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Messages - B@lestra^

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16
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 05:33:40 AM »
What I don't understand is why you care about tracking modded servers? I mean you care bout other people's ratio?
Nobody force you to play on them right, so don't play on them. But don't try to force your opinion.

I'm not trying to force anyone and i'm not alone with my opinion. I did not forget what AA2 was once, maybe you? AA2 has never been the BIG BOOM BANG game. Imagine a newbie joining aa25 now, or veteran players coming back now. What should they think when they play AA25 now? This is not the game with which we all started once. And i'm here to keep this spirit. You just did not get the point, sadly.

17
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 05:21:28 AM »
Seems that you don't understand what I'm proposing. No servers would be banned and everyone could still play on them like normal. The only difference is that the stats gained in modded servers wouldn't count towards your points/kill total on battletracker. This is to stop people from using mods to get an unrealistic number of kills, or in other words, to protect the integrity of the game and stats system.

Thank you Killa, that is absolutely the point i was refering to. I couldn't say it better. Modded servers destroy the integrity of the game and the integrity of the stats like it was always meant to be. I mean did you forget what AA2 was once like to be? Was it the game where you could play with low gravity high jumps and bazillions of frags, guns, nades, rockets etc. Cmon, wake up. If you need a game with more action play it untracked or play a game which provides fun like this. This is still fuking AA2!

There is no need to ban any server, but tracked honor servers should be active on classic server setups and not on modded servers. I'm sad that some people just don't get it. For god sake the majority of players agrees with us, at least theoretically.

18
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 16:41:58 PM »
The server will be online as classic server for now.

http://battletracker.com/aaoserver/81.19.211.196:1746/?s=d296959b6fe1edbe3be3b7c1d6ec3bcbc14788ec


Thumbs up!! Currently playing on it with my 2nd acc. Since the server description has just the name 'Classic...' i assume that you can also setup other maps, right? Vanoke will kill me if he hears, that another guy made a classic Border server, because i bugged him since weeks with that issue. Despite of that, he won't setup a classic server before beginning of 2013. On the other hand it's also: first comes, first serves ofc.

So, i want to ask you if it's also possible to setup this server on any other map? But please not a map which is already crowded every day/night. I suggest SF Sandstorm, SF Arctic, SF Recon, Mountain Pass (SE), Woodland Outpost. But it's up to you and also on the community of players prefering. These could be maps more or less popular.

19
News / Re: Auth Down
« on: Sunday, December 30, 2012, 13:02:35 PM »
Thx4info!

20
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 11:41:18 AM »
I honestly never see any people in shotgun only servers, also who likes shotguns? cmon thats the shittiest weapon of this game.. Most of us prefer normal weapons

+1



@Nitroxscf

I'd appreciate it, if you'd setup your server to normal mode. Best would be if it's not Bridge Crossing, SF Hospital, Urban Assault or Weapons Cache. Something like Border (Vanoke will maybe setup a normal server next year), SF Courtyard, SF Recon or SF Arctic would be cool. Oh well, or Bridge SE, or Mountain Pass would be cool, too. We lack a bit of good servers which offer a map variant despite of those servers which are online every evening.

21
Ban Appeals / Re: Ban for ServerMOD using?
« on: Sunday, December 30, 2012, 08:43:14 AM »
B@lestra^, so let me see if i understand... you are against modded servers but you wanna implant a spam rule at Bridge?

Yeah, at least for the SF modded tracked servers with 2x203s/per gun (nothing against classic server setup with G slot spam, because that has always been popular - although i personally don't like it either). If these modded servers wouldn't be tracked, then you wouldn't need an anti-spam rule ofc, because then you can do whatever you want to do.

I've played on Bridge Crossing recently, and it's a hell and not very welcoming and good for competition when half of the team is dead/wounded within 5 seconds. It makes a huge difference if you have to hide from 1-2 G-spam at round start or potentially ~10*2 203s. Like this you can even badly spam the hiding spots at round start. So whereever you go you are likely to get hit by one of these 203s at round start. And if you develop this thought further the team having the better round start spammers forces the other team to get later into power positions on bridge, like pillars etc., thus having a further disadvantage, only because players get the opportunity to spam around instead of having fights on sight, like it was meant to be.

But as long as setting up modded honor servers is allowed by the 25assist admins, the server admins will setup modded honor servers and players will make use of it, because it's a 'legit' way to improve one's fragrate.

22
Ban Appeals / Re: Ban for ServerMOD using?
« on: Sunday, December 30, 2012, 05:19:42 AM »
Anti-spam rule for Bridge is crucial,it destroys the game since half of the team is dead within round start,depending on which team the spam nerds are part of. But such rules have to be set by server admins. This and an untracking of modded servers could raise game quality again and give back the original spirit of the game. That is why we are here,no?

23
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 04:46:44 AM »
I totally agree with you, Mozam. See this thread on that topic as well: http://aao25.com/ban-appeals/ban-for-servermod-using/msg38110/?topicseen#new
But please don't leave the game so fast again.Give it a chance. It oftentimes depend on the day or the amount of players online which servers are crowded an which are not.

24
Ban Appeals / Re: Ban for ServerMOD using?
« on: Sunday, December 30, 2012, 04:38:01 AM »
Totally true. The game attracts different people now that alot of servers are modded. No offence but it attracts younger people that want RPG or GP and want boom boom boom .

Still some mods are cool, and they give noobies the opportunity to get kills

I totally disagree with opinions like these ones. Killaman sees it right even from a certain distant point of view. These modded servers won't help anyone,especially not new players, if you really mean newbie players.They will never ever learn how to spam shot etc. Mods will rather scare newbie players away or shock comeback players,like Mozam reported in another thread.Stop tracking modded servers and implement anti -spam rules at round start. That's all i'm saying. People won't leave because of that,since they still could play on modded servers if they just want to have fun. That would at least be a fair solution for those players who would like to play the classic way and how this game was always meant to be. BUT this lies in the responsibility of the aa25-admins as well as server admins.

25
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 19:38:48 PM »
Well tricky sentence.

Remove the mods of AA and half players will leave. So don't talk about keep AA alive ...

Actually i can well do without these players  ;)

@Vanoke

This was not refered to again, i just stated my personal opinion on that in general.
I didn't understand you right when you pm'd me today. So now you have setup a classic Border server? That would be great, indeed  :up:

26
General Chat / Re: Battletracker player rank issue
« on: Saturday, December 29, 2012, 18:25:48 PM »
Yeah noticed you joined Assault for the first time in your life  :up:

Nah, i just suk these days. It seems that my mouse&mouse pad combo is getting rubbish after more than 2 years in use. But maybe i also need more hours on Bridge Crossing.

Nevertheless, let's stay on topic, please.

27
Bug Reports / Re: Auth Server is down
« on: Saturday, December 29, 2012, 18:02:57 PM »
I had to restart Auth, should be going ok again.

I will explain later what's happening but the truth is.. i might have to just take down the servers... Say goodbye AA

W00t, are you kidding??

28
General Chat / Re: Battletracker player rank issue
« on: Saturday, December 29, 2012, 16:59:12 PM »
Well, it was indeed something like this in the last days. I mainly played Bridge Crossing and especially in the last days i had some bad fr/ratios whenever i made a session there, i mean really bad compared to the days before this all happened. In that time my playerrank has dropped, although i was even close before getting the next playerrank after Major (2% missing, have forgotten the name), but then i even lost a complete rank. That's so curious...

29
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 16:35:31 PM »
Well, i'm also a supporter of classic server setup which should be tracked and which give honor. Modded servers should not be tracked, since it completely ruins the idea why we are playing here and trying to keep the AA2 game alive. Play it like it's was meant to be from the AA2 DEVS once.

30
General Chat / Re: Battletracker player rank issue
« on: Saturday, December 29, 2012, 15:20:16 PM »
Did I understand you correctly, that you:
started playing on maps you'd never played before
had a bat kill/death ratio (FR) which resulted in your overall FR to go down

Exactly.


If that's the case, it shouldn't affect your playerrank, as it should be calculated with the FR of that map (and that map only).

Then i didn't understand what you've described above. Can you explain it in other words or make it more clear with an example?

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