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Messages - Koden

Pages: 1 ... 8 9 [10] 11 12 ... 131
136
Hardware/Software / Re: Post your Internet Connection speed !
« on: Wednesday, September 21, 2016, 13:03:32 PM »
I feel the same about my upload, so low. it makes difference in latency as well.
The lowest latency I get at games is 30ish in league of legends;
For me its about 48/52ms on aapg, most Italian servers aren't even up to par against german ones...

http://beta.speedtest.net/result/5650714579

137
Hardware/Software / Re: Post your Internet Connection speed !
« on: Wednesday, September 21, 2016, 12:55:21 PM »
724/494 mb :O
our(not OUR) amazon host is around 500/400, something like this.

You know what, i wouldn't care about having a 7mbit bandwidth if I had at least 3/4 mbit on upload, AND a decent, constant quality of the latency. Of course I don't have any of the above ._. even if latency isn't really bad (at least lately).

138
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Wednesday, September 21, 2016, 12:50:50 PM »

IGC has now server message pointing updated rule out, hopefully now the rule is seen. Realised again how important it is to use servermessage.cfg with correct encoding, needed to restart the server like ten times to get it working right lol
Trial and error much? :P

139
Hardware/Software / Re: Post your Internet Connection speed !
« on: Wednesday, September 21, 2016, 12:45:58 PM »
Just figured I'd update this.
Working in a new place (ok, within the same university really).



I guess we've upgraded a little :)
The bandwidth is insane already.

But the latency to the test server...its just hilarious. One millisecond. O_O

Please tell me you used Photoshop on that one μ_μ

Sent from my ZenFone tickling a 7mb adsl.

140
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Tuesday, September 20, 2016, 13:43:14 PM »
Aasa would of never ban you for that, they had a strict ban policy , no ban unless solid evidence from what I remember of aasa


Just name me an "anticheat organization" that did not end up being a mess (like ACI has, these days).

141
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Friday, September 16, 2016, 11:47:18 AM »
A long time ago when I was a member of [HT] -Clan.
playing for so many years you notice any change on every player to play.
So I was surprised to playing admin [HT] -Kelo suddenly playing much better
the game he said jokingly friend you suddenly improved
not so well played are drugged while you play so good all of a sudden
not knowing that he was cheating until they caught assist admins

Sorry Kelo nothing personal just you an example of SupR3me.exe

so me and you play the game and we know each other too long over the game.
but the same changes as in kelo and all those others most caught but not all
I hope I'm wrong, that you are only improved in the game.
Time will tell as everyone so far

Bok SupR3me.exe
To clear this out: Supreme has been reported several times, and he has not been found guilty of using cheats/tricks/advantages in-game. Lets not get through easy hackusations.

142
General Chat / One of our players passed away...
« on: Thursday, September 15, 2016, 09:33:49 AM »
I've just learnt about one of our players and forum users, Choogelaar, who unexpectedly passed away on September 1st at the age of 41.

http://forum.americasarmy.com/discussion/5673/in-memory-of-choogelaar

May he rest in peace...

He leaves behind his wife, two step daughters, one son and one daughter. A friend of the family has set up a GoFundme campaign to give the family some support. You can find it here.

https://www.gofundme.com/choogelaar


143
O_O

What an amusing picture :D

144
Games & Programming / Re: Unreal editor moddering questions
« on: Tuesday, September 06, 2016, 14:42:27 PM »
I'm going to be honest and say what everyone is thinking: - Vanoke, the map will not be played, no one gives a shit!

That's impolite...the problem is, in practice, that for something to be included as part of the 2.5 Assist install, you need to push an update. And aside of needing the person who can do it (Eliz), it makes little sense to push an update for modifications made to a single map (which dont make it a whole new map either). Also, if we push the update, everyone (including those not interested in it), will have additional data to download. This also relates to why in the past we also have removed some custom missions (like Urban Defense), in order to both keep the map selection up to a decent average quality, and to keep the install filesize from skyrocketing.

145
Games & Programming / Re: Unreal editor moddering questions
« on: Monday, September 05, 2016, 14:46:23 PM »
So why dont you allow some trustworthy guy test it for them selves? Harley Jazz scrap etc?
As long as the custom map doesnt use any game asset that isn't available from the 2.5 version that comes with the assist, anyone can run a server for it on their own, and test it through.

146
The Lounge / Re: Happy Birthday Teddy
« on: Monday, September 05, 2016, 02:11:24 AM »
Happy birthday :)

147
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Tuesday, August 30, 2016, 11:27:10 AM »
lol just watch out, what can be seen cannot be unseen
T'sWSS

148
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Tuesday, August 30, 2016, 10:33:33 AM »
yea the crab-slide was funny :D he shot as accurate as I do!
Hmm, why haven't we played Csgo togedah, then? :D I'd be curios to see your native Finn-like, crab-style enduring, amazing-horse featuring - shooting approach ^^

P.s. and on a sidenote, Leffm, how does this basically work? I was reallyy wondering because at some point I noticed the AI walking straight into a wall and I wondered if it was somehow following players coordinates by each step the player moved or nearly so (perhaps).

149
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Tuesday, August 30, 2016, 07:50:40 AM »
Lol, its cool that they're finally tracking the player up to some degree, the sliding is funny :D I guess there's not walking/running animation for them in the older versions, right?

150
General Chat / Re: When OpFor invade your empty server
« on: Saturday, August 27, 2016, 14:06:46 PM »
There are paths laid out but they're totally ignoring them which I kind of like, it's more random and less work to create.
I would have been really interested if they were actually pursuing something...but well, if that's the uncompleted AI from the older versions of the game, not much to expect.

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