Im not sure i follow. How do you set up these files? I didnt know there was a way to convert maps that wasnt just going in and changing all that crap manually.
I took a look over Rummage, it "only" was about 77.000 rows of code (with just 30 AAO links), Interdiction was approx 180.000 just with the interiors (with about 1350 AAO links). They are just different maps built in different times, that's why i said smaller maps with smaller object count. It also matter whether how far in time those map were developed (Interdiction features NPCs and they unfortunatly can't be replaced but have to be taken out).
Try looking in your Static Meshes, sound and texture folders.
Download notepad++ and go check the amount, and type of materials you need to replace or eventually save in those *-285 files. I've done it already a few days ago and i recall there were about 20/30 copies of AAO materials being used in your map, which is a really small amount.
(The following is only worthy to replace materials that already are in 2.5, or to test whether or not they actually are in the same package).
By using notepad++ to edit the code (Select all actors - copy - paste into N++) you can select a piece of code:
T_AA2_Concrete.Wall.Conc2 and substitue it with
T2-CONCRETE.Wall.Conc2This will work fine for many materials, it might not work for some others, but it surely is much faster than replacing each one by hand, also because you can do that for all the copies that relies on each sub-container of the package. You can look over packages content if you doubt whether a material is available or not, and if it is where it's supposed to be. For a rule of thumb, AA2 content related packages feature that "2" after the tag as shown above (
T_AA2_Concrete.
Wall.
Conc2 - package in red, tag in green, the bold one is the first part of the material name).
Btw the one i used for this example was
T2-Concrete.Wall.Conc2_Wall_Chipwall_Spottedb
Keep in mind, as i said that you don't want to convert a whole map this way and especially you don't need to do that if you already have it on 2.5! The amount of possible mistakes you can achieve while editing the code by hand is just out of measure.