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General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 16:37:31 PM »AA 2.8.5 say's otherwise
have you added the Damage Indicator yet?
Not easily done, that information is not recorded on 2.5
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AA 2.8.5 say's otherwise
have you added the Damage Indicator yet?
It might be worthwhile if you get bored. I would imagine the newer soldiers have a higher poly count. For now though, this is a decent improvement over the old camo and hasn't taken me very long. Easy upgrade really.
Yes. I don't know UScriptCourse, you've probably just exported the soldier classes, meshes, bones, textures and code from 2.8 right?
Yes put the new one in the dropbox and i will do it.
Is there anything you can't do?
From looking at the screenshots, could the N, S, E, W letters pull the color from the HUD? I know mAAp TeamView did, maybe you could decompile to see how it did that?
after downloading 0.9 beta, I get a lot of error like below while executing beta25Assist.exe:
Runtime Error...
..\..\..\..\Common\plugin.cpp:7458
Failure Condition: pluginEntryTable.GetEntry( entrypointName, out )
can't find plugin method BevelButton.DeleateAllRows
using win7 64r
__MACOSX (Folder)
25Assist Libs (Folder)
25Assist (Folder)
beta25Assist0.9.exe
Objective and location text maybe a little smaller? in 800x600 windowed mode it is quite overpowering.
if (Canvas.SizeY>600)
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold22",Class'Font'));
}
else
{
Canvas.Font=Font(DynamicLoadObject("T-FONTS.ArialBold14",Class'Font'));
}
dont work
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.
OK in 800x600 window mode, not so good in 1280x1024 fullscreen
SAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-80;
NewSAIoffset.Y=MyCanvas.SizeY-((540*SAIScale))-(MyCanvas.SizeY*0.15);
elizWhere?
where can i type the code
in the user ini under what plz answer