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Messages - Koden

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1366
General Chat / Re: i suck! how does one play better?
« on: Wednesday, May 30, 2012, 12:46:16 PM »

- Youtube some nade strats for the more popular maps (urban, Bridge) really good lame way to up some cheap lame kills.


Fixed. Now it resembles reality a bit more.

If you're not good at close quarter combat, don't just rely on shooting from abysmal distance! You would really work only as a camper and it obviously let small room for fun. Practice and learn how to move and making for teamwork instead. Always move along with a teammate and cover each others back. You'll find yourself getting surprised by the enemy a lot less often.

1367
General Chat / Re: i suck! how does one play better?
« on: Tuesday, May 29, 2012, 17:46:30 PM »
I love the rpk on non zoomed mode. But I guess it needs little practice to handle the recoil.
Perhaps u should try rushing instead of camping and surprise the enemy.

+1

1368
Honor Claims / Re: hello :)
« on: Tuesday, May 29, 2012, 17:33:40 PM »
You also have a real ban from 2.8 just about a month or two before auth went down. It's blatantly obvious that you have no problems hacking, glitching, exploiting to gain an unfair advantage in the game. I gave you an opportunity to help us out so you can be unbanned but I have yet to hear from you. I only banned his one account but can easily ban the rest of the computers's he's used. It's funny that he said he was done with AA but yet he's back. In a weird way, I see a little bit of me in him.

It has to be a truly wierd way if i can say O_o

1369
General Chat / Re: i suck! how does one play better?
« on: Tuesday, May 29, 2012, 17:30:26 PM »
This is generally what I do. Maybe it's just me but I've found the M16 to be absolutely horrible. I have MUCH greater success with a S24 or AR.

I just stick to a very basic Ak74 most of the time, scoped or not scoped. RPK sometimes (a lovely sound). i quite hate sniper rifles.

1370
General Chat / Re: i suck! how does one play better?
« on: Tuesday, May 29, 2012, 17:18:36 PM »
AA is one of those games that is whored to death. Some people play the same maps over and over. Others play different maps but they've been playing AA for many years and don't play many other games. Then there's those people (majority of players) that look for every advantage they can from equalizer settings to graphics card settings and more. All of this really sucks the fun out of the game entirely. You have to intimately know all of the maps, glitches and tweaks just to have a fair chance with these people. AA has long lost that "hop on and have fun" feel. Try as I might, even when my KDR breaks even, I still don't have fun in AA.

This holds true for some maps that unfortunatly are the most played (Hospital, Pipeline, Urban and Bridge of course). On many other maps even a relatively inexperienced player has some room for creating his tactics and having an enjoyable experience.

1371
General Chat / Re: i suck! how does one play better?
« on: Tuesday, May 29, 2012, 17:13:11 PM »
By today so-called "pro" gameplay seems to be achieved by tweaking ini's to get some faster lame crouch-to prone continous moving and don't forget to set parental settings too to get an M4 with 203s even when you choose a sniper rifle, because



Loads of camping usually also do the trick.

*sarcasm*

Going back to a serious tone, practice on moving to cover your mates back, make an effective use of all of your equipment, get to know the maps, etc. Teamspeak is a precious help if you can play with other teammates that use it (whether or not you have a mic).
 

1372
Bug Reports / Re: Bug report
« on: Sunday, May 27, 2012, 14:22:47 PM »
I have a couple of screenshots i took earlier.




1373
Bug Reports / Re: Bug report
« on: Sunday, May 27, 2012, 14:15:45 PM »
How could he possibly have 107 kills in 9 minutes? Is there a mod that can do that?

He assigned different values to each kills, for some matches on Dusk it was 1000 for each kill. He later dropped the value back to default. Maybe that was effecting the amount of kills, i was there and i don't think he was able to achieve as much kills as it's shown. 107x9 minutes = approx 1 kill every 5 seconds.

The total score skyrocketed aswell, i noticed a player reaching something like 164.500 points on a PBall round (the killing score was setted even higher at 10.000 i think). Yet the score wasnt tracked.

1374
Bug Reports / Re: Bug report
« on: Sunday, May 27, 2012, 14:03:09 PM »
I've seen that server too, played on it a while. It's modded yet it shouldn't be tracked i think.

The admin is Najo.

http://battletracker.com/playerstats/aao/528114/%28CSC%29Najo/

1375
General Chat / Re: Bugs / Errors during tournament mode
« on: Saturday, May 26, 2012, 13:29:15 PM »
The quality of the community reflected in one topic.

Actually Sergio tried to help...

1376
mAAp Project / Re: 2.8 Map Converting
« on: Saturday, May 26, 2012, 02:49:03 AM »

Im not sure i follow. How do you set up these files? I didnt know there was a way to convert maps that wasnt just going in and changing all that crap manually.

I took a look over Rummage, it "only" was about 77.000 rows of code (with just 30 AAO links), Interdiction was approx 180.000 just with the interiors (with about 1350 AAO links). They are just different maps built in different times, that's why i said smaller maps with smaller object count. It also matter whether how far in time those map were developed (Interdiction features NPCs and they unfortunatly can't be replaced but have to be taken out).


Try looking in your Static Meshes, sound and texture folders.

Download notepad++ and go check the amount, and type of materials you need to replace or eventually save in those *-285 files. I've done it already a few days ago and i recall there were about 20/30 copies of AAO materials being used in your map, which is a really small amount.


(The following is only worthy to replace materials that already are in 2.5, or to test whether or not they actually are in the same package).
By using notepad++ to edit the code (Select all actors - copy - paste into N++) you can select a piece of code:

Code: [Select]
T_AA2_Concrete.Wall.Conc2

and substitue it with

Code: [Select]
T2-CONCRETE.Wall.Conc2
This will work fine for many materials, it might not work for some others, but it surely is much faster than replacing each one by hand, also because you can do that for all the copies that relies on each sub-container of the package. You can look over packages content if you doubt whether a material is available or not, and if it is where it's supposed to be. For a rule of thumb, AA2 content related packages feature that "2" after the tag as shown above (T_AA2_Concrete.Wall.Conc2 - package in red, tag in green, the bold one is the first part of the material name).

Btw the one i used for this example was

Quote
T2-Concrete.Wall.Conc2_Wall_Chipwall_Spottedb

Keep in mind, as i said that you don't want to convert a whole map this way and especially you don't need to do that if you already have it on 2.5! The amount of possible mistakes you can achieve while editing the code by hand is just out of measure.

1377
News / Re: Round 6 (May 24) - Thursday Night Fights
« on: Friday, May 25, 2012, 14:31:48 PM »
Are you coming??

Honestly, if this was going to be Friday Night fights i would have loved to, but i can't stay up at that time if i have to wake up for work the next day (8.30 pm it's 2am in my timezone). Why don't you make it for Friday really?

1378
mAAp Project / Re: 2.8 Map Converting
« on: Friday, May 25, 2012, 14:21:22 PM »
so what happens when i come across aao files in the process of converting? what do i do with them?

When i converted Interdiction i setted up a -285 class file for each kind of material i had to use for a decent porting, being it sound, a static mesh or a texture (so there's a S-285, an M-285 and a T-285). You can use them too if you need some object that hasn't a suitable similar option in the 2.5 packages (briefly, don't place things that already are on 2.5). When updating a file, no matter being a map or anything else, remember to upload it on Dropbox and let us guys know, possibly using the changelog.

Ah, btw you can also detect and possibly switch materials links in the file code, but i'd bet Spanky already told you about that.


P.s. you don't want to manually convert a whole map like Hospital editing the code, trust me. Many other maps are far more suitable (smaller sizes and a smaller object count).

1379
Miscellaneous / Re: Stupid eBay People...
« on: Thursday, May 24, 2012, 15:46:39 PM »
Quote
there was so much hair on it u could have bult a dam dog out the stuff

Lmao :D that was awesome. Were those screws golden plated or what? Either way i didn't knew Dell ones were so valuable as a collectible.

1380
Honor Claims / Re: Honor Claim.
« on: Monday, May 21, 2012, 14:56:16 PM »
I don't think so.
The average age of my AA friends playing this version is 30 or 40 (1 of them near the 50....And i am almost there too  :P )
 This game is very mature compared with the bang bang bang of other fps games , and i like the anticheater rules used here.

You're right. I still find depressing see questions as the above in the quote being asked. AA hasn't ever been the game for stats&kills, those who look for that should really consider playing Call of Duty instead.

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