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Messages - Rapture

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151
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Thursday, October 17, 2013, 13:06:16 PM »
i do agree.  unfortunately no matter what kind of map u build, there will always be a few campers. no one likes waiting 2+minutes till the start of the next round if just 1 guy is alive. but it happens and there isn't much anyone can do to stop it. maybe kill the camper a few times and he will rage quit :)

152
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Thursday, October 17, 2013, 01:18:20 AM »
i can make the obj room bigger and maybe add some cover inside so that if ur stuck in there when enemy shows up you have places to hide and ways to protect yourself from full flashes or full damage from nades. but it will take a few days for me to  get to it, then after i cannot give u a time frame for a push. So it may take some time

153
The Lounge / Re: Game crashed. :(
« on: Thursday, October 17, 2013, 01:16:09 AM »
Corrupter, everyone gets this. Sometimes it will load for u on map change, other times you have to ctrl-alt-del and stop the armyops.exe process. i do however notice that it seems to be assist related somewhere. As map changes outside of assist seem to never crash. They always load fast and glitch free. So maybe ELiZ or someone else can check and see whats going on

154
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Thursday, October 17, 2013, 01:13:34 AM »
im not the army :) not trying to be a butt or anything. but i do understand that you CANT force people to play as a team. But this map is in hopes that once people realize rambo wont work, then they change their strategy and maybe, just maybe come up with a game plan the team can work with. i have 0 problems getting to objective and extracting the objective. ofcourse if i have a bunch of noobs on my team it makes it harder. but this map has become more fun in my opinion as it is unlike any other map. yes in my attempts to make the map a more equal playing field, its now more of a def sided map, unless u know how to utilize the other paths i built and utilize smokes and flashes.

155
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Wednesday, October 16, 2013, 19:26:35 PM »
The Glass room, well what can u say except for the fact that a D player can run in there after assault gets obj and be protected from gun fire. All he has to do is chuck nades or flashes at the assault player and not get shot because the glass is bullet proof.


this can easily be defeated by going out of offices towards staircase and boom up to the 3rd floor u are without ever having to go into the conference room. also take notes in the available smoke nades u have. pop one of them bad boys off and thow it inside the conference room, wait a few secs and u are concealed.

i didnt add the quote about the obj choke point. Truth be told, i could make the room bigger with various objects inside the room. i honestly have no problems grabbing the obj and getting out. see i made this map in hopes to bring back teamwork. obviously like any other map, if ur the last on ur team its a slim chance you will win.  This is how me and wolf and several other players work as a team to win.


I make it into the ceo's office. i first check the vent in the office for enemies then immediately check the ceo's restroom  meanwhile wolf is in the secretary's office looking into the filing room and office room for e's, once he does that he then checks the secretary's vent for e's.

at this point, wolf hangs out around secretary's  desk (since it provides cover) while i place breacher on the door. during all this we keep our ears open for a enemy that may be coming up the vents thru the 1st floor..

so u see we watch each others back. Now as i stated before this map is trying to get people back onto teamwork. It seems alot of what destroyed this game is that people turned the game from one that uses teamwork and strategy into a run and gun. All people care about is Kills. This is (hopefully) forcing people to make a team effort to gain objective. Most people wont play as a team. I have had no problems at all with taking obj, covering whoever is taking obj and extraction of the obj. I guess its all about who is on your team and if they would rather go play rambo instead of working as a unit

156
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Monday, October 14, 2013, 20:01:48 PM »
Im stating that the map is obviously not a massive hit.


Looks like its doing good to me. Let me also add its been like this for 2 hours and counting :D


157
Feedback & Suggestions / Re: AA3_Bridge - What mission Mission Type do YOU want?
« on: Monday, October 14, 2013, 01:22:43 AM »
I think I would prefer the type Assault.

Classic is  really favoring defense, just as the old classing Bridge Crossing itself.

i also agree with this

158
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Saturday, October 12, 2013, 17:34:36 PM »
worked on the map abit today. i have fixed the assault ladder glitches. they now work perfect. I custom made a cylinder csg_subtract to custom fit the manhole. manhole looks cleaner now.  tomorrow i will replace all doors. apparently taking a mover and resizing it screws up the properties of the doors. so i will be replacing all the doors.

159
General Chat / Re: Terms of service...questions and a few things that are worrysom.
« on: Saturday, October 12, 2013, 04:31:24 AM »
Do you guys think this warrants a public vote? As usual, we'll do what the majority wants (within reason).

i agree. should there be a vote? i mean u guys are so worried about these "ss". so if the votes said "take the ss out" and the game is over run by hackers then what? u quit the game and never come back because theres hackers in? i mean does someone have another way to catch hackers that everyone can agree on? this isnt to spy on your bank account numbers, the girl ur cheating on ur wife with on facebook or any other conspiracy theory. its to catch cheaters plain and simple. i notice people come here to complain without adding how to do it effectively another way. so what can be used as a effective measure against cheaters and still allow you guys to stop complaining? i see a few people complaining about it, but they obviously arent too concerned if they are still playing the game knowing these things.

160
General Chat / Re: Failed to Connect
« on: Friday, October 11, 2013, 01:28:45 AM »
ur not still waiting at that screen are u? usually when i see that i just close assist and reopen it. i really hope u arent waiting, looking at the screen

161
General Chat / Re: Terms of service...questions and a few things that are worrysom.
« on: Friday, October 11, 2013, 00:54:16 AM »
i agree with yahoo on this specific thing. if u dont like it, dont install it. that simple. its not hard to understand that concept or is it Dav3?

162
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Thursday, October 10, 2013, 20:39:21 PM »
yeah i just noticed that was pinky. i shoulda figured it since he was in our server raging about the map earlier

163
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Thursday, October 10, 2013, 19:47:45 PM »
i understand that dav3. but its only been out like what? 2 days, maybe a 1 1/2 days considering auth was down. what do u expect? to be such a great map that every server in assist host it and every server to be full? give it some time bro, lets see what it does before jumping to conclusions. :D

164
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Thursday, October 10, 2013, 19:44:05 PM »
Awesome attitude. Ignore suggestions and criticism.

And continue to take away valued maps from the community who keep this game active.

and btw, i have never seen u guys host breakout let alone come into mafioso server and play. noone except pinky, bridge (who is always there) and rabbitt. other than that i never see u on our servers playing when we host breakout 24/7 nor have i seen any of yall host breakout. except rabbitt who hosted the new breakout from his home cpu the other day

165
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Thursday, October 10, 2013, 19:41:44 PM »
lol. dav3. when there isnt a mafioso member in our server, our server usually doesnt have anyone in it. and thats no matter what map we have any of our 3 servers on. see i have noticed people dont care what map they play. as long as they are playing with people who respect them and people who they see as a cool bunch.  noone is in our server now not because of the map, look at our other 2 servers, they arent on breakout. so why arent there people in there if what u say is true? we arent here to argue cause we can go back and forth all night. if ur talking server wars, then mafioso servers usually have more activity in them 9 times out of 10 then any other usa server. and thats not even on the weekends, on the weekends we get alot of players in our servers, last weekend we had 3 servers going, 1 was full, the second had 18 players and the 3rd had 10 players. but this isnt some kind of "My server is better than yours" thread. lol. i said what i had to say about if they want to bring back the original, then im fine with that :)

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