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Messages - Alex

Pages: 1 ... 94 95 [96] 97 98 ... 217
1426
News / ATTENTION PLAYERS, mAAp needs your help!
« on: Monday, December 10, 2012, 21:39:56 PM »
Does anyone have a strong burning desire to help out their fellow AA players? If so, The next mAAp release is drawing nearer and it includes not only new maps and fixes for custom maps, but fixes for the regular AA maps as well. We would really appreciate it if you guys could look for bugs in maps (custom and regular) and report them here so they can be fixed.

I'd like for this to be a news post but I no longer have the ability to do so, so if an admin could do it it would be greatly appreciated.

1427
mAAp Project / Re: Bug in hospital
« on: Sunday, December 09, 2012, 17:05:57 PM »
I just tried to recreate what you're saying and every single one of my 203's went through...

1428
General Chat / Re: About flash grenade power and lasting effect.
« on: Saturday, December 08, 2012, 14:10:14 PM »
Well seems like u cannot understand how unplayable Tunnel is now on scrims or some other maps if u get flashed and then ur flashed 20 secs and some guy throws another flash ur flashed for 40 secs total its so lame if ur flashed 40% of the game
I've played this version for a long ass time. Don't tell me that I don't understand how flashes work on certain maps. Nobody bitched about the flash time because it was just an accepted part of the game. Now we have all the 2.8 players bitching because they were used to weaker flashes. This isn't 2.8.

1429
mAAp Project / Re: poolday?
« on: Saturday, December 08, 2012, 14:07:49 PM »
I don't see the appeal of such a tiny map. :/

1430
General Chat / Re: About flash grenade power and lasting effect.
« on: Saturday, December 08, 2012, 04:00:31 AM »
It was an issue back then already thats why the flashes got changed
No it wasn't. Nobody complained about the flash time, the devs just decided to change it.

1431
mAAp Project / Re: SBall
« on: Saturday, December 08, 2012, 00:13:22 AM »
Looks like the physics behaves slightly differently online. I will have to make the ball bigger cuz it tends to want to make the player climb over it. It might be more like an exercise ball when I'm done =\
You can create your own sport!

Sball standing for Spankyball.

1432
mAAp Project / Re: SBall
« on: Friday, December 07, 2012, 23:47:38 PM »
I was wondering what the hell Sball was. :P

1433
Background Checks / Re: CanRunButCantHide
« on: Friday, December 07, 2012, 22:26:51 PM »
He obviously hasn't seen some of my badass hiding spots.

1434
General Chat / Re: About flash grenade power and lasting effect.
« on: Friday, December 07, 2012, 22:26:04 PM »
I'm really starting to wonder why this wasn't an issue from 2002 up to 2006 or 2007 at the very least. Maybe those playing back then were 90% special forces or resembled some kind of elite.

/sarcasm.
People like to bitch. That's pretty much the only reason.

1435
General Chat / Re: About flash grenade power and lasting effect.
« on: Friday, December 07, 2012, 14:31:25 PM »
Yea but you could stop the flashbang, notify the mod of the action, have the mod check the ZoneInfo and then the mod initiates the proper flashbang effect.
Wouldn't that create some sort of delay?

1436
The Lounge / Re: ahk and sad news
« on: Thursday, December 06, 2012, 20:56:20 PM »
Does anyone else laugh every time they seen inverseKID's avatar? It's hilarious.

1437
The Lounge / Re: ahk and sad news
« on: Thursday, December 06, 2012, 18:03:51 PM »
Half of the players in this game use it lol... Just saying. And spanky once again you make no sense.
How does he not make sense? If you're going to do anything you can to gain an advantage might well just buy some hacks. You're just pushing the envelope as far as it will go until it is considered cheating, which is pathetic.

1438
General Chat / Re: About flash grenade power and lasting effect.
« on: Wednesday, December 05, 2012, 21:38:53 PM »
Wow just saw this thread
Flashes are ABSOLUTELY ridiculous and redundant , please for the love of jesus baptizing CHRIST reduce the flash time.
Or if you can't , or don't have the source code of AA (which you probably don't) try to make some mAAp's that are the same but with reduced flash time???
I mean ... damn... it killed collapsed tunnel , i'm sick of playing that map and i LOVED it!!!
DO SOMETHING PLEASEEE
Why would you think that flash duration can be controlled in a map editor? As far as I know it can't. We could remove flash grenades from all the maps but that won't happen.

1439
General Chat / Re: when comes the update for windows 8??
« on: Wednesday, December 05, 2012, 21:29:50 PM »
I never tried it, I was just going on the reports of others saying that PB had to be updated...
Yeah, same here. I feel really stupid now. :P

1440
mAAp Project / Re: The new mAAp Pipeline
« on: Wednesday, December 05, 2012, 15:54:48 PM »
Go try it out with the download. Help me tweak it for gameplay so people actually play it instead of bitch about it.
It not really possible to get a sense for how balanced it is with only 1 person. We should get a server and some people to test it out.

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