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Messages - Spanky

Pages: 1 ... 89 90 [91] 92 93 ... 564
1351
Feedback & Suggestions / Re: Prone Warning
« on: Monday, January 06, 2014, 12:28:53 PM »
Theres a State in the game called "BusyProning", so you can't Shoot cause you're BUSY PRONING/RUNNING!
End of history.
Then why the detection in HackHunter/Anti-Poke?

We could rework the mod so that the message only appears on the client, not broadcast to the server.

1352
Bug Reports / Re: AA3 Impact
« on: Monday, January 06, 2014, 12:15:49 PM »
Sounds like a helluva improvement ELiZ.

1353
General Chat / Re: FIX THE LOGGING !!!!
« on: Monday, January 06, 2014, 11:26:20 AM »
dont you got beta testers for that to try out for you bring it online?

You are the beta testers. The player base is WAY too small to support a dedicated group of people to thoroughly test the game. Ideally the numbers would be 40+ players testing so we can have full servers but we had about half a dozen so things get missed. Also, this version was worked on for a long time and the majority of it was working great. We could have spent another year or two refining it but it's better to get it released into the real world and get real world feedback.

1354
Bug Reports / Re: AA3 non map specific bugs
« on: Monday, January 06, 2014, 01:58:58 AM »
20% seems a bit high (no pun intended). If I had to guess, I'd say 10% but I don't have the two in front of me to compare. I guess ELiZ could convert the AA3 characters and import them, that would show a comparison.

Actually, I think the characters in AA2 were freakishly tall like 7ft because the devs didn't do the math right or something. Maybe that's why all the cars seem so small...

1355
Ban Appeals / Re: Ban Appeal {=A.A.S.=} America's Army Soldiers
« on: Sunday, January 05, 2014, 21:52:26 PM »
I will explain better the things I saw when I was playing, moments before getting banned.
1. Purple bars starting from the ground crossing the map
2. Red "lakes" on the ground
3. Little brown squares

You don't think something's wrong? That it should be fixed or sent in under warranty? By the sound of things, you've been playing like that for weeks at least.

1356
Bug Reports / Re: AA3_Pipeline Bug Reports
« on: Sunday, January 05, 2014, 21:30:33 PM »
Were they higher in AA3? Does anyone remember?
Players were shorter in AA3 thus it would make sense that their jump/mantle height is shorter.

1357
Media & Art / Re: 100 Movies Everyone Should See before Dying
« on: Sunday, January 05, 2014, 20:02:55 PM »
Blade Runner is shit, District 9 is great.

1358
Bug Reports / Re: AA3 non map specific bugs
« on: Sunday, January 05, 2014, 19:59:38 PM »
Bug 2: Where the soldiers smaller in AA3?
I haven't really played AA3 but i think the soldiers where a little bit smaller. In the converted AA3 maps the door and window frames seem to be a little bit smaller and some branches of tree's a bit low. This blocks me often when i try to run through door frames and removes the smoothness of the gameplay a bit. Don't know if this is fixable but i thought i at least mention it!
You're the first person to mention this. I assume they were, most doorways are shorter. All the doors on Pipeline were re-done, most of the doors on Alley. The rest... eh.

1359
Assist Support / Re: New udate fouled me up..lol
« on: Sunday, January 05, 2014, 19:58:18 PM »
What's the error you're getting now?

1360
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 18:43:05 PM »
The point is you shouldn't have to spam, camp, tweak, glitch, hear people across the map, time your movements to a stop watch, learn every inch of the map by playing it offline or any other crap like that just to be able to play with people who do the same thing. This game is incredibly difficult to start playing if you're a new player. I've effectively lost all of my skill by not playing regularly and for me, I watch others in-game and really wonder how much time they have to piss away to play like that.

Despite sounding like it, adding random spawns isn't a personal vendetta against those who have owned me in-game. I just like creating content for this game and I'm trying to get a feel from the community what would be most enjoyed and appreciated, that's all.

1361
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 18:03:18 PM »
I just dont see why you don't listen to us who have been around long enough to know that big changes makes people quit the game. version 2,2 i think it was, nade throwing distance reduced, sights on both m16 and acog changed, bunnyjumping removed. People just left, the game practically died over night. Went from (made up number) like 14000 active to half that, i remember a 50% drop in active pubbing players. Big changes in a game are never for the better, especially on the loose terms of "it's boring as it is" Atleast go for "we want to improve things, do this, and this and hope for this result. With this you're not having enough valid points as for why change is valid, no improving points that actually make a diffrence is presented. You can dance around the bush saying "opinions differ" but it still don't change the fact that it will do nothing to improve anything.

Its like saying "I'm SO bored driving my car to work every morning, same road, same speeding cameras, cops are always on the same spot, i could sleep and still get there safe" Then having the road change into a curvy, bumpy, rimb crashing holes in the road "just for the fun of it" No improvement to the road, just to make it abit more exciting thinking it would change how i get from point A to B. WHY NOT?
Couple of things here Ares;

1. I wasn't around for v2.2 in it's prime-time. I came around when 2.3 was being distributed but I think my CD's were old because it seems like not long after I got them, I heard about v2.6 being released. But I played a mix of 2.3 and 2.6 for quite a long time. I was never part of the "competitive" community mostly because I never cared to be. I've always thought it to be silly to take games seriously. Back in these days, I enjoyed AA very much, pulling all-nighters was a frequent occasion. It's hard to figure but v2.3 is probably my 2nd most played game if not the first. I knew all the whoring, all the tactics, what players did and didn't like.

2. Changing the original game is a very controversial topic and one we're trying to handle delicately. We want to progress this game forward but we don't want to alter classic gameplay. Personally, I deem "classic" gameplay as that of the overall game feel, it's mechanics, if you will. I'm undecided whether or not it's a good thing to edit original maps. It's one of those things where a lot of people want to remember the classic maps as they were but it also stagnates gameplay very quickly. Random spawns wouldn't change the gameplay or the map but rather the tactics and behavior of the players on the map.

I would seriously doubt that the original dev team would like if all of you changed their trademarked maps into your own version of random spawns, create your own version of it, and then randomize spawn it all you want.
Nobody would play the new ones. That's been proven. mAAp Pipeline and Urban Assault SE are superior versions of the original maps but nobody bothers with them. The changes would have to occur on the original maps or players get sneaky and figure out ways around just like the 82nd guys and playing SF Pipeline once we told them forceclassing SF wasn't allowed.



Sure, we can do whatever we want to the maps but ultimately we want to take this game in a direction that will be favorable for the majority of users. What we should do is go through each original map and completely overhaul it. Fix bugs, improve graphics, add features that users want and discuss things like weapon loadout, spawn position and random spawns. The devs WOULD have done this if they had more time to refine the game rather than be pushed for more features in short deadlines.

1362
Assist Support / Re: New udate fouled me up..lol
« on: Sunday, January 05, 2014, 17:43:47 PM »
Done.

1363
Assist Support / Re: New udate fouled me up..lol
« on: Sunday, January 05, 2014, 17:35:36 PM »
We can't help you recover your old account, try the password reset at BattleTracker.

1364
AA Support / Re: Can't shoot when leaning
« on: Sunday, January 05, 2014, 15:47:14 PM »
Try a different USB port, as far away from the one you're currently using as possible. Could be an IRQ issue (though those seem to be long gone).

1365
Bug Reports / Re: Game Freezing randomly
« on: Sunday, January 05, 2014, 15:05:34 PM »
You can still play the original game, the maps are there and the gameplay hasn't changed. SAI was added but users can disable that if they want.

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