I appreciate your opinion and you do make a good point, but your opinion runs contrary to most of the community. Any time we touch an original map we get blasted. Spanky added a railing to WWR to try to get rid of the "invisible player" issue and that went over so poorly we had to change it back. A fucking railing got that response, I'm assuming moving structures would be even worse.
Definitely understand the sentiment. However, sometimes the parent must guide the child... While I do not advocate the 25Assist developers and maintainers/curators of maps to become dictatorial, there is an opportunity for these people to contribute positive changes, regardless of the emotional outbursts of the community.
Regarding the rail on WWR (SF_Hospital). It was a good idea with resulting effects that were not known nor eeked out. As far as I'm concerned, Spanky attempted to fix a problem everyone agreed was worth fixing, only to have his efforts thrown back at him. This, IMHO, was a child-like response, consequently my aforementioned view on parental guidance. I'm surprised that Spanky even spends time modifiying this game, as it seems that a lot of his efforts go unnoticed, same for Eliz.
As for me, after six months of AA:PG, I'm headed back to 25Assist again. I'll continue to play both games, as I still love AA2, being the only FPS series I've ever played (or really want to play). Can't believe it's been eleven years since I first downloaded v1.7.
Good games people, see you on the battlefield.
OIC!