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Messages - iCaz

Pages: 1 [2] 3
16
Server Support / Re: Servers on VPS
« on: Friday, January 04, 2013, 05:21:17 AM »
Its ok man, its your server ;) I honestly have no answer to your question, sorry

17
Server Support / Re: Servers on VPS
« on: Friday, January 04, 2013, 03:43:15 AM »
O please don't mod your server!

18
News / Re: AA 25 Winter League - TIME TO START!
« on: Thursday, January 03, 2013, 11:42:58 AM »
P Diddy I cannot find the rules and when should matches be played etc... Can you point me to the location :D

19
General Chat / Re: Can't seem to update my basic training progress....
« on: Wednesday, January 02, 2013, 10:29:22 AM »
I think this is the [Punkbuster OS exception error], couple of solutions:
- Adding Punkbuster to your firewall exceptions
- After getting kicked rejoin the server after deleting PunkbusterA and PunkbusterB processes.

For me the last option only helps as punkbuster somehow does not work very well under Windows XP

More information can be found here: http://aa25assist.sourceforge.net/Data/readme.txt

20
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 04:28:07 AM »
Instead of flaming and cursing at each other, show a little respect and keep doing what ur doing!

Its no point arguing.

21
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 04:01:05 AM »
Then why are you here again?

Yo kid it isnt the drama forum here.

22
Ban Appeals / Re: Ban for ServerMOD using?
« on: Sunday, December 30, 2012, 07:58:24 AM »
As a old player its funny to see that people still care about tracker.

To be honest I hate all the modded servers as maps become different due to the new weapons and the maps are not how they were ment to be. These days there are only a few classic servers around mostly on Urban Assault and SF Hospital. Its a shame as the other maps are great as well. Obviously, I cannot wait for the winter league to start :P

23
General Chat / Re: Kick notification with new 25Assist update plus lag
« on: Sunday, December 16, 2012, 16:33:44 PM »
I currently use mousewheel up and mousewheel down for leaning? is this gonna be a problem in the future?

24
General Chat / Re: New server
« on: Tuesday, December 11, 2012, 14:28:37 PM »
Hey Merlin,

Thank you for your response, I think I did all the above :) thank you for your help!

25
Honor Claims / Re: Honour Reclaim
« on: Tuesday, December 11, 2012, 03:15:45 AM »
Thank you Sergio!  :up:

26
General Chat / New server
« on: Tuesday, December 11, 2012, 02:45:41 AM »
Yo Guys,

Since I cant search the forum (error 403) this might be a repost.

Last night my team rented a AA2.5 Assist gameserver of lowpinggameservers.com
Are there any special things that have to be setup on the server?
CVARS etc...

Are there any guidelines how to set this up?

Thank you in advance! :up:


27
Honor Claims / Honour Reclaim
« on: Monday, December 10, 2012, 17:06:15 PM »
Yo guys

Can I have my honour back?
I had 92 honour (see dok.caz tracker). If you want screenshot of proof I can send links from ESL matches.

My trackers, where I lost access to due to non existing emails: (I KNOW STUPID!)
http://battletracker.com/playerstats/aao/752508/dok.Caz/
http://battletracker.com/playerstats/aao/324448/icaz%3Bsxt/

ACI:
http://history.anticheatinc.com/aa2/accounthistory.php?guid=2616EB6564717C82F914404B05790653

ESL:
http://download.esl.eu/matchmedia/13681000/13681011/38316863.jpg

Current tracker:
http://battletracker.com/playerstats/aao/825975/

Cheers,

Thank you for considering!

28
mAAp Project / Re: poolday?
« on: Saturday, December 08, 2012, 09:59:28 AM »
Sounds like a great idea!

29
General Chat / Re: About flash grenade power and lasting effect.
« on: Wednesday, December 05, 2012, 16:10:38 PM »
I think some people are missing the point how reducing the effect of flashes would benefit the game play which would benefit in getting more players to play AA25.
To get this game back on track you would need a good competitive scene in my opinion. On some maps the length of the flashes benefits one team most, such as collapsed tunnel where assault has a big advantages because of the duration of the flashes.

Not only the competitive but also the public scene would benefit from the reduction of the duration. Just think about people who play different games such as CoD. When  they play AA the would get annoyed by the flashes which will make them not enjoying the game and won't play AA anymore.

To sum things up, look at the big picture and you will realize that the duration of the flashes is ridiculous. In 2.8.5 it was much better which improved the game play.
x2!

30
General Chat / Re: About flash grenade power and lasting effect.
« on: Wednesday, December 05, 2012, 16:08:01 PM »
Flashes take way too long in 2.5!

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