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Media & Art / Re: Me at the gas station...
« on: Friday, January 25, 2013, 14:17:18 PM »The name should say it all...actually it may be longer than the name lol
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The name should say it all...actually it may be longer than the name lol
the fact is that did made ping less by 10-15 ms, i know all the unreal wiki tutorials. if you hit while in server netstats you will see packets in by deafult 20-25(dynamic) with the setting i posted above it stays static by 52 packets in, better bullet registration, but it needs to be tested when server is full.yea but tickrate 50 & maxclientrate 25000 should be more than enough.
According to Epic, changing CacheSizeMegs won't do anything for a server so leave it at it's default value.
NetServerMaxTickRate: is how many "frames" an Internet server operates at. It is an important setting in that it will affect CPU usage. Some admins will set this higher believing that it improves ping but that is nonsense. Also, higher tick rates will influence the power of weapons such as the pulse cannon and minigun in a noticeable way.
MaxClientRate: controls the maximum netspeed a client will use when connected to the server.
KeepAliveTime: This is the time a server will send a packet regardless of whether it needs to update possible packet alive time.
NetSpeed can be set higher than '10000' since some updates we have did, no worries about cvar kicks(max of 80000! min of 2700!)I got banned from my own server because of the errors and glitches that is so lamepwned,
I'd suggest getting another more stable provider for hosting the auth server.should not help if there is some noob doin ddos on us, also, changing hosts will take too much time imo.