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Messages - ELiZ

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1531
General Chat / Re: New Console Font
« on: Tuesday, August 20, 2013, 23:20:54 PM »
log?

1532
General Chat / Re: New Console Font
« on: Tuesday, August 20, 2013, 23:10:48 PM »
Click on the pictures to see them larger. I like the smaller font just so it's less intensive and more characters. Question though, if someone with small font writes a long message, does it wrap or get cut off on someone that has large fonts enabled?


It should wrap. Messages that are sent by server can be longer, and they are wrapped.. the check is done on the client typing the message

1533
General Chat / Re: New Console Font
« on: Tuesday, August 20, 2013, 22:24:50 PM »

1534
General Chat / Re: New Console Font
« on: Tuesday, August 20, 2013, 22:21:20 PM »
I've been tinkering a little and have some information:

Good news is that I can set any font I like for console.
Bad news is that the width is hardcoded to 380 pixels, so bigger font, less characters you can type per message
Org font, 60 Characters
Arial14Bold 43 Characters

Anyway.. here are the pictures, tell me what you think:

Org:


Modified:

1535
General Chat / New Console Font
« on: Tuesday, August 20, 2013, 22:15:50 PM »
Quote from: -[unR]BENDAWICH
Is there still no way of changing the size of the text, sucks not playing at native resolution as i cant read the chat. I have to play at minecraft like pixels to read it =p.




1536
Bug Reports / Re: SAI Probs in mAAp Breakout
« on: Sunday, August 18, 2013, 22:02:48 PM »
lol, Oh, well then I guess I give Spanky too much credit. :P  It would be nice if you could explain it whenever you get time. There is no rush.

Will do.

1537
Bug Reports / Re: SAI Probs in mAAp Breakout
« on: Sunday, August 18, 2013, 22:02:26 PM »
I'm the one that added the SAI image for MP_Pipeline :)

Problem is that the image must be exactly scaled, then added to Antipoke.ini on all Clients.
There is a bunch of [mAAp] Maps that needs fixing.

1538
Bug Reports / Re: SAI Probs in mAAp Breakout
« on: Sunday, August 18, 2013, 21:59:55 PM »
Well Spanky has it working for mAAp Pipeline so I'll just ask him how it's done. We don't need all the roofs to be removed like they are for the regular maps but that could actually be done..

I'm the one that added the SAI image for MP_Pipeline :)

1539
Bug Reports / Re: SAI Probs in mAAp Breakout
« on: Sunday, August 18, 2013, 21:24:56 PM »
What is shown in the SAI is not the regular overheadImage.
It is very specific. I'll help add that if possible when you are done.
Tonight I have other things to do... the CE's

1540
News / Re: Critical Error
« on: Sunday, August 18, 2013, 10:30:00 AM »
It seems that we are having 2 different CE's


Code: [Select]
LockRect failed: D3DERR_DEVICELOST
Code: [Select]
General protection fault!
Atm I'm trying to resolve  General protection fault!.
Jonny Is investigating LockRect failed: D3DERR_DEVICELOST

Next person that gets  General protection fault!, can you please PM me your ArmyOps.log file

1541
News / Re: Critical Error
« on: Sunday, August 18, 2013, 08:07:56 AM »
strange message at all, because I have 16GB ram :(

It is logical, since AA is 32-bit...

1542
Bug Reports / Re: TS3 makes me laggy
« on: Saturday, August 17, 2013, 17:33:25 PM »
(sorry to interupt this topic, just want someone to tell me if this is good or bad cauz i have no clue actually)


http://www.speedtest.net/my-result/2907165139

Ping is a bit high...

Here is mine
http://www.speedtest.net/my-result/2907174503

1543
Bug Reports / Re: Freeze and critical after Map changing
« on: Friday, August 16, 2013, 21:54:43 PM »
Since the last update we have noticed on the ausaao25 Server that when u change a map we have alot of players freezing halfway through map change and having to Alt Tab out and end Americas Army to be able to join New Map, We use a Linux Server and have it set to Automatically update itself daily and have had OICURMT! check all ini files to make sure there isnt a problem. At first i thought it was our server doing this but jumping on to a US server i noticed the same thing which then led me to believe it may be a problem with Auth system, Any ideas on how this can be fixed as any help would be appreciated.

Langy

Players getting CE's at that moment, or is it that their clients just stop doing anything(Loading screen?)?

1544
Feedback & Suggestions / Re: ACU mod in 25Assist
« on: Friday, August 16, 2013, 17:08:41 PM »
Voted, first option.

Is there any beta coming out soon ?


I've put this on the backburner for a few days, I'll concentrate of the CE's that were introduced by the SAI.

1545
News / Re: Critical Error
« on: Friday, August 16, 2013, 17:07:35 PM »
Any guesses on how many issues this will cause with the upcoming tournament, assuming it isnt resolved by then.

Ie discarded rounds, time wasted and so on

And how are you helping?
We are working on a fix.

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