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Messages - Jason

Pages: 1 ... 8 9 [10] 11 12 ... 14
136
General Chat / Re: An other AA League site
« on: Tuesday, January 31, 2012, 13:42:01 PM »
Its for more then just AA2.5, Im just added AA2.5 support to the site.
no.

137
mAAp Project / Re: Karma (Physics) Mod
« on: Tuesday, January 24, 2012, 20:48:02 PM »
oh...i could have told you that

138
General Chat / Re: AA League
« on: Tuesday, January 24, 2012, 13:36:22 PM »
I have to agree with Jared it ll bring much more players.
oh sure....because im not the one that started the topic or anything... :-X

139
The Lounge / Re: Smarty is back!
« on: Friday, January 20, 2012, 02:16:55 AM »
smartypants? fuckkkkk  ;D

140
Bug Reports / Re: Default keyboard layout from AA 2.8.5 (or custom)
« on: Tuesday, January 17, 2012, 19:56:41 PM »
2.8.5 weenies
(even though i am too lol)

141
General Chat / Re: Getting Server Tracked
« on: Sunday, January 15, 2012, 09:29:50 AM »
now its tracking haha. too bad im leaving for school now...PEACE

142
General Chat / Re: Getting Server Tracked
« on: Sunday, January 15, 2012, 08:45:16 AM »
i've had these ports opened for the server:

TCP Any -> 14200
TCP Any -> 20025-20048
UDP Any -> 1716-1718
UDP Any -> 8777
UDP Any -> 27900

shouldnt that work?

143
mAAp Project / Re: Karma (Physics) Mod
« on: Saturday, January 14, 2012, 23:53:14 PM »
lol barrel surfing

144
mAAp Project / Re: 2.8 Rummage
« on: Saturday, January 14, 2012, 09:25:05 AM »
i was just thinking about this map the other day hahah good choice.  The only thing i can remember was the lighting being pretty poor in some parts of the map

145
mAAp Project / Re: Exploding barrels & fire extinguishers
« on: Friday, January 13, 2012, 22:20:51 PM »
Looks cool, but shouldn't it be centered around the extinguisher instead of to the side?
i thought the same thing...but maybe the idea is that if he shoots a hole in the side of it, the smoke will shoot out the hole away from the extinguisher

146
General Chat / AA League
« on: Friday, January 13, 2012, 20:49:22 PM »
we should get a league going. Thats what attracts more players. lets do something TWL style

147
mAAp Project / Re: Exploding barrels & fire extinguishers
« on: Friday, January 13, 2012, 20:47:35 PM »
im liking where this is going

148
Clans, Matches & Scrims / Re: 1-12-12
« on: Friday, January 13, 2012, 16:48:17 PM »
Are you going to keep this running full time? If so, might provide an admin pass here for people to use it so we can have another public US server.

Ok so ill be at school but i made it so that Assist opens on start up and the server starts as well. So whenever my parents turn on the computer during the day, thats when itll be on. Though they might just simply turn off teh computer at random times so dont cry when the server crashes lol. Admin pass will be "headshot" and a few player admins have been selected.

149
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 12:38:48 PM »
Who can hear someone walk across an area as big as Urban Assault in real life? nobody, but you can in AA.

150
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 12:06:21 PM »
lmao. That's not my point, at all. The sounds are simply unrealistic. It's not penalizing people who buy great stuff, it's needing to make the footsteps way more realistic. Who can hear someone walk across an area as big as Urban Assault in real life? nobody, but you can in AA. It's not about the expensive equipment. But while we're on that topic, if you have to buy stuff to become better, then isn't that paying to have an advantage? How is that in any way fair? Just wanted to throw that out there. Paying to have an advantage over players is lame and if it is allowed in any game, it is a design flaw. The design flaw in AA is the sounds. Sorry if I am offending you by criticizing the way you play.
get good and we wont have this problem.  :o

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