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Messages - Spanky

Pages: 1 ... 95 96 [97] 98 99 ... 564
1441
Honor Claims / Re: Honor Claim
« on: Tuesday, December 31, 2013, 12:59:05 PM »
I'll assume teddy's math is right. I've granted you 68 honor. Login to see the change.

1443
General Chat / Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« on: Tuesday, December 31, 2013, 12:49:39 PM »
NEVER TOUCH A RUNNING SYSTEM!

dont do fkn maps always... really....
That time you can better need for advetisng the game at ozher websites.

you do a great job and stuff i know that, but stop buliding always this shit maps.. No one play it

With this logic, the devs shouldn't have moved on from v1.0. Windows should still look like this:



We've already advertised on other websites as well. It's a pity you seemingly don't read other posts, you'd realize that there's more than just AA3 maps going on. You should get it through your thick head that updates are good and more often beneficial than not. Never touch a running system? We'll just leave the bugs and slow Assist then? Idiotic.

1444
General Chat / Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« on: Tuesday, December 31, 2013, 02:38:48 AM »
o thought it would be some type of legal issue, being that game just came out
That's the reason why we are only doing AA3. Even though it has no legal legs to stand on, we feel that by only "messing" with "old" versions of AA, we're keeping our noses down and not stealing the spotlight so to speak. Still, any way you slice it, we're using, modifying and re-distributing copyrighted content, even though the original authors credits are still intact.

1445
General Chat / Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« on: Monday, December 30, 2013, 21:45:58 PM »
lol know what would be awesom, if aapg maps can be converted too lol
Can? Yes, just as "easily" as the AA3 maps.

1446
General Chat / Re: Error: OutOfBoundsException
« on: Monday, December 30, 2013, 21:03:23 PM »
My suggestion would be to wait until the next update. Won't be but a few more days :)

1447
Support / Re: Activate my account please,
« on: Monday, December 30, 2013, 15:04:03 PM »
All accounts are processed.

1448
General Chat / Re: Fair game
« on: Monday, December 30, 2013, 12:53:59 PM »
I'll just leave this here since I've seen so much misinformation about it lately;

http://archive.forum.americasarmy.com/viewtopic.php?t=233669

1449
General Chat / Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« on: Sunday, December 29, 2013, 20:35:51 PM »
Same way I got the trees, grass and shrubs on mAAp Pipeline to move; TexOscilator:
http://udn.epicgames.com/Two/MaterialsModifiers.html

1450
Assist Support / Re: Pb kicking me out of server.
« on: Sunday, December 29, 2013, 16:25:23 PM »
Whoops, I missed the admin part :) Sorry. I don't really have any other suggestions unfortunately. Must be something on your computer or something with your Internet.

1451
Support / Re: Activate my account please,
« on: Sunday, December 29, 2013, 16:20:32 PM »
It'll help you brush up on your skills. Don't feel too bad, I'm dev/admin and I had to do mine...

1452
Assist Support / Re: Pb kicking me out of server.
« on: Sunday, December 29, 2013, 16:19:54 PM »
Did you try to run Assist as admin? Fix PB usually fixes everything.

1453
General Chat / Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« on: Sunday, December 29, 2013, 16:17:56 PM »
I test things against my machine. I have a 5 year old GPU and I play at full settings. Generally FPS doesn't drop below 40 for me so people with older computers can just lower settings (like they probably do on other maps). However, the only way to know for sure is to release the maps. If people complain, there are things we can do to fix. The leaf emitters are culled at a certain distance so you won't see them falling across the map, only about 2 tree lengths in front of you. The haze doesn't take much on FPS either, it's about as much as the haze on SF Hospital. The thing that will hurt on AA3 maps is the huge number of meshes which the engine wasn't really meant to handle, especially with it being a single-core. Again, we'll have to see what the users think when the maps get released but I'm optimistic.

1454
Support / Re: Activate my account please,
« on: Sunday, December 29, 2013, 16:06:36 PM »
All valid accounts are activated.

1455
Matches & Scrims / Re: Tournament maps
« on: Sunday, December 29, 2013, 13:48:40 PM »
I guess. Nobody would play the stripped down maps though. A competitive community isn't going to magically appear due to more comp friendly maps.
Probably not but how much time would it take? Not much really.

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