to mimic those as close as I can.




Here is a link to the Battletracker thread that was written way back when the SAI was originally introduced:
http://battletracker.com/forum/america-s-army-2-x-forums/america-s-army-discussions/150457-using-the-sai/


1607
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 10:44:41 AM »
Edit your User.ini

To be able to Report enemies toy have to bind a key to EnemySpotted

Code: [Select]
F5=EnemySpotted
To toggle full screen SAI

Code: [Select]
F4=ToggleSAISize
To be able to zoom in/out on the SAI, this must be in the User.ini

Code: [Select]
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn

1608
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 10:44:03 AM »
SAI slightly overlaps single/burst fire above gun on bottom left and objectives are overlapping clock running 1980 x 1020 widescreen, apart from that GJ looking great so far  :up:

A SS is worth more than a 1000 words, can you post?

1609
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 10:15:35 AM »
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.


Looked fine here.

SS?

1610
mAAp Project / Re: MapFix2.8.5 v1.3 By ELiZ
« on: Saturday, August 10, 2013, 09:18:02 AM »
Great news..

Hope you'll have fun.

1611
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 08:54:56 AM »
SAI returns too quickly when Flashed.

This is because we shorted the time of the max flash from 30 to 20 in assist
I'll correct next version

1612
mAAp Project / Re: MapFix2.8.5 v1.3 By ELiZ
« on: Saturday, August 10, 2013, 08:53:28 AM »
wooow great, will try soon

thank you :up:

You an old Custom mapper?
Your name rings a bell, a bell that reminds me a time with iZi, creating the first custom AAo Maps.

On the other hand, it could be an Senior moment, I am getting old.

1613
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 08:38:07 AM »
Can we add a server side option in the ini file to disable SAI?
Beta 0.9 has this solved

turn on/off
Code: [Select]
ServerActors=AntiPoke.SAIReplicator
and that will turn off/on SAI/Compass for the client

1614
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 08:14:51 AM »
Before the merger with AP, SAI either loaded or not.
Now it's always loaded.

1615
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 08:12:00 AM »
when you set bRadarShow=False the compass and objectives do not return (client side)


bRadarShow=False tells the Client to show the SAI or not Show the SAI.
As I said in this thread Objectives and location text are tied to the Compass.

1616
General Chat / Re: SAI Mod
« on: Saturday, August 10, 2013, 04:51:50 AM »
So, Beta0.8 is uploaded

\AA Dev Folder\dev-stuff\SAI\Beta0.8.zip

This version works 100% with PB
For some reason PB set the AGP_HUD(MyController.myHUD).bDrawHUD variable is set to False by PB, normally, that variable is True.
Added a few new Textures to T-SAI.utx, so that file should be "final", atleast for the Beta.

1617
General Chat / Re: SAI Mod
« on: Saturday, August 10, 2013, 04:20:14 AM »
is T-SAI.utx final yet?


Sorry no.
I have a few more maps to add

1618
General Chat / Re: SAI Mod
« on: Saturday, August 10, 2013, 02:22:09 AM »
here it does not work(visual part), but I'm using 25Assist, looks like the Replicator doesn't spawn;

I tried non assist server, same issue ;(

PM me the server Ini file

1619
General Chat / Re: SAI Mod
« on: Saturday, August 10, 2013, 01:08:23 AM »
Beta version of the Antipoke merger is on the dropbox:


Readme:

Code: [Select]
---------------------------------------------------------------------
Version Information:
---------------------------------------------------------------------

Added SAi information for
SAI_MapName=Radio_Tower
SAI_MapName=River_Basin
SAI_MapName=SFarctic
SAI_MapName=SFblizzard
SAI_MapName=SFCourtyard
SAI_MapName=SFcsar
SAI_MapName=SFDockside
SAI_MapName=SFextraction
SAI_MapName=SFoasis
---------------------------------------------------------------------
Usage:
---------------------------------------------------------------------

The ini used by the Server must contain these rows:

ServerActors=Antipoke.logoloader
ServerActors=Antipoke.SAIReplicator
ServerPackages=Antipoke

On the Client, these must be in User.ini

[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")


F4=ToggleSAISize
F5=EnemySpotted


MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn


1620
General Chat / Re: SAI Mod
« on: Saturday, August 10, 2013, 00:11:54 AM »
Didn't the Antipoke.u I sent you work Possessed?

You copied it to both server and client?

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