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Messages - MothaGoosE

Pages: 1 [2] 3 4 ... 19
16
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Friday, March 29, 2013, 14:45:40 PM »
Anyone noticed that on [mAAp] Shipment, team models are screwed, i mean, you see your own teammates using enemy clothes. At least everyone were reporting the same thing when i was on the server.

Fixed. I set friendly meshes and skins to default Soldier rather than OpInfantry. File is in dropbox and ready to go up.

17
General Chat / Re: ww roof
« on: Tuesday, February 26, 2013, 04:48:41 AM »
I could have asked for this before I rolled back hosp, but I did not wanted to bother ppl with hospital again :P

[mAAp]SFHospital is ready to go up.

Although, I forgot to copy and rename the briefings, but I need to sleep and I have class in like 4 hours, heheh.


Taken care of.

18
General Chat / Re: ww roof
« on: Monday, February 25, 2013, 18:39:48 PM »
It's hopeless. The ww roof bugs they are complaining about are _the same_ bugs that exist in the esc bld floors. There are spots in both sides, where you see distant opfor, but he cant see you.

The mistery is why people only complain about ambush side, while the escort side has the same characteristics.

With all of this in mind, here's what I have to say:

There are many glitches that players can do (like the prone glitch, and the less-commonly-known lean shot which does the same thing as the prone glitch). Anyway, the point is that this is a game glitch, not a glitch specific to the West Wing roof, therefore the railings are an unnecessary hindrance to player mobility.

All of this aside, I still intend to have a 32-slot version of Hospital available in addition to the original.

19
General Chat / Re: ww roof
« on: Monday, February 25, 2013, 14:28:12 PM »
Good luck with that. Spanky and I couldn't even replicate the bug. It's difficult to fix something you can't see happen.

Exactly. I have never heard of this roof bug in all my time of playing this game. Never. I'd like to see a video or something, because the only information I have is "roof bug."

My best guess is that what people are referring to is that in this version of the game, the first-person eye level is higher than the third-person eye level. This means that, in some cases, you can go prone, peek over an edge, and no one can see you. It's a situation where you can fire on someone and they cannot hit you. There is a spot like this North Outside in Pipeline looking toward the west entrance.

If this is the "roof bug," then messing with the roof will solve nothing, because it's an element of the game and can happen in plenty of other places.

20
General Chat / Re: ww roof
« on: Monday, February 25, 2013, 13:26:50 PM »
Someone please explain EXACTLY what the roof bug is and how you do it. I'm going to try and fix it without the exaggerated player blocking volumes.

The modified version will be called [mAAp]SF Hospital

21
General Chat / Re: ww roof
« on: Sunday, February 24, 2013, 14:00:52 PM »
Maybe its possible to make both versions playable? Original SF Hospital and  the edited map with railings as [mAAp] Hospital ?
Problem solved ;)

I could see a mAAp version of Hospital in which there are 32 slots, however I would make a poll for railings vs no railings on ww roof.

22
General Chat / Re: ww roof
« on: Sunday, February 24, 2013, 01:55:45 AM »
ever since u removed the railing, we now have nothing but a bunch of crybaby little noobs that all cry out roof exploit every time they die

seriously now can u put em back so these crybaby kiddie noob admins will stop cryn like little girls, there worst then my girlfriends crybaby's

HT SERVER , ATAS SERVER , ES SERVER,   POL SERVER, ALL THESE always crys about hti stupid ass roof bug, think they all need to learn how to play a dam free game

No. Sorry, but no.

23
mAAp Project / Re: [mAAp] CS Office
« on: Saturday, February 16, 2013, 12:52:28 PM »
Enough maps wwfrom another games.

Well, I'm going to finish this one, however I think this map will be my last map for AA.

24
mAAp Project / Re: [mAAp] CS Office
« on: Saturday, February 16, 2013, 01:16:05 AM »

25
General Chat / Re: Sound and America's Army
« on: Tuesday, February 12, 2013, 18:16:22 PM »
thats my point, i dont have any equalizer!

Then I recommend downloading a sound driver. I'm assuming you have an on-board sound card, so look up the Realtek HD audio Driver or an equivalent.

26
General Chat / Re: Sound and America's Army
« on: Tuesday, February 12, 2013, 15:15:33 PM »
hello,

thats my idea, but how do i increase it? on windows i can only increase the volume, i cant increase individually the high-mids and treble.. Is there any software that i can install to do it?

thanks

You should have EQ settings on your sound driver dashboard for whatever sound driver you are using.

27
General Chat / Re: Sound and America's Army
« on: Tuesday, February 12, 2013, 13:29:14 PM »
Hello,

As far as I know, the sound counts a lot in America's army.
So I was wondering, how could I adjust the levels of the volume in my pc?
I have a MacBook Pro (laptop) running windows 8, so I think my sound card is inside the motherboard, so I really don't know if I can install some kind of software to adjust the levels, such as treble and bass!

Thanks!

Increase high-mids and treble.

28
General Chat / Re: Mini Map
« on: Monday, February 11, 2013, 18:31:33 PM »

29
General Chat / Re: Offline Play
« on: Monday, February 11, 2013, 18:26:14 PM »
nah, you can use the dropdown menu but it wont let you play them, you have to go through the training stuff for it wich you obviously cant cos they dont save :D

I'm not sure I understand what you are asking, then. Either you play a map by joining a server, hitting the ~ key and typing "open pipeline" (or whatever map name you desire) or you run your own server. Training doesn't save anymore because, as already stated, you automatically qualify for all missions.

30
General Chat / Re: Offline Play
« on: Sunday, February 10, 2013, 17:53:07 PM »
as far as i know you will be on that specific map and you can walk around and use whatever gun you want. but the "original" mission, like medic trainings, weapon familiarisation, obstacle course and so on wont work anymore.

They are no longer required in order to play missions. I believe the only mission requirement that still exists is that you must be at least 15 Honor to play SF missions. Otherwise, you automatically meet training requirements. I'm pretty sure that you can still access the missions through the training tab in the game menu if you really want to.

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