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136
General Chat / Reunite of Old Players.
« on: Wednesday, October 30, 2013, 03:03:25 AM »
I have been rather...inactive, for lack of a better word, when it comes to AA for the past couple of years.

However, I couldn't help but notice that a lot of veteran players are still around the game.

What if; hypothesis --we all came together under the same clan?

Would there be any interest in that?






/Dan

137
Background Checks / Re: -[unR]AnTi
« on: Wednesday, October 30, 2013, 01:12:35 AM »
You've earned my respect with that post of yours, Anti.

It is definitely great seeing such veteran players are still around.

I remember unR, v3 and all those rather well.

What about [Ancients] or {Kamikaze}? Geez. Such good memories.

I suppose the current AA community just isn't as mature as it might once have been.

They're not...well, used to maybe being nagged by experienced players.


/Dan

138
Background Checks / Re: -[unR]AnTi
« on: Tuesday, October 29, 2013, 23:28:16 PM »
Guys, please keep it on-topic.

The issues that are being discussed here can be addressed either through:

- Personal Message (for Rapture & Hardmatic)
- A new thread in regards to votekick.
- And a new general thread in regards to good players being accused of hacking.

(Don't get me wrong. Just trying to keep things on-topic here!)

139
General Chat / Re: Poll majority
« on: Monday, October 28, 2013, 19:15:51 PM »
People do not enjoy being forced. It is not a matter of liking, it is a matter of enjoying.

Likeness towards something concerns but is not exclusive to emotional satisfaction vs. logical consensus.

Whereas joy has solely to do with the emotional-side, that is, the emotional perspective/perception of things.

That aside, 2/3 votes on a percentage-level would represent 66.6%.

I agree with this. Somewhere the 65/70% percentage value constitutes a valid majority in my understanding.


/Dan

140
General Chat / Re: Poll majority
« on: Monday, October 28, 2013, 18:32:08 PM »
The integration of a voting/poll system into Assist is being discussed, yes.

I am a keen believer that users should be 'forced' to issue their vote upon entering the Assist. It shouldn't be all that hard to vote. If people aren't interested, they can always opt and click a "Ask Me Later" button of some sort. Again, this is but an hypothetical and theoretical discrimination of one of the possible ways polls/community headlines will work so don't take my word for it.


/Dan

141
General Chat / Re: Poll majority
« on: Monday, October 28, 2013, 12:03:08 PM »
In my eyes polls should be subject to contingent moderation and appropriation. Any poll, if it is to be held responsible for decision-empowering en-par the community desire and reflect accurately in its best interest should account for:

- 65/70% majority vote.
- The results should be kept private until the poll reaches its deadline.
- The options given should be accompanied with crucial information in the OP to help reflect assertiveness in the voting choice of the user-base.

An example would be:
- I open up a Poll.
- Provided information is to be found on the OP (Original Post).
- I set up a date after which the poll shall be closed and votes shut down.
- As this date is reached, the poll results are made public.
- An accurate (or the most accurate one can get) is reached.

Notes: Why keeping the poll results private? Simple. It will force users to opt for themselves as opposed to following the trend and/or letting the current polls (i.e:. Let's consider there's 10 Yesses and 2 Noes on an on-going poll) dictate what their decision should be inclined towards. If a user is met with the aforementioned scenario, he will hardly vote No due to its lack of momentum and votes. Instead, he may either choose to vote a different option and/or go with a Yes as long as new terms are introduced throughout the debate. Whichever way, the effect of "knowing in advance" will have played a substantial role in deflecting his/her vote decision making and will in turn reflect poorly on the poll's accuracy.



/Dan

142
News / Re: Change in policy concerning AutoHotKey
« on: Monday, October 28, 2013, 11:46:34 AM »
I would like to note that Dav3 raised issues under valid and irreverent premisses -most of which I came to agree upon.

What reflected poorly on his posts was the attitude with which he unveiled his arguments.

So; whereas on one hand his absence is positive (in concern to his attitude) on the other hand it is sad to see such valuable input going amiss.

This is but my opinion on the matter.

/Dan

143
News / Re: New Moderators
« on: Sunday, October 27, 2013, 20:16:14 PM »
Thank you all.

/Dan

144
There's the problem right there Spank...It's always "I"VE" as in YOU that can't deal with it...There's more than YOU who are admins around here....Quit making decisions for the majority Spank!

We have all put up with Dav3's attitude. Not just Spanky.

It becomes an issue when attitude > ideals.

The ability to perceive defect is within us all. The ability to perceive effect is within those who desire.

There is no point in having great knowledge if you chose to retain it for your own keep.

This is utterly what defines a "Great User/Person" from a "Bad User/Person" within a community context.



"Responsibility is not without Knowledge. Knowledge is not without Responsibility."

/Dan

145
News / Re: Change in policy concerning AutoHotKey
« on: Saturday, October 26, 2013, 23:39:50 PM »
Quote
I am still not positive people actually know what its abilities are.
Neither positive nor negative. Uncertainty =/= Assertiveness. Maybe it would be better to ask?

Quote
I have a strong suspicion most people voted had absolutely 0 knowledge on it nor what i can do and think its an all out hack.
Suspicion is a man-made emotional state that considers the various possible outcomes albeit any factual coherence and/or the auspicious requirement for fact confirmation. Therefore it is unlikely that arguments based off and/or started on the ground of suspicion will ever retain or withhold any considerate value to them --unless a following discrimination of facts and its justifiers is to accompany it. As you so fondly affirm, it all revolves around facts...none from you so far.

Quote
Perhaps one of the admins could actually give info on it and what it could do.
Perhaps you could. You seem very knowledgeable in the current issue at hand. Help more. Bitch less.

Quote
It looks quite similar to a program I used at one of my jobs to automatically fill ticketing systems for common problems.
Ah! Helped you have. Now everyone understands that AutoHotKey is essentially but not quite the same as Ticketing Systems.

Quote
For example you could set it to type certain shit, tab to next box, make selections and turn 2 min of work filling a ticket out into the press of a button and 5 seconds done n done.
Remember that IQ test you mentioned? Usually, is such tests you are advised to think thoroughly prior to reaching a conclusion, appropriating yourself of it and consenting to it as being your decisive answer. In sum, think before doing. You'll do more this way.

Quote
I am 100% for making decisions based on the MAJORITY but if the majority are making decisions based on 0 knowledge thats an ass backward system, and quite frankly retarded.
1 - If you are 100% for making decisions based on the majority then why do you bitch/moan on each and every single one them?
2 - If you feel as though said majority has no solidified knowledge --therefore compromising the veracity of the poll, whence the integrity of the vote count-- why do you not instead make a positive mood and help change these current setters that so often seem to itch your frenetic ego?
3 - Your level of coherence is a backward ass system and quite frankly retarded.

Leave the questions remain as they are. They're...ah, rhetoric if anything.

Conclusion: You; that is, the image you export of yourself; are a contradiction to yourself; that is, the ideals you seem to withhold. This is the only fact you have presented me/us with and it is undeniably the only fact one can reach after connecting all of your posts and shared words as we try to make even the slightest sense out of it.



Think more!
/Dan


146
Feedback & Suggestions / Re: [Poll] Banning Policy...
« on: Wednesday, October 23, 2013, 23:01:56 PM »
After going through the whole 7 pages of supposedly consistent debate on par with the OP, I can only conclude that it seems a more akin tendency to see threads turning into various sets of user-vs-user nonsense. In fact, it seems as though most of the threads on the forum get hijacked through abundance of ego and not-so-much of any kind of contingency whatsoever.

Maybe we ought to be more pragmatical?



On-Topic:
The current debate is, if considerate solely of the actions that should be taken towards hackers/users who've used hacks, at such a low level of relevance that it bears no real practicability and/or rentability to mingle about. Just in the same fashion that you do not tackle the issue of real-life murder without taking into concern the variants that affect it.

People hack. Always have. Always will.

The focus should not be in revamping the ethics which will in turn affect the set of rules by which the community inflicts upon said hackers. If anything, the debate should have in attendance the possible manoeuvres to prevent hacking from being so noticeable.

Possibilities:
Maybe server-owners should be open-minded to the idea of giving Admin rights to a few members that they know are legit, active and trustful and that may or may not be members of their clan --we did this when DrAAT was still around. In fact, the official AA 2.5 Community Servers were mine and although some of my clan members had Administrative Powers in them, the majority of the Admins were respected members of the community and people I knew I could trust. This is one of the ways we got around to fixing the server-issue.

Another solution could be --as I recall seeing it back in 2.3 and subsequently in early-2.5-- creating a dedicated server meant for hackers only. Name it Hacker's Paradise, what have you. This made it so that hackers would knowingly use hacks and play against each other without having to hide it, to slide it or to tide it. On their server. It kept them there.

Further enhanced versions of the above suggestions and/or new suggestions are more than welcome. So long as they are executable at core and aim towards the resolution of a hack-free community.


Point of View:
In my eyes, while it is a menace to realise that hackers are a common breed in online-gaming, it also seems to me as though it may be one of the best direct-promotion towards the unification of a community that --if lead with a honest, humble and fair mindset-- can tackle the issue without leaving space for emotional judgement to rule over.



P.S:. I voted Hacker Tag. It was the only option that resolved around the inter-exchange of knowledge within the community as opposed to the simple individual action-plans that follow (as should they) the rigid fundaments through which all must be made fit to.



/Dan



147
Feedback & Suggestions / Re: Do you have the massive SAI font enabled or disabled?
« on: Sunday, October 20, 2013, 20:35:06 PM »
Quote
there was no version 1.8

Precisely. Was fiddling around with Dav3's mind.

I do remember the hype that was around the official AA forums when talks of 1.8 not becoming a release (and instead, 1.9 + Medical Training) took place. Somewhere around 2003, if I recall correctly?! Can't tell for sure.

Speaking of which, is unR still alive? Scandii was/is apart of it, correct?


/Dan

148
Feedback & Suggestions / Re: Do you have the massive SAI font enabled or disabled?
« on: Friday, October 18, 2013, 23:36:14 PM »
I started playing AA back when 1.8 proved to being a massive update. It has been a while since I even had America's Army installed and quite frankly --after opening it up-- I feel as though no substantial change in terms of visual alignment and HUD-presence has at all occurred (Yes, this mean that I did not take notice to the effective changes in font-size!).

Judging from the poll, most players have either come to liking the newly adjusted size or have disabled it as they saw fit with no further requirement for extensive and melodramatic moaning such as the one you are so eagerly and adeptly displaying. Which brings me to what some may have dare question: Why are you so invested in pointing out the what you believe to be wrong in the game and/or Dev's actions (through your individual perspective, as logic demands!) but seem very little to none interested in pointing out its counterparts?


Just trying to make sense of your solid representation of arseness.


/Dan

149
Feedback & Suggestions / Re: [POLL] AA3 Bridge - Select Mission Type
« on: Monday, October 14, 2013, 18:58:27 PM »
Extraction seems a befitting choice...with slight changes:

I'd prefer a more challenging gameplay to be enforced by making it so that, in order to win, either team would have to:

- Reach objective (Z, placed in the Roof/Centre Bridge)
- Retrieve objective back to the team's spawn area.

As opposed to reaching the objective an carrying it all the way to the opponent's spawn area. This would provide greater dynamism to the gameplay as both teams would be forced to deploy assault and defence strategies. Each team would consist of two squads: Assault Squad & Defence Squad. In-depth explanation follows:

ASSAULT SQUAD
Objective:
Retrieve and extract objective.
Available Slots:
- Captain (R)
- Rifleman (R)
- Heavy Rifleman (AR)
- Rifleman + Medic (R)

DEFENCE SQUAD
Objective:
Provide support for Assault Squad and strategically apply defensive tactics to allow Assault Squad to retrieve the objective back to their spawn.
Available Slots:
- Captain (R)
- Sniper (M24)
- Sniper (M86)
- Rifleman + Medic (R)




Scenario Hypothesis:

Team A Strategical Roll-Out Hypothesis:
- Assault Squad rushes to objective (Z).
- Assault Squad is forced back due to Team B's offensive attack.
- Defensive Squad covers Assault's Squad retreat.
- Both teams re-organise.
- Assault commences again.

Essentially, this change would make it so both teams require greater organisation, communication and effectiveness in order to win. It would break Bridge off the common and generally applied grenade-launcher spawn-shots, sniper sit-and-wait defensive tactics as well as the ordinary rush-through-the-ledge-with-smoke-grenades Assaulting tactics.


That's my input.
Dan

150
General Chat / Re: Yeti Lair the snipers wich is what ?
« on: Saturday, March 24, 2012, 04:45:57 AM »
Team Leader slot & Sniper Slots give you .50 Cal.

The common "R" slots give you M24.

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