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Messages - Spanky

Pages: 1 ... 9 10 [11] 12 13 ... 564
151
General Chat / Re: The world of depravity that we now find our selves in.
« on: Thursday, January 07, 2016, 16:10:42 PM »
Europe and America have low birth rate

You must not be familiar with TLC's various television shows.

152
Drama & Spam / Re: joker is supreme
« on: Wednesday, January 06, 2016, 20:09:02 PM »
i didnt understand a single word what u have typed here ? using google translate?

x2

153
General Chat / Re: Donated
« on: Wednesday, January 06, 2016, 18:56:57 PM »
I saw the donation notification show up in the e-mail account. It's an unwritten rule we have about a requirement to donate more than $20 to get the in-game icon. Thank you for your donation.

154
Drama & Spam / Re: joker is supreme
« on: Saturday, January 02, 2016, 22:38:20 PM »
Grow up you had your chance and ran away. What if I come in and kick your ass again ? And you rage quit again? Dont be wasting my time. Then you will come in here and tell more lies you have no Honour none. Your a liar and not worth playing go away son go away.

Glad to see you're still around Vegeta. You bring such elegance, class and sophistication to these forums.

155
Mapstravaganza / Re: Spanky's Kingdom [ 27/12/2015 at 20:00 CET ]
« on: Sunday, December 27, 2015, 23:18:58 PM »
Ouch, my feelings.

156
General Chat / Re: Americas Army Remake - Optional alternative to 25Assist dying
« on: Sunday, December 27, 2015, 23:18:23 PM »
You realy don't get it Spanky? It's simply an NIH syndrome.
Not In Hospital?

157
Support / Re: Ports
« on: Sunday, December 27, 2015, 21:38:50 PM »
Told ya it had nothing to do with port forwarding...

158
Mapstravaganza / Re: Spanky's Kingdom [ 27/12/2015 at 20:00 CET ]
« on: Sunday, December 27, 2015, 21:29:15 PM »
If I would have known about this, I would have joined :( Did anyone show up?

159
General Chat / Re: Americas Army Remake - Optional alternative to 25Assist dying
« on: Sunday, December 27, 2015, 21:27:03 PM »
@assist_fan41: A.I. is using original UT2k4 code or you have implemented your own?

To expand on this... Why try to port the entire game content over to UT2004 rather than port online AI over to AA? Seems like a lot more work to move assets than a bit of game code.

AA has a bunch of AI code, including unreleased AI content from the leaked editor. I applaud your efforts but no matter how hard you try, you'll never get the feel of AA. If you're knowledgeable in Unreal, your efforts might be better spent in porting AI code to AA 2.5. THAT would really save the game. Especially if it was our own customizable code where we could dump TONS of AI into maps, more than 2.8.5 even had.

If that happened, I might even come back from the dead and crack open the editor.

160
The Lounge / Happy Birthday Ganja
« on: Wednesday, December 23, 2015, 23:34:47 PM »
Or did you lie when you made your Skype?  :?

161
The Lounge / Re: Happy Birthday Vanoke
« on: Monday, December 21, 2015, 15:15:04 PM »
Happy Birthday you old bugger.

162
News / Re: The Legacy - New AA2 fan movie
« on: Monday, December 21, 2015, 03:29:03 AM »
I really wish the lighting looked that good in-game. Even with old textures, 3DSMax always makes the game assets look better. Nice video ELiZ.

163
Feedback & Suggestions / Re: Auth servers
« on: Wednesday, December 09, 2015, 13:11:43 PM »
I wouldn't put all the blame on the host. They do have problems and I think they were chosen due to cost, I think it was originally the host that Jonny used. It could be moved over to a new host but I remember it being a multi-day frustrating ordeal to rebuild the auth system when Jonny took it down a while back, it's all weird Linux stuff.

But there's probably a lot that could be done in Assist to make failures graceful and automatic restarts happen. I know ELiZ has mentioned this in the past and has worked towards it but the fact is, the bulk of Assist code (both server & client) is cobbled together. It could greatly benefit from a re-work in a proper language with better features/functions. ELiZ has done well with what was handed to him and the project jumped leaps and bounds. However, there's only so much that can be done with it currently and unfortunately for the community, ELiZ doesn't have unlimited time for a free project.

All this to say, it is what it is and you better not complain unless you're willing to devote the large amounts of time and knowledge to rework the system properly.

164
AA Support / Re: PB kick for gamma
« on: Monday, November 09, 2015, 02:16:20 AM »
Out of curiosity: what is the rationale behind putting limits on gamma?

If this isn't Spanky Rage Bait, I don't know what is.

165
Games & Programming / Re: Insurgency : Americas Army sound mod
« on: Thursday, November 05, 2015, 01:05:19 AM »
Impressive. Are you pulling the files from AA directly, out of the packages? Nevermind, saw the other thread. Good work.

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