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Messages - Alex

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16
General Chat / Re: Instagram
« on: Friday, July 26, 2024, 03:38:37 AM »
Yes i Noticed that. But it's converted from AA2.8 to 25assist right?
Correct. It was back ported from 2.8. The editor we have is actually only compatible with AA 2.4. So something like the random spawns on SF Dockside or SF Courtyard we can't maintain if we want to edit the map. We updated most maps just to increase the player count. The only actual map changes we have made are on SF Hospital and Pipeline. The Pipeline change was just a wall fix because previously you could fire off 203s through the  wall at defense spawn in main CP. The Hospital change has been more controversial but a poll at the time requested we remove the 203 from the SF guns. We added a few RPG slots to compensate.

17
General Chat / Re: Instagram
« on: Friday, July 26, 2024, 00:54:51 AM »
Can you also edit other stuff with UE2 like for example uniforms?
Yes. You might have noticed, but the uniforms in Assist are actually from AA 2.8 and were backported by Eliz to work on 2.5.

18
General Chat / Re: Instagram
« on: Thursday, July 25, 2024, 17:16:19 PM »
It definitely has been a minute! You were Killaman in the past correct? I'm pretty sure I remember your tigers logo haha. I think you, spanky and blueblaster were probably the first dudes I met around these parts back then. Looks like mAAp is pretty dead these days. Is anyone still trying to do any map editing? Stills blows me away this is all still here
Yeah that's me. I got tired of the childish name. lol. Nobody is really doing any more map editing for AA but I have been doing level design stuff in Unreal 5 so the experience creating maps for AA in Unreal 2 didn't completely go to waste. :P

19
General Chat / Re: Instagram
« on: Thursday, July 25, 2024, 01:26:07 AM »
I don't think I've logged into this site since probably like 2013 but it's actually wild that you all have kept this going. Legends! I saw a video of my old map SF Office Assault and now I may just hop back in some games for the nostalgia!
Yo I haven't see you around in a while! I know it's been forever because your signature has an xfire username and an imageshack link. lmao
The Thursday night game night is still very much a thing (previously started by iL and still put on by Dewman) and I hope to see you around there.

20
General Chat / Re: Instagram
« on: Wednesday, July 24, 2024, 01:08:29 AM »
I don't personally use Instagram but I think this is a good idea. Thanks for posting and thanks for advertising the game!

21
News / Welcome new Assist Staff HellB0Y!
« on: Saturday, June 01, 2024, 02:08:38 AM »
The AA 2.5 Assist Staff would like to announce the promotion of HellB0Y! to Assist Staff!

This has honestly been a long time coming.
I'm sure many of you are familiar, but for those that aren't, HellB0Y is the creator and owner of AATracker.net. He, with the help of current staff Teddy, is the reason we now have working honor and a robust stat tracking website again after the shutdown of Battletracker. His hard work and dedication has been greatly appreciated and he has been a really awesome member of the community for some time now. We reached out to him to join the Assist staff and he has accepted.

What does this mean for AATracker?
Nothing. AATracker.net is still 100% HellB0Y's work and nothing will change that. We will be looking forward to further integrate AATracker with Assist, but it will be 100% at the discretion of HellB0Y!. He's the owner of the site, full stop.

There aren't any more implications of this change to normal users. This announcement is mostly to ask you all to welcome HellB0Y! to the Assist Staff!

22
General Chat / Re: Convert Shotguns from 285 to 25Assist
« on: Saturday, May 25, 2024, 21:27:45 PM »
Am I hallucinating or is there a shotgun mod floating around for 2.5 Assist?. I seem to recall seeing a few servers running it and perhaps even playing it here and there over the years but I can't say for certain. I'm also not sure if there is a difference between the mod and 2.8.5, but figured I'd throw that out there.
There is a "shotgun" force class but in reality it's just a mos with cursor.

23
General Chat / Re: Convert Shotguns from 285 to 25Assist
« on: Saturday, May 25, 2024, 01:36:08 AM »
Good observations!

Back in the day we had a very talented and well motivated member of the team that was capable of and (somehow!) had the time to do such things. But unfortunately he's no longer actively involved in this project.
That's why I say we don't really have the resources to tackle such things.

I'm sorry if the above post felt aggressive or hostile. It certainly wasn't meant as such. People just often underestimate the amount of work seemingly small changes can take. And perhaps they also overestimate the number of members and/or amount of available time for the members of the staff here (or other projects for that matter).
I want to expand on this a bit. As far as 2.8.5 ports go, Eliz did the initial work with Spanky and I helping to do more fine fixes to get the maps working in 2.5.

That being said, the camo and maps were, I don't want to say easy, but a lot more straight forward. Texture importing was the majority of the work with some static mesh and sight line editing required to make it all work.

I am not super familiar with the 2.8.5 shotguns, but the editor we had to work with is Unreal 2.4 AT BEST. We couldn't even get the random spawns to work properly for maps like Dockside and Extraction. The point being that there is a very big difference between player skins and new weapon types being able to work in AA 2.5.

24
So what constitutes an obvious cheater ?
I'll just reiterate what teddy said. It'd be either killing people from spawn, or inhumane snapping to targets. Outside of that, it's incredibly difficult to tell between the best players and cheaters. The sad reality is that this game is over 20 years old on a 3 generation old Unreal Engine. It's not like cheat detection for Unreal 2 is still ongoing.
The biggest cheat deterrent this game has is the fact that committing resources to cheating in such an old game doesn't really make much sense. There's no clout in it.

25
sadly I disagree with you,  maybe you should purchase bloody v7 mouse and see the advantages it has lol you b suprized, but you can't ban players for using a nice mouse
can turn your burst fire gun into auto mode click of a key
Nah man, a "Nice Mouse" is the Logitech G Pro Superlight. A "Nice Mouse" is the Razer Deathadder V3 Pro. This mouse just sounds like it's straight up cheating and you can absolutely ban for that. We've banned macro (auto fire with one click) before and we can certainly do it again. The trick is being able to detect it.

I get the point that the anti-cheat isn't all encompassing, and it's absolutely not. We couldn't even hope to get the type of detection modern FPS games get, and even those aren't absolute. The one big benefit we have is server admins being able to ban obvious cheaters. The obvious downside is good players getting banned by bad server admins but you can't win every battle here.

26
Support / Re: keep getting this pop up message during game
« on: Wednesday, April 03, 2024, 03:39:16 AM »
This is actually a new error I have not seen. Would you care to post your OS and PC specs?
Like previously mentioned, UE2 is a super old engine and can behave inconsistently on newer systems.

27
General Chat / Re: HOSPITAL
« on: Monday, March 11, 2024, 22:55:20 PM »
p.s.
anyone with any brains will understand
assist admin power, who never even played hospital..lol
because of these and similar things, you don't have the capacity to do anything because you couple of assist admins closed themselves, you protect yourselves, you don't allow anyone to enter your place, and a lot of smart people have passed.
if you don't like this post, kick me out forever!, because you won't be around for long if there are no players!!
Gj LEEFFM
Bok

What? I genuinely have no idea what you're trying to say here.

28
General Chat / Re: HOSPITAL
« on: Tuesday, February 20, 2024, 00:37:08 AM »
Ultimately, ask the players what they want, not your opinion, who don't play aa2 at all!
let them vote..
You seem to be misunderstanding me. This is exactly what we did that led to the removal of the 203.

That being said, I would be open to making changes but as teddy pointed out, it's a lot more complicated than it used to be. We might not have the ability to add it back without undoing other, more important, fixes to the map.
I simply want you to understand the reality of the situation and that the hostile tone is simply uncalled for.

29
General Chat / Re: HOSPITAL
« on: Monday, February 19, 2024, 14:14:33 PM »
The changes to SF Hospital were made because the community requested it at the time. The thinking being that the map was already so ambush sided that removing 203 would even it out a bit more. No more camping roof with a 203 waiting for the vip to run out, you actually have to aim and shoot now.

if the assist admins turn a deaf ear again... I'm asking the players to give me support for the hospital, because I don't like dictatorship!
let the assist admin put votes 203 or rpg! let the players decide..
This is exactly what we did and the community voted to remove the 203.


I'm pretty sure I've mentioned this before in other threads over the years, but there really isn't anyone here that deals with maps anymore. Hell, I don't even know if the software would run on modern Windows (7/8/10/11).
We could revert to the original 2.5 version of the map without needing the editor, but that would also remove the extra slots we added to the map (currently 32) back to I believe 26.
We also fixed a few glitches on the map, such as the ledge on west wing roof making prone players invisible to the enemy while still being able to shoot out. Reverting to the original map is not a good solution.

30
General Chat / Re: AATracker.net - America's Army Stat Tracking.
« on: Tuesday, December 26, 2023, 05:36:43 AM »
It's been a moment since I've provided any updates, however more has changed than I am able to quickly summarize here (I've neglected the forums in favor of posting quick updates to the Discord server).

The first, and most notable of which, is a significant UI overhaul. I still do not claim to be a web designer to any extent, however it was time to dedicate some time towards making the presentation of stats more palatable.


Secondly, alias history is live. (Very much inspired by Steam's implementation of the same feature).


Each server on the servers page now displays 10 most recent matches on that server


And finally, the homepage has been made a touch more lively by including the 5 most recent matches across ALL tracked servers, as well as a server list preview (sorted by player count descending when applicable). A new background service to reduce the wait time when querying servers has made this possible. There are still some kinks to work out, however I will note this change is specific to the website itself. The tracking application has a vastly more forgiving retry policy / timeout threshold so a "far away" tracked server appearing offline does not indicate that it is not being tracked.(I do hope to address this in the near future).
It's also snowing to help drum up the holiday spirit.


A few other small changes (made some time ago) likely not noted elsewhere in this thread:
- If you want to add your server to the list of tracked servers, you can do so via the Servers page.
- Each server displays a flag corresponding with the country it is hosted in.

Happy Holidays everyone!.
If you don't mind, I'd love to re-invent the website style. That is if you trust me with your site. I understand if you do not.

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