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Messages - Alex

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1351
General Chat / Re: Would you leave the game if moded servers wouldn't be tracked?
« on: Saturday, March 02, 2013, 22:57:56 PM »
If you stopped tracking modded servers 99% of the players wouldn't even notice.

1352
General Chat / Re: ww roof
« on: Monday, February 25, 2013, 14:17:07 PM »
Someone please explain EXACTLY what the roof bug is and how you do it. I'm going to try and fix it without the exaggerated player blocking volumes.

The modified version will be called [mAAp]SF Hospital
Good luck with that. Spanky and I couldn't even replicate the bug. It's difficult to fix something you can't see happen.

1353
General Chat / Re: ww roof
« on: Sunday, February 24, 2013, 20:25:19 PM »
Omg wickid. Original maps should stay untouched. Either play other maps or place yourself somewhere else on the roof if you must go there.
Oh OK. Then I guess we should put back the original Pipeline where defense at spawn could shoot 203's through the back wall towards assault spawn right when the round begins. Would that be better?

1354
General Chat / Re: Mini Map
« on: Tuesday, February 12, 2013, 00:29:49 AM »
Or people could learn how to use the search function.
How well is that working out right now? Not very well. with an FAQ when someone makes a thread with a question that's been asked to death the admins could just post with a link to the FAQ and lock the thread. Easier for everyone.

1355
General Chat / Re: Mini Map
« on: Monday, February 11, 2013, 22:18:35 PM »
You guys should make an FAQ so we don't have all these threads asking the same questions.

1356
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Thursday, February 07, 2013, 03:03:55 AM »
fuck you too
Great comeback! That was sarcasm by the way. People like you are ruining this game. I get bitched at to fix stuff and then I get bitched at for fixing the stuff I was getting bitched at to fix. It's a lose lose situation.

1357
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Wednesday, February 06, 2013, 16:05:55 PM »
[mAAp]Square isn't been played now, because of the honor point taken away.
the only thing it should have been changed, was the bug with changing team, while you where alone on that map.
it did give every time you changed team 120 honors without playing vs enemy. that was not realy good.
but:
now i doesn't count that honor while playing vs enemies. this should be changed back again, also when you play 1vs1, it should count the honors like it was befor. also stepping at walls are no more possible. this is a pitty, was nice to do so.
would be great to have Square reverted to its original version like it was befor, but with the fix of the but i told above.
thanks.
Fuck you. I fixed the point system on Square so peopel didn't whore points anymore. You don't get points 1vs1 because AA doesn't allow it. There has to be at least 4 players in the game. Also, the insane amount of points was stupid. I didn't really expect the community to bitch about fixing a map. This just proves that AA is just a whorefest now.  Bitching about minor changes and changes that stop them from getting easy points. What happened to people playing the game for fun?

1358
News / Re: 25Assist v7.20 is released
« on: Sunday, January 20, 2013, 18:51:14 PM »
ye you call it shitty while its way more popular than your 'shitty' maps! GJ!
more slots for poolday would be great! just accept it.
Popularity doesn't determine quality. Following your logic AA is the worst game ever and CoD is the best.

1359
Hardware/Software / Re: Problem with new graphic card
« on: Friday, January 11, 2013, 22:25:23 PM »
Exactly which 7700 series card is it? The 7700 is not a GPU but rather a series of GPUs. Also, what is your power supply? You may not be giving enough power to the GPU for it to function under any load.

1360
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Monday, January 07, 2013, 22:52:08 PM »
LOL - if only AA supported a free-for-all mode haha
Yeah. Everyone would start with no weapons and it would be a mad dash for the pool. That would be an epic map.

1361
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Monday, January 07, 2013, 22:02:33 PM »
Killa, I imported some cool creaks and door shit into the sound pack, check em out :)
It's only the glass doors and the only door sounds I can find are of the common wooden door ones that sound really out of place.

1362
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Monday, January 07, 2013, 21:48:51 PM »
Few remarks on Petrol i noticed :

- Toilet doors inside the gas station won't open.
- Food Fridges inside the gas station are made of bulletproof glass.
  Means u can lock up in there and noone can kill u ^^
- Some double doors and ladders lack climbing noises
1. Supposed to be that way. I guess I could make them movers but what would it really add to the map?
2. Thanks for reporting. I didn't think you could go into them so I didn't make the glass breakable.
3. I'm aware of the doors lacking a noise but it's impossible for the ladders to not have a noise. There are only 2 options, metal and wood, and there is no "none" option.

1363
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 13:41:00 PM »
Petrol is really a great Map, credit$ to the one who made it... :up:
Thanks. I joined a server running it but was saddened to find out it was SF modded. :( It's still goods to see peopel enjoying it.  :)

1364
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 13:37:50 PM »
It runs fine for me. I average 90 FPS in most places.

1365
Bug Reports / Re: urban se
« on: Monday, December 31, 2012, 22:20:25 PM »
There is no night vision on Urban Assault SE, I just tested it. It must have been modded weapons.

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