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Messages - Possessed

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1516
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:45:51 PM »
yea, it;s really hard to secure. it seemds like they fixed some crucial bugs in the security already since my last recommendations (scanning for the key in memory). However it can still be bypassed with a tcp steam editor.

I personally wouldn;t use mutate but a tcp actor.
yea things still go insecure, problem is, whos gonna write that uscript tcp link lol
my uscript skills are limited.

1517
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:37:20 PM »
Well. the problem with some of the security feature is that they depond on the mutate command. If i would make a hack i would just simply destory the mutate commmand so i don;t send info to the server.
isn't only dependent of the mutate commands, it has its ways to be sent or triggered, but everything can be exploited, finally it is uscript :/
going around that can be done in so many ways :/
do u wanna destroy it through server mods, then make a custom AP?

1518
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:31:18 PM »
haha, i just want to change some things in the auth.u, antipoke.u and hackhunter.u
what things :D? share?

1519
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:22:40 PM »
assuming you wanna use assist to start your server, it should modify/download some files, try vanilla AA, if ur app doesn't depends of /isfor assist

fake md5(Unreal check)? u mean, joining with modded packages, I got around it before :)

1520
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:17:18 PM »
Thanks!
Unfortunatly i can not use that since i run the server from my AA folder. want full control over my server so i can add new files without the chance of getting banned for new packages i make
do u use dedicated server of assist? I can get the server pw, but it may change if you restart the server.
edit: you would still need to send Join to auth, otherwise it kicks for unauthorized login....
you can try Client server in Free Play mode, look at options, disable PB cuz there are directory whitelist.

1521
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:10:53 PM »
Assist Client server? Server tab, JOIN button.


I can't ping / query my own server too, but if I set a static LAN ip and open the ports on NAT others can join, I can only Join through this button.
If one time u want ur server public, go to Options, 'bind to a single interface', check 'disable check to external IP'.
hope your are doing something awesome, for good use ofc :)

1522
Clans, Matches & Scrims / Re: I HOPE AUTH ARE FIX SO WE CAN PLAY WEAPONS CACHE!!!!
« on: Saturday, January 26, 2013, 14:36:10 PM »
slot closed can be many things other than auth it self, did not saw a massive kick yet.

1523
News / Re: Authentication issues
« on: Saturday, January 26, 2013, 12:45:05 PM »
why do u think its taking that longer rofl

1524
News / Re: Authentication issues
« on: Saturday, January 26, 2013, 12:42:53 PM »
Petrol worked on something there, bu it needs to be restarted :)

1525
News / Re: Authentication issues
« on: Saturday, January 26, 2013, 11:23:03 AM »

1526
General Chat / Re: md5 kick fix
« on: Saturday, January 26, 2013, 10:40:03 AM »
if the system has to download updates blabla windows will use the 20% reserved if you are using your connection, out of that it should not cap ur bandwidth.

1527
General Chat / Re: ESL Test Cup
« on: Saturday, January 26, 2013, 10:36:59 AM »
if you pick MA and RB, leave IC out, imo :)

1528
General Chat / Re: ESL Test Cup
« on: Saturday, January 26, 2013, 10:27:36 AM »
Mout
hq raid
Mountain Pass
River Basin
*.*

1529
General Chat / Re: md5 kick fix
« on: Saturday, January 26, 2013, 10:23:44 AM »
ah im on xp too

1530
Ban Appeals / Re: Wired ban.
« on: Saturday, January 26, 2013, 08:18:57 AM »
try now.

Pages: 1 ... 100 101 [102] 103 104 ... 170

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