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Messages - teddy_grizzly_bear

Pages: 1 ... 102 103 [104] 105 106 ... 259
1546
General Chat / Re: Admin forceclassing with scripts
« on: Monday, September 07, 2015, 18:05:06 PM »
And since you need to give manual input anyway, you could also add the minimum and maximum value for the ID to skip a lot of the lines the script would have. The max should be a couple dozens higher than the current, just in case, though.

1547
General Chat / Re: Admin forceclassing with scripts
« on: Monday, September 07, 2015, 15:58:31 PM »
I'm fairly certain it's possible with uscript, but I don't know how easy it would be and I'm not sure we have someone who would be willing to work on it.

Another possibility is that you know what the ID of the VIP is (having someone trusted on VIP who is always VIP) and just manually skip that ID (i.e make a program that I quoted about with this little addition).

1548
General Chat / Re: Admin forceclassing with scripts
« on: Monday, September 07, 2015, 06:38:48 AM »
No, it's not technically impossible, I do believe the afc script does just that.
I'm not 100% sure whether the "afc random" works, though.

1549
General Chat / Re: Admin forceclassing with scripts
« on: Monday, September 07, 2015, 05:06:38 AM »
1)
While I don't have a mac, according to this, the address is correct. You should have an armyops folder in there where the AA files are.

2)
I'm unaware as to how this would work. As far as I know, most of the time people run the scripts from their own computer.

3)
Yes, all of it does happen through the player ID usually.
I'm pretty sure ELiZ made this work already. Try "afc random". I'm fairly certain I saw the code for this somewhere, but can't find it explicitly so I'm not sure if it works, ELiZ can comment I suppose.
If it doesn't this is a good suggestion:
If you place an executable in the System folder, it's the job of the assist client to make it disappear.

Making an app that would create random.txt regularly without being itself in the System folder is childplay. and average coder could do that in 5 minutes.
You can make an extremely easy piece of code that makes a new random.txt every now and then (a minute or two to make sure you get a new set every round) where everyone gets a random weapon. The only problem with this would be that it would still rely on the IDs and spam all the IDs which makes the server and/or client freeze for a second or so.

1550
AA Support / Re: problems with new name
« on: Monday, September 07, 2015, 02:17:24 AM »
I tested the name change and you're right, it does seem that it says "Account login OK, You will now be asked to set an AAO PlayerName".
I thought it only did that for new accounts in the past and had a different pop up for invalid characters.

In any case, if you manage to log in on another account or you change your PlayerName on battletracker, you're good to go.

As for passwords, since the accounts are still at battletracker, we don't have access to the password and you can only change it through their systems.
Did you successfully log in with the reset password at battletracker.com?
I know their site was down for some time yesterday so it might have caused some problems, including but not limited to passwords not getting reset.

1551
AA Support / Re: problems with new name
« on: Sunday, September 06, 2015, 16:04:35 PM »
I see it now, when I last posted, battletracker was down so I couldn't see the details.

You definitely can't have spaces in your name, however, it shouldn't say you need to choose a new playername because of disallowed characters in the name. It shouldn't say you need to set your AAO playername.

But yeah, just change it tomorrow and if you still have a problem, post again.

1552
AA Support / Re: problems with new name
« on: Sunday, September 06, 2015, 14:29:45 PM »
If it tells you to enter an AAO playername, then you've made a new account.

You want to change the playername of your old account:
http://battletracker.com/playerstats/aao/824526/

Right now BT seems to be down so I can't check for details.

1553
The Lounge / Re: Deformation_Gradient ban pls
« on: Sunday, September 06, 2015, 03:17:42 AM »
Like wickid said, it would be best if such matter were dealt with by server admins.

However, for repeat offenders we can take action.

To get your screenshots, go to the screenshots folder where AA is installed.

If you don't know where AA is installed, take a look at the faq-

1554
Feedback & Suggestions / Re: Spawn Point Revolution
« on: Tuesday, September 01, 2015, 04:12:37 AM »
While I have never worked with this version of the editor, as much as I remember from the public one, I don't believe such things were possible natively.

With some code wizardry, it might be possible, yet I'm not sure if someone's willing to do the work/research.

1555
Assist Support / Re: Problems by using my old Playername
« on: Wednesday, August 26, 2015, 12:59:06 PM »
I have no idea what the hell you're trying to do. Your playername is perfectly fine for Assist.

1556
Assist Support / Re: Problems by using my old Playername
« on: Wednesday, August 26, 2015, 11:53:06 AM »
I linked to both of them, ganja.

1557
Assist Support / Re: Problems by using my old Playername
« on: Wednesday, August 26, 2015, 11:10:08 AM »
There is no limitations to playing on an account where username and playername are the same.

You use your username to log in to Assist/battletracker, yet your playername is the one other people see in game. You see your playername here and you see your username here.

You can change either one of them on battletracker.com to your liking.

1558
Anti-Cheat / Re: -iNc.A$aa..+
« on: Tuesday, August 25, 2015, 05:09:13 AM »
Looks clean right now.

1559
Anti-Cheat / Re: -iNc.A$aa..+
« on: Tuesday, August 25, 2015, 02:39:40 AM »
I'll look into it a little.

1560
Slots & Loadouts / Re: SF Hospital
« on: Sunday, August 23, 2015, 14:18:44 PM »
Like ELiZ said, the map updates are not connected to client updates.

And for it to be released, it would have to have been done. As far as I know, it hasn't yet.

Pages: 1 ... 102 103 [104] 105 106 ... 259

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