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Messages - ELiZ

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1576
General Chat / Re: Player skins
« on: Monday, August 12, 2013, 08:46:24 AM »
I've verified that I can replace Mesh AND Texture as I see fit:

Replaced
A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier
With
A-charactersCiv.DocF_Nurse

And Dressed her up in the forest uniform.

Looks kinda freaky, Texture uv's don't really match up between mesh and texture, and I forgot to change the face Texture, so what you are seeing is a Female body, but a Male Face.

[youtube]hIyTy7LK-80[/youtube]

1577
General Chat / Re: Player skins
« on: Monday, August 12, 2013, 06:39:03 AM »
I've started working on a mod that would allow the Meshes and Textures of the playermodels to be changed by a server Setting.

Alpha stage only at this point.

\AA Dev Folder\dev-stuff\ACU\ACU Alpha 0.1.zip

At the moment it only swaps out a few textures.
Plan is to also be able to change PlayerMesh, thus making it possible to have a full ACU uniform
Weapons and Attachments will also be changed


First Test:

[youtube]DNAr855iPxQ[/youtube]

1578
General Chat / Coop Mod in 25Assist?
« on: Sunday, August 11, 2013, 10:52:29 AM »
Hi.

I've added this poll to see if there is a reason for me to dive into the coop code of AA2.8.5 and try to bring back a functionally Mod to allow us to play against AI here in 25Assist.

This is NOT modifying all existing maps to Players vs AI, just the possibility to add new maps with Coop functionality,

1579
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 07:24:31 AM »
Love it !! Really great job here. One question, I apparently pressed a wrong key, and on poolday my radar became red and blue, how to disable it?

SS?

1580
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 05:55:03 AM »
No, leave it, if does nothing.
Come join the server so i can see you die.

if we are just 2 people, the score menu will show up before the icon completely fades.

1581
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 05:51:11 AM »

Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the  next release.

You want beta0.12 with it removed?

1582
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 05:49:56 AM »
what does bSAiDrawDebug do, it is set to true in the sai package.


Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the  next release.

1583
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 05:42:21 AM »
Beta 0.11 uploaded to Dropbox.
only changed file is Antipoke.u

1584
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 05:00:19 AM »
which key for toggle names?


in 2.8.5 it was bound like this.

Semicolon=ToggleSAIPlayerInfo

I belive that is empty as default in 2.5.0, but I'm not a guru on these things.

1585
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 04:52:23 AM »
Am thinking about doing the update in a few hours, we have a lot of new players waiting to get activated. I think SAI is in a good state to be releases, It can be very easily updated after release using the AP update process.
It that ok with you eliz?

I'll package the current build, give me 10 minutes

1586
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 04:44:11 AM »
I've added an exec function that allows the player to enable/Disable SAIPlayerInfo (Playername)


Code: [Select]
exec Function ToggleSAIPlayerInfo ()
{
bRadarShowPlayerInfoNames=! bRadarShowPlayerInfoNames;
}

This can be Bound to a key or written in Console.

Jonny, Can you add this bind as well?


1587
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 03:37:40 AM »
Current EnemySpotted time is 8 Seconds.


Looking though the original code there is a concept of fading players(Dead or Alive)

Dead fade 4 times faster than Alive
Dead starts to fade when the die.

I think Alive starts to fade when they are x distance away from player, does that sound logical?

1588
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 03:17:52 AM »
I've added an extra 10 pixels buffer to screen edge on mode 1-4

1589
General Chat / Re: SAI Mod BETA Test
« on: Sunday, August 11, 2013, 03:15:41 AM »
The bug that showed players that just joined your team as a "DeadIcon" is Solved

1590
General Chat / Re: Leadership elections
« on: Sunday, August 11, 2013, 02:24:19 AM »
You been doing good.
I voted that you should stay.

However, I think that the base of an democratic rule would allow people to disagree with you.

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