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Messages - ELiZ

Pages: 1 ... 105 106 [107] 108 109 ... 140
1591
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 16:37:31 PM »
AA 2.8.5 say's otherwise :P

have you added the Damage Indicator yet?

Not easily done, that information is not recorded on 2.5

1592
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 15:24:56 PM »
It might be worthwhile if you get bored. I would imagine the newer soldiers have a higher poly count. For now though, this is a decent improvement over the old camo and hasn't taken me very long. Easy upgrade really.

I have copied all Packages from 2.8.5(Converted to 2.5) to the 2.4.1 editor, and there I can open UKX's



I imagine that you can do all fun stuff with that.

1593
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 14:34:05 PM »
Yes. I don't know UScript :) Course, you've probably just exported the soldier classes, meshes, bones, textures and code from 2.8 right? :)

Nah, I'm not gonna hog all the fun.

1594
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 14:27:03 PM »
You are replacing the original Textures in the package, not creating a new Soldierclass?

1595
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 14:25:30 PM »
Yes put the new one in the dropbox and i will do it.

Beta 0.10 Package uploaded.
Only AntiPoke.u needed, no changes in ini file or utx

1596
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 14:11:13 PM »
Can we update AP for the Beta without updating the BetaClient?
I really want people to test the fixes I've added since Beta0.9?

1597
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 13:47:06 PM »
Is there anything you can't do?

I'm afraid that I'm only limited by my imagination.

1598
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 13:43:15 PM »
From looking at the screenshots, could the N, S, E, W letters pull the color from the HUD? I know mAAp TeamView did, maybe you could decompile to see how it did that?

The SAI now obey Custom HudColor:


1599
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 12:58:19 PM »
I think an optional method is to copy the beta exe to the same location as you normal 25Assist.exe
But since it changes content in your User.ini, I would not do it.

Jonny, am I right?

1600
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 12:56:23 PM »
after downloading 0.9 beta, I get a lot of error like below while executing beta25Assist.exe:
Runtime Error...

..\..\..\..\Common\plugin.cpp:7458
Failure Condition: pluginEntryTable.GetEntry( entrypointName, out )
can't find plugin method BevelButton.DeleateAllRows

using win7 64r

The beta is not a full download
Step 1) Copy the 25Assist Libs folder from your normal 25Assist
Step 2) Then create a new folder in the same folder as where you placed the Beta exe, called 25Assist so that the Beta uses that folder to store the new copy of AA

You must do Step 1, but I recommend doing also step 2, so that the Beta files and your normal 25Assist files don't get mixed up.

Here is my folder for the Beta:
Code: [Select]
__MACOSX (Folder)
25Assist Libs (Folder)
25Assist (Folder)
beta25Assist0.9.exe

The __MACOSX folder is created when you first run exe

1601
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 12:40:17 PM »
Objective and location text maybe a little smaller? in 800x600 windowed mode it is quite overpowering.

In the New version:

if the Height is ABOVE 600, then use font size 22


if the Height is 600 or below, then use font size 14


Here is the real Code:
Code: [Select]
if (Canvas.SizeY>600)
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold22",Class'Font'));
}
else
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold14",Class'Font'));
}

1602
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 11:48:45 AM »
dont work

Are you running the Standard 25Assist Client?

To use the SAI in this Beta test you have to use the Beta Client.

1603
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 11:44:41 AM »
ObjectiveLIst and location is now also placed based on %, should be much better.
It will be in the next release.

1604
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 11:36:46 AM »
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.

OK in 800x600 window mode, not so good in 1280x1024 fullscreen


I've modified the code to use % of height instead of fixed value, so now it don't cover, not even in 1280x1024
Org:
Code: [Select]
SAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-80;New
Code: [Select]
SAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-(MyCanvas.SizeY*0.15);



1605
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 11:28:28 AM »

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