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« on: Wednesday, August 21, 2013, 22:00:35 PM »
To create a SAI Image to a new map(or one of the old that don't have any yet) you have to create an image that you know the x and y offset from Origo(0,0), you also need to know what Scale(from what height the Image Was taken)
I have used that SAI information from the 2.8.5 as much as possible.
For the few [mAAp]'s I've created SAI information for, I converted the map to AA285 and created the SAI Image with the built in tools in then AAMission Editor. But even them are in most cases off in scale, and have to corrected afterwards.
The Image must be added into the T-SAI.utx package, into the Group call SAI, and the name should be same as the file on disk(without .aao), with the text t_maps_sai_ added before it
like this
T-SAI.SAI.t_maps_sai_mp_sf_oldtown
This is the information needed to be added for each map in Antipoke.ini:
SAI_MapName=MP_SF_OldTown
SAI_MapOffset=(X=-80.000000,Y=1200.000000,Z=0.000000)
SAI_MapSize=4890.000000
;RadarZoomLevels=(X=60,Y=30,Z=15)
Last row is information that I haven't started using yet, but intend to Activate in a later version
The problem I have is I have no foolproof way of taking SAI images in 2.4.1.
Even when I get a picture taken on a scale I know, the image itself is crap.. zoneinfo's making stuff disappear, So I need a unrealED Master to help out and see if we can get images to the missing maps