Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alex

Pages: 1 ... 90 91 [92] 93 94 ... 217
1366
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 22:14:29 PM »
I would like to know how any player that comes to my server is able to increase there stats more than others.

Unless they are getting more points per kill it is not possible, the real truth is server activity from what i see most people play our servers and hospital, explain to me why sf hospital is so popular.

The real aim here is by taking the tracking from our server they are hoping the players will go to the regular weapons servers, well if they wanted to play there they would.

Our server harms no one and the only 2 mods we use are weapon picker and map choice, and that is only on 2 of the 4 servers we run.

I see the for are outnumbered by the against might have to see what i can do about that.
This isn't directed at your server or any server in general. It is directed at mods that CAN be used to gain stats in an unrealistic manner. Stop making this seem like it is about your server, it's not. I already said the real aim of my idea, if you want to continue to think everyone is against you, fine, but that's not what's happening. It would be to protect the integrity of the stat system and nothing more. I highly doubt people will stop playing on modded servers just because they're not tracked. After all, people play this game for fun, right?

1367
mAAp Project / Re: Suggestion about maps
« on: Monday, December 31, 2012, 22:12:23 PM »
in my opinion, berg, breakout, bridge construction, ice, monkey island, sf refinery, and yeti's lair should be removed.  then again yeti's lair is kinda popular so i guess keep it...idk
GTFO. Breakout is one of the most fun maps in the mAAp pack. I agree with Bridge Construction but I think Monkey Island has a lot of potential if we added more stuff to it.

1368
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 14:52:28 PM »
This has gotten out of hand. The purpose of not tracking modded servers is NOT to get people to stop playing them, it is to protect the stats system from abuse. Do people really care about stats that much that they will not play on non-tracked servers? I'd like to think they don't. This shouldn't take any players away from modded servers, it just protects the stats system. After all, what is the point of having a stats system if it is so easily abused?

1369
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 04:04:24 AM »
Then why are you here again?
1. I have played AA for a long time and have an interest in how the game turns out
2. I was an Admin here for a while and I kind of just stuck around
3. I have made 3 maps that will be released in the next Assist update as well as fixing numerous bugs on existing maps

I contribute to the community in ways that just happen to not include playing the game. What do you do to contribute?

1370
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 02:32:55 AM »
What i can say, Just play it for fun, modded or normal is nothing for me. I will play on modded or normal guns server. But if admin starting being dictator & starting ban a server that people pay to play & to keep this game alive. I will no doubt to hang up weapon & leave this game. My clan have 4 server running 3 on normal setting & 1 sf modded (BC). Just play a map & setting u want, people will join. Have fun!
Seems that you don't understand what I'm proposing. No servers would be banned and everyone could still play on them like normal. The only difference is that the stats gained in modded servers wouldn't count towards your points/kill total on battletracker. This is to stop people from using mods to get an unrealistic number of kills, or in other words, to protect the integrity of the game and stats system.

1371
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Sunday, December 30, 2012, 14:59:42 PM »
I was playing Petrol and found this:

The gas truck next to the gas station has a ladder (right behind the cabin). When I go next to it, my gun goes away like I'm trying to climb the ladder, but I can climb nowhere. Now I don't know whether or not it was meant to work, but right now it feels like something half-finished.
It's no half finished. The ladder actually works there just isn't enough space to climb it. That's fixed in the newest version.

1372
Ban Appeals / Re: Ban for ServerMOD using?
« on: Sunday, December 30, 2012, 00:19:41 AM »
If you don't play the game then STFU about moded servers because it does not concern you.
:D Why do I need to play the game to suggest solutions to the game's problems? I've played this game for a long time and was an Admin for it for a while. I have an interest in how the game turns out. I want it to succeed and shitty pick your own weapon servers aren't helping it at all. I understand why you would be against this but your server doesn't take priority over the game.

1373
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 23:53:11 PM »
Killamans main problem is no one wants to play on his server they are all on mine so he hates mods.
Too bad I don't have a server or even play AA. I don't care if your shitty server will be hurt, it's in the best interest of the game to stop tracking modded servers. No more grey area for what mods are allowed or not and no more headache for the admins.

1374
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 19:36:53 PM »
Your ban will be lifted now, please take it serious this time as there won't be more warnings.
How are people going to know any better when you guys allows server mods like that? Why are you allowing parts of mods and banning for other parts without anyone even knowing? Just fucking disable tracking and honor for modded servers and the problem will go away. It's that simple.

1375
mAAp Project / Re: Re: mAAp pack 7.20 Bug Reports
« on: Saturday, December 29, 2012, 19:34:43 PM »
A question on overhead.

Is the path(T-Maps.Overhead.MP_Rooftop) of the texture configured somewhere or is it built from missiontext entry for the map as it defined in Tours.ini?

If the auther of Rooftop don't get around to make it by your own, here is a one I did


I didn't know we were going to do overhead views. As far as I know none of the mAAp pack maps have them. That looks great though.

1376
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 15:26:59 PM »
Why dont make somebody a lisf of mods which can be used, and a list of mods which can't... then ppl will know which mods are useable, and which ones will be banned...
Because then people will come crying saying "I didn't see the list."

1377
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 14:59:46 PM »
Does anyone else find it funny when this happens and these people come to the forum and pretend like it's no big deal to scam/cheat more points? I mean, ultimately, it's just a game and who gives a fuck but really, how sad do you have to be to want a bigger number on a dead website for a 10 year old game?

It just boggles the mind as to why people can't play fair.
It also boggles my mind that there's a simple solution to the problem yet nobody wants to fix it.

1378
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 14:42:03 PM »
The only reason for the ban is the altered points. It's considered stat abuse. A perfect way to avoid this is to make modded servers non-honor and non-tracked, but for some reason the admins don't want to.

1379
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Friday, December 28, 2012, 22:04:17 PM »
I created a new tour and threw City Block, Petrol and Square in it (just to have over 2 maps) hopefully that will fix the bug but we'll see. Any chance we can get an update to the beta client?

EDIT: I just tested it on spanky's server and it works. Switching to City Block and Petrol through the admin panel works now. Unfortunately until there is an update  you will still need to switch to the maps using the console.

1380
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Friday, December 28, 2012, 14:27:24 PM »
Petrol:

There was 1 mention already, but there were 2 different places where you could get behind the houses at South side of the map (similar, but 1 SW and the other SE side kinda).

And from the house next to the gas station you can get on the powerlines and walk on them and get to places you shouldn't. They go both ways (west and east) and you can walk on either 1 and get pretty far. I don't like walking on powerlines anyway, but getting to otherwise unaccessable places is a sure no-go for me.

I have the screenshots in this rar:
https://www.dropbox.com/s/7y1tp8pdtq85gpo/petrol.rar
Those are already fixed. Thanks for reporting though. :)

Pages: 1 ... 90 91 [92] 93 94 ... 217

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager