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Messages - BlueBlaster

Pages: 1 ... 99 100 [101] 102 103 ... 150
1501
Games & Programming / Re: Unreal Impersonator Pack
« on: Thursday, September 09, 2010, 01:16:52 AM »
Ok then! :D

1502
Games & Programming / Re: Unreal Impersonator Pack
« on: Thursday, September 09, 2010, 01:14:17 AM »
So is this going to be one of those typical gangster music videos where a rapper is walking down the street rapping at a low camera angle and he's got groupies following him?

Would be easy to do lmao.


I wouldnt know how to do the gangster rap hand movements though. I never tried skeletal animation =\

1503
The Lounge / Re: Post A Picture Of You!!
« on: Wednesday, September 08, 2010, 23:52:48 PM »
Mormons don't fap

1504
Miscellaneous / Halo by Nintendo
« on: Wednesday, September 08, 2010, 22:30:26 PM »
This is a pretty nifty video. Nice ideas.


1505
Games & Programming / Re: Unreal Impersonator Pack
« on: Wednesday, September 08, 2010, 18:30:15 PM »
Ok yes please try that. Because I never knew eye tracking was possible until I read it in the impersonator manual. If the option is that easy we can just make a null object that moves around in cinematics because I wouldnt know where the game tries to eye track if the object is as big as them.

1506
Games & Programming / Re: When it rains, it pours
« on: Wednesday, September 08, 2010, 18:26:01 PM »
It's no problem for Knight because he maxed his brightness.

1507
Games & Programming / Re: Unreal Impersonator Pack
« on: Wednesday, September 08, 2010, 18:24:51 PM »
I dont know how to do eye tracking?

1508
Games & Programming / Re: UE3 UDK
« on: Wednesday, September 08, 2010, 18:24:10 PM »
There's an August build of UDK?
























jk

1509
Games & Programming / Re: Unreal Impersonator Pack
« on: Wednesday, September 08, 2010, 14:10:28 PM »
Hey thats really good. Better than my lipsyncing test. I see you recorded in fraps, I used VirtualDub to record my video lol.

I'd also like to figure out how to do eye tracking. If we ever make a short movie, eye tracking is probably needed for some parts.

1510
The Lounge / Re: Amazing painting
« on: Wednesday, September 08, 2010, 14:06:22 PM »
Pretty cool if you run out of ideas to paint.

1511
Games & Programming / Re: Unreal Impersonator Pack
« on: Wednesday, September 08, 2010, 02:21:25 AM »
Dont forget to check out my edits lawl

1512
Games & Programming / Re: Unreal Impersonator Pack
« on: Wednesday, September 08, 2010, 01:53:29 AM »
LMFAO TYRONE!

d00d. We have to pick the charcter models and give them unique names and personalities. I would love to make a "copy" of the bad company stuff lol.

Or maybe, what is defense on pipeline doing before assault reaches the base. Endless possibilities.



This might be really useful
http://udn.epicgames.com/Two/AnimNotifies.html

This is also kind of cool and recently got out of the licensee hands :)
http://udn.epicgames.com/Two/SkelAnim2.html

1513
Games & Programming / Re: Unreal Impersonator Pack
« on: Wednesday, September 08, 2010, 01:06:22 AM »
AA Machinima project anyone?

1514
The Lounge / Re: Dann I have some words for you
« on: Wednesday, September 08, 2010, 01:05:40 AM »
Dann's going to start drawing nudes. Can't wait.

1515
Games & Programming / Re: Unreal Impersonator Pack
« on: Wednesday, September 08, 2010, 00:56:48 AM »
I knew that was going to happen which is why I made that tip in the last post :)

I'm looking out for ya Knight haha.

Pages: 1 ... 99 100 [101] 102 103 ... 150

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