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Messages - Vanoke

Pages: 1 ... 99 100 [101] 102 103 ... 116
1501
Server Support / Re: new antipoke.u
« on: Monday, May 13, 2013, 13:47:04 PM »
It work for me.    Antipoke.u   is oke
Strange thing is way are almost all adder servers i lookt in already working also in servers ware almost nobuddy is playing in for long time.
Question is is it possible to get info ore links to my server ( is it safe here) ??

Won't that mess up Assist? I believe Assist holds it's version number in another file and it will still see that it's outdated and update anyway?

1502
Server Support / Re: new antipoke.u
« on: Monday, May 13, 2013, 13:16:35 PM »
THX merlin

1503
General Chat / Re: Assist moving to 2.8.5?
« on: Monday, May 13, 2013, 12:23:41 PM »
My experians is that alot players are a little reticent  to make contact.
When i dit play whit my old =PUF= m8 on gost recon were you to can talk in game.
that only a very little group are talking in game.

TS ore Raidcall is best solution for contact in gameplay.
Ask the admins if you can come on TS ore Raidcall normally they react possitieve.
The best i can recommend is Raidcall were you easy can make contact between  multiple clans ore TS like it is made by Big_Sergio for Assist.

A- sound is also far better. :up:

And here befor i forget  an old Tweak site for 2.8.5   :cool:
Not full  functional but enough info.
http://www.tweakguides.com/AASF_1.html

   
 



I'm up for that and would love to see it moving to 2.8:)

Also would love to see a communication stuff the same as it was in real 2.8:) Voice channel or something so you can speak with others

1504
Server Support / Re: POLL, Server Mods
« on: Monday, May 13, 2013, 11:27:12 AM »
Merlin   :up:  PSSSSSSSSSsssssssssssTTT  its oke !! 


you must be a teacher, i am sure about that, right?
and it looks to me like i am a bit more intelligent then you, because i understand almost everything from Vanoke.
but you can learn it, yes you can that. just give yourself a try :D :D

1505
General Chat / Re: AntiPoke Update
« on: Sunday, May 12, 2013, 15:27:19 PM »
Its hard to led every buddy understand but you can, if not they have to open ther eyes! :censored:

There's a reason why AA 2.5 peaks out at 250 players on a good day and why there's tens/hundreds of thousands on a Battlefield/Call of Duty game. Hell, there are MORE players on the Battlefield 2 DEMO (one map) than there are on AA 2.5. Things progress and people appreciate these more popular features. ARMA is made for realism and has a ton of the typical features found in modern shooters.

Now, I'm the first to appreciate real players and tell the Halo kids to fuck off but at the same time, AA is ancient and it gets dull very quickly. I loved AA but I stopped playing because the same people were on the same maps with the same tactics and after 2 rounds, it gets predictable and boring. That's why people are always leaving and joining servers. They're looking for something fun and unique. Hell, I think that's a big drawing point of the Battlefield series. You can't guess where someone is going to spawn or how they're going to attack you.

I'm not saying that I would like to turn AA into a Battlefield clone. When I was doing map stuff, I was just trying to do things that hadn't been done in AA to change the gameplay style and break up typical tactics. That's the beauty of a map. You have the same weapon and player dynamics but tactics change.



@Bart: There's a lot of good stuff in your post and first, I applaud you for posting intelligently instead of flaming. That's a pretty rare thing on here these days. It was narrow-minded of me to say that you sound camp. I said it just for lulz though :) I doubt I've played with you so how would I know what kind of player you are.

There's one thing I do enjoy in a game; teamwork. However, all that clan and competitive shit takes it too far in my opinion. Some of the best times I've had in shooter games were ones where my team rallied together and was able to hold ground against an enemy. Not completely destroy the enemy and not every man for himself. I like an even-balanced match with teamwork. There has to be give and take on the digital battlefield and that is very hard to come across. I'm a picky son of a bitch and that's a good reason why I don't play multiplayer shooters anymore. I don't know what my point is with all of this but I'll still always hate on competitive players for being so serious and drooling over prizes and LAN fests.

Back to a point that actually matters; the mod. I don't see how it could make such a huge difference between 34% and 65% health and knowing where you are on that scale. I can agree where if you KNOW how much % you bleed and if you know you're going to bleed to death, you might camp more. But that's really the only scenario. Beyond that, if you're yellow, you're still going to be cautious. With all that said though, a headshot can still kill you if you're red, or green. I think it's just a neat tidbit of info to have displayed. Although, I'll admit I don't like the way it's displayed. Less text = better and Possessed doesn't exactly have the best English :)


The biggest point of why I'm posting here should be obvious. I want to defend Possessed because he did what I and others have done and he got the same response that we all have gotten. We put effort into creating something we thought would be great and everybody hates it. There is no pleasing the AA community. We have all this talent together but if we try and do something, the flamers start registering and our hard work gets wasted. If the AA community were more open-minded and could actually rally together and vote on improvements, this game would be so much better off. We have total control of the game and it's killing us just to sit here idle and do nothing with it. That's my point.

1506
Server Support / Re: POLL, Server Mods
« on: Sunday, May 12, 2013, 15:24:18 PM »
You don t like us , you don t wanne have mod points ,you kiss ass to make friends for your point .

And yes i don t like you anymore . you understand till never anymore rob



Looks like the Mod-discussion is raised to a new level.
I just got kicked and permanent-banned (via admin console) from the PUF/Kauto modded border after playing one round.

Seems to be some guys are unable to handle criticism.
 :D

1507
Server Support / Re: MOUSE MACROS LEGAL????
« on: Saturday, May 11, 2013, 09:20:13 AM »
Ad least if its possible to gif them a warning so that they can cheance ther gameplay.
hope they understand and react possitieve.

1508
General Chat / Re: Linux Server Installation
« on: Friday, May 10, 2013, 20:13:55 PM »
Hi Norby look first to http://aao25.com/2-5-assist/assist-moving-to-2-8-5/   
Befor you startup linux server . don t know which way assist is gowing whit that 2.8.5
greating m8

I have a program I'm using WinSCP to access the server.

25assist downloaded the linux version of the program. I uploaded it to the root directory.

1. step: Open terminal
2. step: Enter Comand: I typed it here, "./25Assist"
3. step: Execute or enter

Then I get this error:

Command './25assist'
failed with reutrn code 126 and error message
-bash: line 11: ./25assist: Permission denied

Question: Something is not well done?

Something is not well done?

1509
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 09:12:16 AM »
don t know if this hase to do whit update but now if i shot summone whit pso i see AK47 ???that killed him .
greating all

1510
General Chat / Re: Assist moving to 2.8.5?
« on: Wednesday, May 08, 2013, 19:02:50 PM »

Have a good time !

In a few hours I'll be offline for 3 weeks.

The topics so far..

Punkbuster
Battletracker
Linux/Mac
Hosting Home Server
DCDS
Keeping 25Assist for Mac/Linux Clients
Download Size of the Client

I'm sure there is more to be said on each of the topics, and please do.
Also feel free to voice your requests/concerns/questions here while I'm gone.

As I said, I'll be gone for 3 weeks, perhaps we'll have some kind of Community wide vote on if we proceed or not.

I promise you.. I will not think once about AA while sitting on the beach :)

1511
Bug Reports / Bug SF Rifinery
« on: Sunday, May 05, 2013, 15:12:52 PM »
From this point you can`t  throw granadas and smoke and more to that point in the air it fall `s back to the ground.


1512
General Chat / Re: I Have A dream
« on: Sunday, May 05, 2013, 12:18:21 PM »
I know that i dit puth that link urly morning to in http://aao25.com/2-5-assist/assist-moving-to-2-8-5/15/

1513
General Chat / Re: Assist moving to 2.8.5?
« on: Sunday, May 05, 2013, 07:19:54 AM »
I new just a view day s ago that you were make this game stil running auth.in the past And sorry that you have to hear it from a MOD and hopefully not to late.  THX from >and i can say my clan i think you me be proud to your self. :up:(thats way it will be oke if on the site were the name s for  (honorary member whit a little story) 

> There are more like you that make this game still workin the AAOTTS had to a site untill not long ago were you can play 2.8.5 
> And here on this sit http://www.bugsgang.com/aao-2-5-8-install-files/   its still possible to play it, i do think not auth but yes all coops. .
The reason that assist is more populair is that i think battletracker make the publication. And the old players called the adder old players about this good playeble auth. system called Assist.Yes for windows.

And yes I hope to that there will be a working version for liniux and Mac but it will be a small communitie.

Assist was born so i could play AA on my apple mac, while i dont have one anymore i always wanted to keep the multiplatform element going. No one really gave a shit until auth went down and then everyone was like.. hey look those mac and linux guys have still got working auth. Just a history lesson.

1514
General Chat / Re: Assist moving to 2.8.5?
« on: Saturday, May 04, 2013, 20:37:00 PM »
You hit a lot points here. but if you don t try you will never know, and  if working together in good harmonie it is fun and they have a lot experians to take whit them in live. ( like you spanky you must have a lot off above carrying whit you) .  :D

Now I've written that I think it would be great  if all the old employees to assist an honor given place on the opening site.    (honorary member) 

I'm sure ELiZ is mostly doing this for a challenge and to kill some time. The issue is though, as it always has been, it seems like great things happen way too late. Could you guys imagine what AA would be like if we had all of this knowledge of decompiling, custom maps, authorization handling, tracking and everything that's been done about 5-6 years ago? Imagine all of this knowledge around when 2.5 and 2.6 were at it's peak. It would be a different game and it would probably have 10x the people on it had all of this been done right and at the proper time. But, as with other efforts to rejuvenate the game, this is too little and too late.

1515
General Chat / Re: Assist moving to 2.8.5?
« on: Friday, May 03, 2013, 08:50:37 AM »
meaby I have to ask to, a expert from the past. >  maar de begeleiding word dacht ik goed uitgelegt van de mod downlode  GOOGLE trancelate )>but the guidance I am well-thought puts the mod down lode.
So there is hope!.  but the best part will be if coops comming into 2.8.5. A mass introduction of great maps.

Youtube SFHighlands_rc4 link:

Youtube Satans_rivine_II link:

Youtube Crimson_sunset_Coop link:

Youtube SFRedemption link:

Youtube link Kaleesha.aao
http://www.wegame.com/watch/Americas_Army_custom_map_Kaleesha_prt_2/
SF Pipeline Coop-Mission.aao

Urban Assault Coop-mission.aao

SF Hospital NE Coop.aao

SFPickle023.aao

SF_Command Raid.aao

Surrounded

SF Snakeplain 1

SFAirport




Yea, there's still mods in 2.8 but I think it requires more work to install them... I don't know, maybe I'm totally wrong here.

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