Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ELiZ

Pages: 1 ... 103 104 [105] 106 107 ... 140
1561
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 17:33:42 PM »
The soundtrack is from Scorpions?? Anyway, great job.  :up:  When this update coming out??


I believe so.. I was just adding what was currently playing on webradio at the time.
A public release is some time away.

I'm just a coder, I'll try to make it work.
We as a community have to agree on how it should work.

What uniforms are to be changed?
All maps, or just some?
Server setting or not?
And more questions that I haven't thought of right now

1562
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 16:03:35 PM »
I've also gained access to the attachments:
Head Gear
Eye Gear
RuckSack

I can change them at will, I just have to figure out the correct combinations for Mesh/Texture of attachments.
[youtube]2gmAMHYBay4[/youtube]

1563
General Chat / Re: Field of View
« on: Tuesday, August 13, 2013, 14:53:18 PM »
hmm thats interesting , but if u try to increase the FOV at least to 100 check it ur self.
i think its better, maybe

If you run 25Assist in Widescreen, FOV will be set to 101
You can set "WideScreen FOV" in the Tab Settings in the 25Assist client.

1564
General Chat / Re: SAI Mod BETA Test
« on: Tuesday, August 13, 2013, 10:00:14 AM »
ok about my bug, well it's not a bug lol. It's just normal on poolday .
.

rgr, I got a bit overboard when coloring in the Blue/Red areas of the map, thought it would make it clearer. 

1565
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 09:02:47 AM »
no sure but, some maps use SF Jungle camo :) as SF Courtyard

This is on SFCourtyard:

2.8.5


2.5.0 With ACU mod



1566
News / Re: SAI is released!
« on: Tuesday, August 13, 2013, 07:41:55 AM »
We god old Player don't need any kind visuals more like in bf its just a copy/past of Others concepts.
AAO should stay  unique Jonnym ! Better fix all the existing Bugs to make ist playable and to Keep players from quitting the Game.
Only for newplayers maybe ist be attraktiv the New (copy/past- style) but with New Bugs Not for long.


The SAI is from AA, just a newer version.

1567
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 07:16:55 AM »
Here is a video showing off Alpha 0.2

[youtube]is_Hmy1J3bQ[/youtube]

1568
News / Re: SAI is released!
« on: Tuesday, August 13, 2013, 07:05:11 AM »
Could we PLEASE get the setting when SAI is Disabled the Compass is ON ? I guess I am the only one playing without the SAI anyway. And no I really dont need compass for spams on bridge since I dont play bridge.

Thank you Johnny !

What is the reasoning behind turning the SAI off?
Is it too big?
To many moving visual items moving around?

1569
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 06:26:10 AM »
I look forward to trying this, unfortunately my wife has banned me from working on AA for a week.
Are you really going to let Spanky dictate that?

 :P

1570
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 06:10:50 AM »
Alpha v0.2 is done
At the moment all types of playermeshes are replaced, including the Arctic ones


ReadMe:
Code: [Select]
---------------------------------------------------------------------
Version Information:
---------------------------------------------------------------------

ACU Alpha 0.2

Internal version for AA25 Staff only
ScreenShots are ok to publish, just dont let this get into the wild.

This is just a proof of concept.

Replaces Mesh And Texture based on this rule:

Case "A-charactersMIL.SoldierM_Infantry_Arctic_AdvMarksman" Set_InfantryAdvMarksmanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier": Set_InfantryGrenadierACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Saw": Set_InfantryAutoRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_ClassB": Set_InfantryBasicACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Miles_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_AdvMarksman": Set_InfantryAdvMarksmanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Grenadier": Set_InfantryGrenadierACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Saw": Set_InfantryAutoRiflemanACU(P);
Case "A-charactersMIL.SoldierM_SF_Arctic_Rifleman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_AdvMarksman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_Rifleman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_Saw": Set_SpecialForcesACU(P);

This package also now includes
A-mAAp_Pack_6.ukx
This is a package with the 5 ACU Classes AND the textures

InfantryAdvMarksmanACU
InfantryAutoRiflemanACU
InfantryBasicACU
InfantryRiflemanACU
SpecialForcesACU



Upcoming changes
Change the Attachments, such as helmets and such.


---------------------------------------------------------------------
Usage:
---------------------------------------------------------------------

The ini used by the Server must contain these rows:

ServerActors=ACU.logoloader
ServerPackages=ACU

1571
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 04:00:21 AM »
I Suggest this:

Code: [Select]
SoldierM_Infantry_Arctic_AdvMarksman Unchanged
SoldierM_Infantry_Arctic_Grenadier Unchanged
SoldierM_Infantry_Arctic_Rifleman Unchanged
SoldierM_Infantry_Arctic_Saw Unchanged
SoldierM_Infantry_ClassB InfantryBasicACU
SoldierM_Infantry_Miles_Rifleman InfantryRiflemanACU
SoldierM_Infantry_Molle_AdvMarksman InfantryAdvMarksmanACU
SoldierM_Infantry_Molle_Grenadier InfantryGrenadierACU
SoldierM_Infantry_Molle_Rifleman InfantryRiflemanACU
SoldierM_Infantry_Molle_Saw InfantryAutoRiflemanACU
SoldierM_SF_Arctic_Rifleman SpecialForcesACU
SoldierM_SF_RBA_AdvMarksman SpecialForcesACU
SoldierM_SF_RBA_Rifleman SpecialForcesACU
SoldierM_SF_RBA_Saw SpecialForcesACU

1572
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 03:51:51 AM »
In 2.8.5, not all meshes was replaced with ACU, at least on Artic maps like Bridge Crossing and SF Arctic, it was the Snow Camoflage, and I belive those are the same in 2.8.5 as in 2.5:

[youtube]gOzmvllI9u0[/youtube]

1573
General Chat / Re: Player skins
« on: Tuesday, August 13, 2013, 01:55:58 AM »
Using Old/ACU uniforms are ONLY relevant when looking at own teammates
And that is the only thing we are discussing right, not what the enemy will look like?

1574
General Chat / Re: Player skins
« on: Monday, August 12, 2013, 13:14:12 PM »
Latest version:

ACU Mesh and Texture.
Still Attachments are wrong, but a big step forward

[youtube]tMaug7S1x64[/youtube]

1575
General Chat / Re: Player skins
« on: Monday, August 12, 2013, 12:22:09 PM »
That's great! Ideally, you might also be able to use new meshes i guess?

Yes.

atm I'm struggling with UnrealEd as usual creating the new packages with ACU Models/Textures

Pages: 1 ... 103 104 [105] 106 107 ... 140

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager