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Messages - ^FanaT!c][+

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16
General Chat / Re: Forceclass question
« on: Saturday, October 06, 2012, 05:29:21 AM »
make my day you mean to leave forceclass only for 200 players ?

17
General Chat / Re: Forceclass question
« on: Saturday, October 06, 2012, 04:32:18 AM »
Im afraid fixing this is not possible and every admin gets such a big lag.

18
General Chat / Re: pick your own weapon mod
« on: Friday, October 05, 2012, 09:41:14 AM »
Are u starting server through assist or by bat in aao system files?

19
mAAp Project / Re: Question
« on: Friday, October 05, 2012, 09:39:34 AM »
I'm afraid it might not work just like coop maps... But I'm not sure

20
News / Re: AAO25 Winter League
« on: Wednesday, October 03, 2012, 12:50:10 PM »
There should be a lot of cvar's ( the hardcore one ) so everyone would have to play on tototally standard ini + some TWL regulations but its just my opinion ;)

21
General Chat / Re: How is final score calculated?
« on: Wednesday, October 03, 2012, 11:55:05 AM »
It seems to be sth like this :
Total = goals ( everyone have it for objectives and etc. ) + leader + ( enemy - kia ) - roe
Remember that higher honor players can choose their weapons much faster than lower honor ;)

22
News / Re: AAO25 Winter League
« on: Wednesday, October 03, 2012, 09:47:15 AM »
What a great initiative! I really hope that you will gather a lot of players and spend some time having a lot of fun ;)
Good luck with this project!

23
mAAp Project / Re: Promoting mAAp maps and some other official maps
« on: Tuesday, October 02, 2012, 03:08:29 AM »
Koden I dont even want to mention Bridge and def with SF!  Is really unplayable.. But how about tryin chagnges about u said( I mean changing points). If we wanna change anything we have to do it as soon as possible or our loved game will be keep loosing players, the new ones as well as old school.

24
mAAp Project / Re: Promoting mAAp maps and some other official maps
« on: Monday, October 01, 2012, 00:26:45 AM »
Koden I think ur idea might really work but I would add a small idea to yours as well. How about reducing points given on servers with modded weapon?

25
General Chat / Re: Good Job BiG S. ;-)
« on: Saturday, September 29, 2012, 17:45:31 PM »
Cause there are no words giving sense of how grateful we really are ;)

26
General Chat / Re: Player: Unbelievableguyy - Suspect - Using autoaim
« on: Friday, September 28, 2012, 12:16:37 PM »
lol if he really is clear like petrol is... he is supposed to be banned from useing PC permanently! ;)

27
Games & Programming / Re: Americas army 4
« on: Thursday, August 30, 2012, 03:44:29 AM »
Guys go there and post sth like " we just need our loved AA2 refreshed, dont add anything from AA3". If such a community, like our, posted there, we would change something for better in next game. Who knows what will happen so please take your 5 min and write something convincing! ;)

28
Background Checks / Re: Watch List
« on: Sunday, August 05, 2012, 14:47:04 PM »
Please do not insult Orso. He was unbanned, Pit talked to him and even played with him. Everything was explained so stop complaining.
 Coming back to this player : http://battletracker.com/playerstats/aao/820514/ he's avg kills is 50 per hour. It is quite weird so we just ask to check him

29
Ban Appeals / Re: Banned D3n@tur@t
« on: Friday, August 03, 2012, 07:26:17 AM »
Pit it just might be lag,bug,exploit and hack as well. It might be everything and we will never know. But as we all know turning in tunell while proning is not possible right? But tell me how would hack help in turning through wall? I don't think if that's even possible whatever u would use.
Like Ganja said whatever it was banning anybody by only 1 weird and fishy kill isn't best solution in my opinion.
btw we have a lot of facts from Orso's acc history (and many respected players supporting him) gently indicating for his innocence and ur charge caused by weird situation until now. This leads again to very begining but on the begining Orso wasn't banned ;)

30
Ban Appeals / Re: Banned D3n@tur@t
« on: Thursday, August 02, 2012, 14:36:24 PM »
There is 1 nice solution. It's easy and unquestioned. Short movie taken during spectating some suspicious player. There won't be any appeals and everything is gonna be clear. But I don't thnik any1 is going to do anything with this idea

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