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Messages - Koden

Pages: 1 ... 92 93 [94] 95 96 ... 131
1396
News / Re: Round 5 (May 17) - Thursday Night Fights
« on: Tuesday, May 15, 2012, 14:32:57 PM »
Even though it would be nice to get an mAAp map for Thursday Nights once in a while...(sorry for posting twice but i can't modify my own posts here).

1397
News / Re: Round 5 (May 17) - Thursday Night Fights
« on: Tuesday, May 15, 2012, 14:29:49 PM »
Nice choices :) might even jump in.

1398
General Chat / Re: PING
« on: Tuesday, May 15, 2012, 13:48:47 PM »
Stop using wireless.

That shouldn't happen if you use a decent quality modem (assuming you are playing on a server close enough to ping decently too). I use a D-link 2740b and while its not a Cisco i am quite satisfied with the overall stability and responsiveness.

1399
mAAp Project / Re: Wierd Problem.
« on: Sunday, May 13, 2012, 04:29:44 AM »
So for some reason whenever I open the editor everything seems to work fine except the screen is white. I tried restarting my pc and all that but every time i open the editor i get a white screen. i can open all of the browsers fine and it clearly loads maps its just theres no views of anything its just white. Anyone know how to fix this?

i happened to get this kind of issue once or two. Deleting the config. file called Unrealed and restarting the editor will force creating a proper new default one.

1400
Honor Claims / Re: Honor Claim
« on: Saturday, May 12, 2012, 18:56:58 PM »
100 honor for the following account por favor. Dont think i have a active tracker for it so i created a new tracker.

Player name:  -llello-
http://battletracker.com/playerstats/aao/816590/

http://www.draat.net/player/97320

http://history.anticheatinc.com/aa2/accounthistory.php?guid=337D0EB477DA5F60AE3650AF330B1E10

Thanks

Nope.

Looks like you have another account already, country and a few ingame names makes for the match.

http://battletracker.com/playerstats/aao/35550/-%5BunR%5DBENDAWICH/

And it appears you still use it (Last Online: Today, 00:36 on SF CSAR ).

The new account was made today as i am writing (13.05.2012).




1401
General Chat / Re: SMF 4 iPhone
« on: Saturday, May 12, 2012, 07:27:11 AM »
Yeah, I got myself a Galaxy Nexus, and it sucks loading up to the dreaded terrible looking SMF iPhone style..

Any way to NOT redirect to that every time?

To turn it off, or something!

If i am correct, content loading relies on the browser user agent, so if your browser is detected as a mobile browser you will be redirected accordingly. There a few plugins to manages such things on desktop counterparts, i don't know about mobile ones.

e.g. desktop plugin for Firefox.

https://addons.mozilla.org/en-US/firefox/addon/user-agent-switcher/

1402
Honor Claims / Re: Honor Claim
« on: Saturday, May 12, 2012, 07:21:56 AM »
Yeah i bet your happy, now you have a tracker with 93:
http://battletracker.com/playerstats/aao/567794/

And this one with 94... GJ
http://battletracker.com/playerstats/aao/814369/

He said he couldn't recover his older account. To secure the state of things tho, i'd rather suspend that account to avoid seeing it back "magically" if he finds his password 2 days after getting a claim over the new account. If he does, he can decide accordingly whether to use one of the accounts or get honour back on one only.

1403
mAAp Project / Re: Rooftop Map
« on: Saturday, May 12, 2012, 03:50:11 AM »
I like how it's shaping up :) one thing about the structure corners, those seems a bit thin where the glass windows meets at 90° (at the bottom end of the windows corner).

1404
Miscellaneous / Re: Sad day for automotive fans
« on: Saturday, May 12, 2012, 03:31:13 AM »
Aw. Pretty sad in fact :( R.I.P. Mr. Shelby, may your beautiful cars live forever.


1405
Honor Claims / Re: Honor Claim
« on: Saturday, May 12, 2012, 03:25:55 AM »
that's all i have so what can i do more Spanky ?

E.g. using a list of the usernames you had in the past and look for them here.

http://www.draat.net/playersearch

I would normally do that myself but the amount of usernames you used is huge.

Quote
Other Names: (wAtNc)=M4G!c^, +eexoz.pr!ma-, +kUsSd!3F4uSt+, -$An]ku[kAi-, -$]-[!nObi^r#., -$]-[!nObi^r#.01, -$][!nObi^r#., -=nOoOoOb=-, -aev!tas, -Ay(Zz#..^, -Ay(Zz#..^01, -c0k3!, -deep#, -derBauer!, -eexoz.newGen-, -Fl!pstar., -Fl!pstar.01, -investcorp!, -lol, -lolz, -M4G!c^, -MaG!c][.dE^, -MaG!c^#., -MaG!c^#.., -noob.ini-, -r4ngers.zOxii.i, -snap!, -snapshot!, -sPo0k#., -SunTzu!, -SunTzu!01, -tHeEND!, -wARz#, -watnc..xtaZz^, -watnc.mag!c, -wAtNc.MaG!c^, -watnc.playa!, -xtaZz^, -xtina., -xtina.01, -xtrax.vi, -xtrax.vi01, -z(Oo)xee., -zombie.iog-, .!n[$3cU)2e]-, .!n[tRuD3)2]-, ..xtaZz!, ..xtaZz^, .All-$t4Rz+, .b.i.a.t.c.h.., .biatch.., .Don^, .Don^01, .logic^, .none, .nosferatu^, .sexxy^, .sexxy^01, .stat!c, .xt!#, .xt!na, .xt!n[a]^, .xtaZz^, .xtina+, 100%dRuNk(..burps.), =(wA.tNc)=, =(wAtNc)=MaG!c#, =(wAtNc)=playa!, =(wAtNc)=zOxee+, =(wAtNc)=zOxee;, =(wAtNc)=zOxee;01, =(wAtNc)=zOx^, =^Aztec^=, die.biatch, dieplsokthx, ikbensexy, ikbenzoxee(sexy), L.A.RAIDERS, lmfao-, n0_Ob., run-biatch-run, skeeby, squuiiinnnnt..!, uninstall.now, uninstall.now01, ups...sorry..., wAt.Nc, wAtNc.MaG!c, wAtNc.MaG!c^, worldofsh!t, wtf;lag!..xD, wtf;lag.]FA!, wtf;lag]FA!, x3!.zOxii.i^, zOx.., zOx..01, zOxee;, zOxii.]FA!, zOxtheHomoDancer, zOxtheHomoDancer01, zZZ.., [93.N!k+], [eexoz.eX^], [ReBeLz]WOokie, [ReBeLz]WOokie01, [UA488.#N!ck+], [watnc], [^.u.g0t.pwN!zIT.^], [^tbD^-!nS4n!tY.us], [^w00t^], ^TBD^[-!nS4n!tY.us], _=(wAtNc)=zOxee;, {ISF}-MaG!c][.dE^, {ISF}_#.d34tH.4U^#, {ISF}_#cII2!v3I2^., {ISF}_#DI2!V3I2^., {ISF}_iQ.$t4x, {ISF}_iQ.$t4x-, {ISF}_oPt!k[Bo_OM!], {kanamen}-!n$4.us^

1406
mAAp Project / Re: Rooftop Map
« on: Thursday, May 10, 2012, 16:24:25 PM »
Yeah, I'm currently trying to figure out how to make it less open, where you can't see the other spawn.

I would look for some industrial buildings rooftops for laying out things, something like those:







1407
mAAp Project / Re: Anybody?
« on: Thursday, May 10, 2012, 14:58:05 PM »

1408
mAAp Project / Re: Anybody?
« on: Thursday, May 10, 2012, 13:10:12 PM »
Yeap. Gimme 1 min and you'll have it.

It's better suited for 2.8.5 tho. You'll have to delete all of the NPC's if you'll import it to 2.5.

Done.

http://www.filedropper.com/sfhospitalse

1409
Map Ideas / Re: Combat Arms: Oil Rig
« on: Thursday, May 10, 2012, 13:05:44 PM »
An Oil Rig map actually exists (a 2.8.5 version).



1410
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 12:54:35 PM »
I'm interested about how you'll shape that Escort building entrance to the underground level, if you're going to make it like a tunnel it will be quite a lot easier for the vip for escape that way and the Ambush will have an hard time running behind.

Btw the official SE version of this map features that chopper.

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